Search found 254 matches
- Thu Mar 16, 2006 8:45 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Help needed in a local network.
- Replies: 5
- Views: 1998
- Thu Mar 16, 2006 8:27 pm
- Forum: Help: Map Making
- Topic: Making a meshbox shoot through on only one side
- Replies: 19
- Views: 6815
ok. I did this with 2 mesh faces each side, it's a bit complicated, and maybe, you've to adapt / change the code: The Pyramid is completly drivethrough and it's on 15 15 15 and its size is 25 25 25 mesh Vertex 40 40 15 Vertex 40 -10 15 Vertex -10 -10 15 Vertex -10 40 15 Vertex 15 15 40 face Vertices...
- Thu Mar 16, 2006 8:19 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: extremely slow BZ
- Replies: 8
- Views: 3409
Hey, i had the same cool effect a time ago. I don't know, what was it, but i think, it's a kind of bug. I just played on Planet MOFO - Polygon Passion with the 2.0.5b5 Client. I grabbed a OO Flag and i accidantly dropped it inside a polygon pyramide. (Isn't that impossible ?!) After that, i had to r...
- Tue Mar 14, 2006 3:05 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Two screen
- Replies: 4
- Views: 2358
I'd say: Try it. Its different on each system. I had a multiscreen with a secound graphic card, and the only Problem was the 3D Support of DirectX. Maybe, that has been fixed. But i could play games on on and i could check the CPU usage on the other one. But if the game changes the resolution, your ...
- Thu Mar 09, 2006 1:38 pm
- Forum: Players
- Topic: Language on BZflag.
- Replies: 100
- Views: 52748
- Thu Mar 09, 2006 1:32 pm
- Forum: News & Announcements
- Topic: BZAnywhere
- Replies: 130
- Views: 132921
- Thu Mar 09, 2006 1:29 pm
- Forum: Enhancements
- Topic: "big bullet" flag
- Replies: 7
- Views: 3203
- Wed Mar 08, 2006 5:13 pm
- Forum: Servers: General Discussion
- Topic: "host not found"
- Replies: 8
- Views: 2523
- Tue Mar 07, 2006 5:46 pm
- Forum: Help: Map Making
- Topic: water move tank?
- Replies: 3
- Views: 1729
I think there is something with slide:
Code: Select all
physics
name ice
slide 50
end
- Tue Mar 07, 2006 5:43 pm
- Forum: Help: Map Making
- Topic: Physics: Linear - Cannot drive on.
- Replies: 8
- Views: 4653
- Mon Mar 06, 2006 7:40 pm
- Forum: Help: Map Making
- Topic: physics part 2
- Replies: 5
- Views: 2073
yes. In a simple Box, for example, the bottom face has to be a bit larger than the upper face: physics name something linear 0 0 20 end mesh Vertex 15 15 10 Vertex 15 -15 10 Vertex -15 -15 10 Vertex -15 15 10 Vertex 10 10 20 Vertex 10 -10 20 Vertex -10 -10 20 Vertex -10 10 20 face Vertices 0 1 2 3 #...
- Mon Mar 06, 2006 3:53 pm
- Forum: Help: Map Making
- Topic: physics part 2
- Replies: 5
- Views: 2073
- Mon Mar 06, 2006 3:42 pm
- Forum: General Discussion
- Topic: Recruiting for Mappers GU team!
- Replies: 5
- Views: 2509
- Mon Mar 06, 2006 3:40 pm
- Forum: Servers: General Discussion
- Topic: Gameunited port scan
- Replies: 2
- Views: 1740
- Mon Mar 06, 2006 5:53 am
- Forum: General Discussion
- Topic: Recruiting for Mappers GU team!
- Replies: 5
- Views: 2509
- Sun Mar 05, 2006 7:12 pm
- Forum: General Map Making Discussions
- Topic: Random Map Generator
- Replies: 52
- Views: 20649
Tanner
You can use FreeBasic.
It's a very similar syntax and it is for Linux, too.
Give it a try
http://www.freebasic.net/
You can use FreeBasic.
It's a very similar syntax and it is for Linux, too.
Give it a try
http://www.freebasic.net/
- Sun Mar 05, 2006 7:08 pm
- Forum: Help: Map Making
- Topic: Hiden objects
- Replies: 6
- Views: 2680
in a meshbox:
in a mesh:
Code: Select all
meshbox
name invisible
position 50 24 0
size 20 15 15
rotation 0
noradar
end
Code: Select all
Vertex 50 50 10
Vertex 50 -50 10
Vertex -50 -50 10
Vertex -50 50 10
face
Vertices 0 1 2 3
noradar
endface
end
- Sun Mar 05, 2006 7:05 pm
- Forum: Servers: General Discussion
- Topic: Server Hosting
- Replies: 7
- Views: 2127
- Sun Mar 05, 2006 3:36 pm
- Forum: General Map Making Discussions
- Topic: Problems on a mac to run a server.
- Replies: 1
- Views: 1366
You forgot the -publicaddr entry:
replace 255.255.255.255 with your ip-adress or Dns and 5154 with the server port.
Code: Select all
-publicaddr 255.255.255.255:5154
- Sun Mar 05, 2006 1:37 pm
- Forum: Help: Map Making
- Topic: Variable fun...
- Replies: 8
- Views: 2553
- Sun Mar 05, 2006 9:01 am
- Forum: Help: Map Making
- Topic: Well it worked-sort of
- Replies: 2
- Views: 1230
- Sun Mar 05, 2006 8:55 am
- Forum: Map releases
- Topic: Here is my problem map
- Replies: 2
- Views: 1286
- Sun Mar 05, 2006 8:50 am
- Forum: Help: Map Making
- Topic: Variable fun...
- Replies: 8
- Views: 2553
- Sat Mar 04, 2006 10:37 pm
- Forum: Help: Map Making
- Topic: grouping worlds
- Replies: 3
- Views: 1571
The best thing would be to define your worlds as groups and then you can set their position and rotation.
Code: Select all
define world1
# Here you copy your world
enddef
#to use the world:
group world1
shift 0 0 0
spin angle nx ny nz
end
- Sat Mar 04, 2006 9:59 pm
- Forum: Help: Map Making
- Topic: Physics
- Replies: 5
- Views: 2293