Search found 140 matches

by Tedius
Fri Jun 15, 2007 5:23 pm
Forum: Servers: General Discussion
Topic: tedius.dyndns.ord (5164)
Replies: 3
Views: 2084

404 Error:File not found
If you feel you have received this message in error, please check your number and dial again.

The server is down for repairs. I wasn't sure if anyone would notice. I'll have something up and running soon. Thank you for your patience.
by Tedius
Mon Jun 11, 2007 11:51 pm
Forum: Players
Topic: if ur a admin click here
Replies: 26
Views: 12743

u hate me dont u thats not nice laserball2 and tomer, There are two kinds of not nice. The obvious one is being rude or sarcastic to people who genuinely want help. The other kind is when someone posts nonsense like what you have. Read the thread, don't use aol baby talk, use complete, well-thought...
by Tedius
Sat Jun 09, 2007 8:05 pm
Forum: Screenshots & Artwork
Topic: A Mac commercial?
Replies: 18
Views: 7832

A Mac commercial?

Should I replace John Hodgeman?
by Tedius
Fri Jun 08, 2007 8:33 pm
Forum: Help: Map Making
Topic: Whirlpool
Replies: 10
Views: 4049

Spazzy and anomaly are both correct as usual. I have a square version of what they have suggested running at: tedius.dyndns.org:5171 my code looks something like this: physics name spin angular 0.05000 0.0 0.0 linear -50 -50 0 end physics name spin2 angular 0.05000 0.0 0.0 linear 50 -50 0 end physic...
by Tedius
Fri Jun 08, 2007 1:58 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: OK, one last thing
Replies: 37
Views: 9329

Evanejk, So far you have broken the following written/unwritten rules: 1. You have continued this thread in 5 places, spanning two separate forums. I hope you will stay on this one from now on. 2. There are multiple instances of advice that we have given you that you have not followed. This is irrit...
by Tedius
Thu Jun 07, 2007 6:47 pm
Forum: Works In Progress
Topic: Historic Map Ideas
Replies: 26
Views: 10958

Sorry about not being clear, Spazzy. Props to you too for making it. CBG and jinx were the ones who schooled me on the history of Normandy. One of whom had a much more patient teaching style... but I won't mention who.

;)
by Tedius
Thu Jun 07, 2007 2:57 pm
Forum: Works In Progress
Topic: Historic Map Ideas
Replies: 26
Views: 10958

Hear hear! DTRemark I learned quite alot about Normandy since I started playing the map. (props to CBG and jinx) Just becoming aware of the history makes the map completely worth it. I think historical maps are a great idea if they are well researched and representative. As for the lopsidedness of N...
by Tedius
Wed Jun 06, 2007 12:54 am
Forum: Enhancements
Topic: Rewards for kills/caps
Replies: 41
Views: 13784

I think it is best to just keep it simple by returning to the concept of a separate flag-capping and carrying score from the normal score. We are after all just talking about a couple of numbers next to your name. People trying to rack up points by exploiting the idea will just be seen as lame, and ...
by Tedius
Mon Jun 04, 2007 1:24 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: OK, one last thing
Replies: 37
Views: 9329

That stuff is good stuff. It is what you get when you turn on debugging with the "-dd" in the config. I don't see an error, I suppose it may be time to look at router configuration issues. Google for "port forwarding" and look up the manual for your router model to configure it t...
by Tedius
Sun Jun 03, 2007 11:11 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: OK, one last thing
Replies: 37
Views: 9329

-dd #this enables debugging messages -admsg "Remember: No swearing, cheating or team-killing, and listen to EvanEjk!!!" -disableBots -a 38 50 -fb -j #get rid of -help as Grace suggested -lagdrop 4 -lagwarn 300 -mp 10,10,10,10,10,10 -ms 10 -passwd [adminrocks] +r -sb -st 4 -tkkr 10 - p ubl...
by Tedius
Sun Jun 03, 2007 8:49 pm
Forum: General Map Making Discussions
Topic: what is the problem with this material?
Replies: 25
Views: 9184

Murtagh, here is a tutorial on downloading images you may find helpful:
http://www.aphids.com/susan/imhelp/download.html
by Tedius
Sun Jun 03, 2007 3:55 am
Forum: Enhancements
Topic: Rewards for kills/caps
Replies: 41
Views: 13784

