Search found 192 matches

by *Boinkage*!
Fri Nov 23, 2007 5:02 pm
Forum: Map releases
Topic: Kitchen
Replies: 21
Views: 9529

For floor obstacles, you could put stuff like spilled flour, an empty can, and a dog ;p.

The map looks nice, but why not put a mousetrap in? Put a steak fillet on it ;p.
by *Boinkage*!
Fri Nov 23, 2007 4:52 pm
Forum: Works In Progress
Topic: Black City
Replies: 17
Views: 6685

gnu-sense wrote:You should take sponsors and offer to place their tags on the buildings :)

gnu-sense
Lol.
[SERVER]---> You have entered the Coke building
[SERVER]---> Want a Coke? :D

Anyways, I can't really see detail in it, the screenie is really, REALLY dark. Logos will make it more visible, lol.
by *Boinkage*!
Fri Nov 23, 2007 3:21 am
Forum: Map releases
Topic: One Way v1.3
Replies: 12
Views: 5601

looks good, i do intend on playing it... i hope a lot of people go on it... HAPPY THANKSGIVING :D :shock: :D :shock: :D :shock: :D :) :D :shock: :D :shock: :wink: :D :( :o 8) :shock: :D :) :wink: :wink: :wink: :roll: :roll: :shock: 8) :lol-old: :o :) :D <======= i like smilies lol AAAA OVERLOAD COR...
by *Boinkage*!
Thu Nov 22, 2007 2:23 pm
Forum: Works In Progress
Topic: New idea. First map. Need setup help. Please and thanks. =]
Replies: 10
Views: 4458

Looks good, I'll try that out.

Is this the way of telling me I didn't have to type the large message above? :wink:
by *Boinkage*!
Thu Nov 22, 2007 2:04 am
Forum: Works In Progress
Topic: New idea. First map. Need setup help. Please and thanks. =]
Replies: 10
Views: 4458

If you have BZFlag 2.0.10, the full thing you will type is this: cd C:\Program Files\BZFlag2.0.10 (Press Enter) bzfs.exe -world Nameofmap.bzw -conf nameofconf.conf (Press Enter) Note that you don't HAVE to have a configuration file, and the names can have NO spaces Make sure both your map and the co...
by *Boinkage*!
Thu Nov 22, 2007 12:38 am
Forum: Works In Progress
Topic: my new map.
Replies: 21
Views: 9738

How about "ribbit"? The blocks kinda look like lilly pads, lol. :mrgreen:
by *Boinkage*!
Thu Nov 22, 2007 12:10 am
Forum: Works In Progress
Topic: Test Your Skills! Pre-Alpha out
Replies: 8
Views: 3184

I have several rooms done (Got caught up and didn't have time), but i'm working on a "christmas tree" set of chains to make the fourth room. It goes over every room excep number one or now. It leads back to the main room. I still have to add WW's, but that should be easy. easy target It's ...
by *Boinkage*!
Wed Nov 21, 2007 4:46 pm
Forum: Enhancements
Topic: Idea: make poll voting mandatory
Replies: 22
Views: 8749

I can find a problem with the buttons, which would be that you would turn a large amount when clicking them.

I think the two button solution is best, like page up for yes, page down for no.
by *Boinkage*!
Wed Nov 21, 2007 3:14 pm
Forum: Enhancements
Topic: Idea: make poll voting mandatory
Replies: 22
Views: 8749

That would be quite annoying I thought that it should make two icons pop up on the screen, preferably the top, but it could be changed: One will say "Yes" and the other will say "No". You click on the one you want (It doesn't make you shoot). An abstain does NOT count for a vote ...
by *Boinkage*!
Mon Nov 12, 2007 10:42 pm
Forum: Enhancements
Topic: New idea of the bzflag game,
Replies: 21
Views: 9182

Then lets put in smog. It makes headlights less effective
by *Boinkage*!
Sun Nov 11, 2007 10:14 pm
Forum: Players
Topic: what flag do you pwn with?
Replies: 103
Views: 51801

One run on sentance:

GENOGENOGENOGENOGENOGENOGENOGENOGENO!!!

Got it?

Another:

STSTSTSTSTSTSTSTSTST!!!!!!

