Search found 154 matches

by Chestal
Tue Aug 10, 2004 3:03 pm
Forum: Enhancements
Topic: Tank Movement Physics
Replies: 14
Views: 5700

There is always the -a <lin> <ang> bzfs parameter which lets you specify inertia values for linear and angular movement. A good starting point is to use 2 for both values, which is enough to make it annoying :-) If you want to test: I have setup my rabbit server ducati.bzflag.org 5155 with these val...
by Chestal
Fri Jul 16, 2004 10:06 am
Forum: Leagues: General Discussion
Topic: Bzflag Assassin
Replies: 9
Views: 5419

Something like this is not allowed in the league. I want to have real teams, where a team should have a more or less stable set of players. Players can change teams of course, but not every week or on every match. This idea is just a variation of this. It would also be possible to make a single play...
by Chestal
Sun May 30, 2004 2:47 pm
Forum: General Discussion
Topic: EvilChickenNugget's All Purpose, Self Rising, bzFlag thread
Replies: 18
Views: 5939

Lighting is one of the few things that I have enabled with my software renderer because it looks good and has only a very small performance hit.

I always set the time of day to dawn, depending onwich color I play (usually red vs. green) I choose slightly different times. I have also set fixedTime.
by Chestal
Fri May 28, 2004 12:35 pm
Forum: Bugs and Problems
Topic: idle kick
Replies: 11
Views: 5663

The server has two idle counters, one for idling, one for pausing. They are both displayed in /idlestats if >0. Technically, a player is idle if the server has not received a message from that player, in particular the message type which is sent to update the player's position. This message is sent ...
by Chestal
Tue May 18, 2004 12:46 pm
Forum: Enhancements
Topic: BZadmin
Replies: 4
Views: 3033

I don't think there is a way currently. But it shouldn't be too hard to add additional message types to bzadmin, so that you could choose to see them with -show/-hide.
by Chestal
Tue May 11, 2004 4:15 pm
Forum: Enhancements
Topic: Jamming Flag
Replies: 5
Views: 3104

You can have zoom in/out keys already. Add the following to your config file:

Code: Select all

bind 4 down "mult displayRadarRange 0.9524"
bind 5 down "mult displayRadarRange 1.05"
the 4 key will now zoom in, 5 will zoom out.
by Chestal
Tue Mar 16, 2004 8:52 pm
Forum: General Discussion
Topic: Regarding the "Thief"
Replies: 28
Views: 8423

Hmm, couldn't the thief flag be used to transfer a team flag from one player in your team to another in CTF style? If there are anough thief flags this would be a means for faster transportation of the flag, not sure if it's feasible, though.
by Chestal
Mon Mar 15, 2004 3:04 pm
Forum: Leagues: General Discussion
Topic: irc question
Replies: 15
Views: 7112

Whiskey wrote:Also, it finds the ip adress but times out before it connects.
In case the default port of 6667 is blocked for some reason (maybe you can test that), port 7000 should also work for the freenode irc servers.
by Chestal
Tue Mar 09, 2004 4:24 pm
Forum: Leagues: General Discussion
Topic: Why be in league
Replies: 72
Views: 25170

Yes, I am still alive :) and have been following this discussion here loosely. Lately, I haven't spent very much time on bzflag, neither playing nor reading boards etc. But as the only remaining admin of the CTF league, I guess I should at least add some comments. Generally of all what has been said...
by Chestal
Sun Feb 22, 2004 3:09 pm
Forum: General Discussion
Topic: registration security ?
Replies: 7
Views: 2917

Just to give more details: The server used to broadcast all messages to everyone. Thsi was fine because in the beginning there was no such thing as mesasges to the server (/ commands) or private messages. The were team messages, though which should probably have been selectively multicast even back ...
by Chestal
Fri Feb 20, 2004 5:58 pm
Forum: Bugs and Problems
Topic: Laser with Bolt texture; Config parser reverts changes
Replies: 14
Views: 7688

Besides the incompatible 1.11 branch we also have a maintenance branch for 1.10 which mostly includes bug fixes. There are no plans to do a 1.10.6 release right now, but if demand is high and we have the time we can do this pretty quickly.
by Chestal
Fri Feb 20, 2004 5:54 pm
Forum: Leagues: General Discussion
Topic: -density
Replies: 1
Views: 2128

-density

Somewhere along the 1.10 branch, the -density option was introduced to bzfs which allows you to roughly control the number of buildings for auto-generated maps. In classic -c CTF maps, this is the size of the "city", i.e. the default value of 5 gives you a 5 x 5 grid of buildings near the ...
by Chestal
Fri Feb 20, 2004 5:47 pm
Forum: Enhancements
Topic: auto-pilot improvements
Replies: 10
Views: 6053