I think it would be enough just to show the flag cap stats along-side the score. When only one person is doing the capturing his or her score usually goes down the tubes because everyone is aiming at that person. If I had a score of -40, I would be happy enough saying, "Yeah, but look, I have 4...
by Tedius
Sat Jun 02, 2007 4:28 pm
Forum: Enhancements
Topic: Multiple world-spanning map
Replies: 8
Views: 3481

Re: Multiple world-spanning map

Tropican8 wrote: xyzzy!
Nothing happens
by Tedius
Sat Jun 02, 2007 4:52 am
Forum: Enhancements
Topic: Multiple world-spanning map
Replies: 8
Views: 3481

You are entering the Tavern.
In front of you is an old man holding a mug.
To the East is a teleporter to the Street,
to the South is the teleporter to the Secret Cove.
>
by Tedius
Sat Jun 02, 2007 4:37 am
Forum: Map releases
Topic: Fantom Chaos
Replies: 8
Views: 3207

Interesting, and it requires some brainpower. Not for the dim of wit.

Try it out at:
tedius.dyndns.org:5170
by Tedius
Fri Jun 01, 2007 11:05 pm
Forum: Screenshots & Artwork
Topic: Shot gif animation
Replies: 45
Views: 18468

Personally, I think your iPod picture would make a great signature except without the animated text. It is a clever enough idea that you don't have to knock people over the head with it.

In our overhyped world, it is the understated that stands out.
by Tedius
Mon May 28, 2007 6:24 pm
Forum: Enhancements
Topic: New game style - Capture the base
Replies: 8
Views: 3464

I like the idea of a Risk-like, territory-conquering map. It would take teamwork and strategy, two things I'd like to see more of in BZLand. How does this scenario sound?: Red versus Green. Eight blue island bases surrounding a central island. Flags can only be captured if you have at least 1 other ...
by Tedius
Fri May 25, 2007 4:31 pm
Forum: Players
Topic: How would you rate yourself
Replies: 180
Views: 227804

I rate myself 7.85 in dodging slow bullets, a 9.35 in accuracy when my target is right in front of me, a 9.54 in winning when my teamates are real good, and a 9.789 in the category of humility.

Oh yeah, also my sarcasm rating is currently on the rise.
by Tedius
Fri May 25, 2007 4:14 pm
Forum: General Map Making Discussions
Topic: a new map
Replies: 28
Views: 10232

I'm having trouble coming up with a witty response to this post. Can someone give me some ideas? I want it to be sarcastic, but not too biting.

Thanks in advance
:)
by Tedius
Sat May 19, 2007 12:45 am
Forum: Help: Map Making
Topic: *attention people who can make a mesh (hard way)*
Replies: 13
Views: 3269

I know I'm stubborn, but I like to hand code my maps. I've used blender, I've followed the tutorial, and I've even exported it to my map. Obviously if I want to make something complicated like a volcano, I would want to use a modeler. Its just moments like the one big_daddy had that make me want to ...
by Tedius
Fri May 18, 2007 1:50 pm
Forum: Help: Map Making
Topic: *attention people who can make a mesh (hard way)*
Replies: 13
Views: 3269

psst, thats your cue, real programmer....
by Tedius
Fri May 18, 2007 4:09 am
Forum: Help: Map Making
Topic: *attention people who can make a mesh (hard way)*
Replies: 13
Views: 3269

Thanks anomaly, that does help, Correct me if/where I'm wrong... if I were to code this by hand, i wouldn't need this part so much: # vertices: 8 # normals: 6 # texcoords: 4 # faces: 6 It seems that blender just spits that out for it's own indulgence. Instead, I would label the vertices, and normals...
by Tedius
Fri May 18, 2007 3:07 am
Forum: Help: Map Making
Topic: one-way drive through walls
Replies: 16
Views: 7818

I rolled up my sleeves and hand-coded a mesh. (actually I just ripped it from an existing map and changed the coordinates) I have no idea what most of the stuff means, but it seems to work. (texcoord wha?) I just needed a simple flat box you could jump up through and land on top of, like the castle ...
by Tedius
Wed May 16, 2007 3:21 am
Forum: Help: Map Making
Topic: one-way drive through walls
Replies: 16
Views: 7818

For those of us who code by hand, is there anyway to do this with a meshbox?
by Tedius
Mon May 14, 2007 1:20 am
Forum: Enhancements
Topic: kill and flagdrop in same server message
Replies: 8
Views: 3544

That makes a lot of sense. The event is all one occurrence and the message reflect it that way. I find it annoying to sort through pages of useless information in the chat window.

I'm all for it.