ST is more fun, but geno is ownage!
by *Boinkage*!
Sun Nov 11, 2007 10:13 pm
Forum: Works In Progress
Topic: ~~Easy Targets New Map~~
Replies: 33
Views: 10560

Could someone move this to works in progress? I think it would be appropriate there.
by *Boinkage*!
Sun Nov 11, 2007 2:30 pm
Forum: Players
Topic: No permission? No Rights?!
Replies: 13
Views: 6067

How about this happens: [SERVER]-->A poll kick has been requested by bob to kick dave. Press page up to vote yes, page down to vote no. Repeat every 15 secs Here's the interesting thing: if the other team won't vote for your tker, you can specify which teams are included (or even notified) in the po...
by *Boinkage*!
Sun Nov 11, 2007 2:17 pm
Forum: Enhancements
Topic: Suggestion for next release - Capture the Map mode
Replies: 23
Views: 7198

Ah, yes, I have BF2142. But I forgot the key code =( Anyways, in it, you do have something like this idea. You run up to a pole and somehow claim the area with your flag. You have to lower the other flag and raise yours if so. BZFlag could be like that, with a few flags spaced around the map. Drivin...
by *Boinkage*!
Sun Nov 11, 2007 2:12 pm
Forum: Enhancements
Topic: New idea of the bzflag game,
Replies: 21
Views: 9182

Nice ideas though. You make it, I'll play it. :) *HEADSHOT* Anyways, I think it needs a few more features: The moon: If present, this increases the brightness a tad Comets: They streak by, but are mainly decoration. It's much more fun when they hit :twisted: . All of the tanks explode Stars: Again,...
by *Boinkage*!
Fri Nov 09, 2007 10:13 pm
Forum: Works In Progress
Topic: Test Your Skills! Pre-Alpha out
Replies: 8
Views: 3184

Test Your Skills! Pre-Alpha out

Hi all (again). My other map just didn't end up working, I ran out of ideas :oops: . I'm gonna begin work on a map that will be designed ONLY for training purposes. I'll have only one team, and set up some areas. Each has a different training purpose. For example, one test your jumping skills by fir...
by *Boinkage*!
Fri Nov 09, 2007 10:10 pm
Forum: Enhancements
Topic: New idea of the bzflag game,
Replies: 21
Views: 9182

How about this bad flag...

Big Flare: Your tank will shoot a large burst of light constantly into the air. Everyone sees it, even from 1000000000000 miles away.

I suppose you should be able to turn on high beams and blind other tanks! :twisted:
by *Boinkage*!
Fri Nov 09, 2007 10:08 pm
Forum: Enhancements
Topic: Suggestion for next release - Capture the Map mode
Replies: 23
Views: 7198

*Fuse blows*

It's quite confusing. Do you mean that players should be actively holding 80% of the zones, or just having gone over the map?
by *Boinkage*!
Fri Nov 09, 2007 1:10 am
Forum: Enhancements
Topic: New idea of the bzflag game,
Replies: 21
Views: 9182

This sounds like an awesome idea. Here's a few more flag ideas: Flare: Your shot is super-bright, lighting things up near it. Dazzle: When you shoot, nearby enemy tanks are dazzled, with a whiteout effect for five seconds. This effect follows your shot, but is a small radius. Position Giveaway: This...
by *Boinkage*!
Sat Oct 06, 2007 2:14 am
Forum: Works In Progress
Topic: Claustrophobia - beta complete
Replies: 18
Views: 8488

I'm losing momentum.. Posting the final beta. I am trying to fix everything up so it will have none of the weird overlap problem. I can't find the blocks in the code ANYWHERE!
by *Boinkage*!
Thu Oct 04, 2007 12:29 am
Forum: General Map Making Discussions
Topic: MI6 mapmaking contest
Replies: 15
Views: 10971

Ok, I figured out how to make textures. I'm going to begin after finishing Claustrophobia (Heck, maybe I can just fill it with black textures and call that an HQ map.)
by *Boinkage*!
Mon Oct 01, 2007 9:49 pm
Forum: Players
Topic: Current Version You Play?
Replies: 28
Views: 12785

I use 2.0.10 RC2, trying to keep up with the new release canidates
by *Boinkage*!
Mon Oct 01, 2007 9:48 pm
Forum: Works In Progress
Topic: Claustrophobia - beta complete
Replies: 18
Views: 8488

Mainly the number of licenses you can use, as I'm completely baffled by them.
by *Boinkage*!
Mon Oct 01, 2007 12:37 am
Forum: Works In Progress
Topic: Claustrophobia - beta complete
Replies: 18
Views: 8488

The question remains: Do I HAVE to upload things, because it is fabulously confusing, or can I download other textures people have put up?
by *Boinkage*!
Sun Sep 30, 2007 8:57 pm
Forum: Works In Progress
Topic: Claustrophobia - beta complete
Replies: 18
Views: 8488

Ohhh there's mesh pyramids too! I didn't know that. I'm going to line the wall in a base's zone with their color. BTW, what is the fifth thingy in the color line? I know it's Red Green Blue ??? Alpha (transparency, right?) EIDT: I' m so stupid. I realized I was running my base map (without any speci...