You might also want to check out the bots in current CVS (both v1_10branch and HEAD whcih is 1.11). They use predictive targeting now and I copied the simpel evasive code over from roger. Playing several of them on my ducati robot server is now actually somewhat challenging. But of course this bot c...
by Chestal
Tue Jan 20, 2004 2:18 pm
Forum: Servers: General Discussion
Topic: Server: ducati ctf
Replies: 12
Views: 6113

ducati down for the weekend

Sadly, all the ducati servers won't be available this weekend due to maintenance work at the university. The scheduled downtime starts on Saturday 24th 5:00 UTC and is supposed to be over by Monday.
by Chestal
Fri Jan 16, 2004 3:04 pm
Forum: General Discussion
Topic: 1.10.3 beta builds
Replies: 33
Views: 10212

Re: Bullet Color

The bullets are now harder to see when the shooting tank is coming straight at you. The bullets blend in with the tank that shoots them. Can you be more specific on this one? bamf (or was it someone else?) also complained about this. But AFAIK nothing has really changed in the rendering of shots. O...
by Chestal
Wed Jan 14, 2004 3:16 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: mousepointer?
Replies: 9
Views: 4122

bzflag does not hide the mouse and IMHO it is usefulto see the mouse pointer, at least this holds true for mouse steering, mayeb it should hide the mosue when using keyboard steering? There is one other thing: bzflag has a option called 'fakecursor' to draw its own software mouse cursor. In that cas...
by Chestal
Tue Jan 13, 2004 3:20 pm
Forum: General Discussion
Topic: Servers for matches with 1.10.2??
Replies: 5
Views: 2147

I run the 1.10 server on the new port 59998 and the 1.7 one on the old port. I guess that after some more time, I will stop the 1.7 server. Not sure if it is best to move to the old port then or not.
by Chestal
Tue Jan 13, 2004 3:13 pm
Forum: General Discussion
Topic: robots
Replies: 9
Views: 3349

Do the bots use Roger? If not, could there please be an option to let it be this way? No, they don't, Roger and the bots do not share any code. Imagine roger as someone taking your controls whereas the robots control their own motion directly. From a player perspective, there is no difference, but ...
by Chestal
Sat Jan 10, 2004 6:17 pm
Forum: General Discussion
Topic: 1.10 and Spawning
Replies: 15
Views: 6577

Re: spawns

The first reaction was negative, because people spawned too far from the action, or too close. For example, sometimes the other team was going with my flag towards their base, and I spawned near my base [...] I vote for this spawning, I'm in favour! :) Actually, the current version is now a little ...
by Chestal
Fri Jan 02, 2004 5:28 pm
Forum: Leagues: General Discussion
Topic: 1.10 CTF match server
Replies: 1
Views: 1993

1.10 CTF match server

I am now running a 1.10 CTF match server on ducati.bzflag.org port 59998. The old 1.7 one on 59999 is also still active.
by Chestal
Fri Jan 02, 2004 2:29 pm
Forum: General Discussion
Topic: 1.10 and Spawning
Replies: 15
Views: 6577

1.10 and Spawning

As most of you probably know by now, the code for picking the location for respawning has moved from the client (as in 1.7) to the server (in 1.10). This has some disadvantages and some advantages. In 1.10.0 and 1.10.2 the server picks the spot in a purely random fashion, which has some problems. On...
by Chestal
Thu Jan 01, 2004 8:26 pm
Forum: News & Announcements
Topic: v1.10.2 has been released
Replies: 40
Views: 22747

And it all seems to have disappeared into cyberland. When I open Bzflag I still have version 1.7G2. What did I do wrong? I never used make install before, but at least on my sid debian system it defaults to install it in /usr/local, so it won't touch the debian installed stuff at all and can coexis...
by Chestal
Mon Dec 29, 2003 11:11 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag email setting
Replies: 3
Views: 2817

|tim| wrote:It seems that it will only work with one word.
Eg. "set email two words" won't work anymore like it did on 1.7?
Whenever the value consists of more than one word, put it inside quotes, this holds true for all variables, e.g.:

set email "Hell on Wheels"
by Chestal
Sat Dec 27, 2003 9:04 pm
Forum: Bugs and Problems
Topic: Respawns...
Replies: 20
Views: 9999

SGI wrote:The new respawn is ORRIBLE.
Sorry guys
Current CVS has a slight improvement on this. I am not sure how good it works in practice. It's probably slightly worse with respect to enemy tanks than the odl spawns and it does not respect shots at all.

Ducati 1.10 servers are running this code.
by Chestal
Thu Dec 25, 2003 6:28 pm
Forum: Leagues: General Discussion
Topic: Unstoppable: Carnage and Death Barrel!!
Replies: 26
Views: 10356

Just here to clarify a few points: The 1.10 spawning is purely random, so I see that this can be a problem especially in CTF. We ned to improve this in the future, but I don't think there will be a quick solution. The double respawns that was talked about was a bug. It should be gone with 1.10.2 (be...