Search found 652 matches

by BIYA
Thu Aug 04, 2005 4:05 pm
Forum: Map releases
Topic: Ant Hill
Replies: 5
Views: 1765

I have no idea if a game will be able to play on a hill. If so ouch that'll be hard.
by BIYA
Thu Aug 04, 2005 2:58 am
Forum: General Map Making Discussions
Topic: Hepcat Map Contest Poll (and results to come!)
Replies: 43
Views: 16010

Thanks guys even though I think me winning is a bad thing. But silverFox how do I update the map? I cleaned it up and it looks better also less crowed.
http://www.garrettsites.net/bzmaps/inde ... tail&id=26
by BIYA
Thu Aug 04, 2005 2:52 am
Forum: Screenshots & Artwork
Topic: Is it a bird, a plane, no its super tank!!!!
Replies: 9
Views: 4706

Its a 3D model but umm nvm im not gonna say... its a secret ad dont ask about it.
by BIYA
Tue Aug 02, 2005 4:55 pm
Forum: Help: Map Making
Topic: texturing
Replies: 13
Views: 3930

The way I get my textures to stretch on my objects is texcoords so if you have any just delete them and see if that would work.
by BIYA
Mon Aug 01, 2005 9:05 pm
Forum: Map releases
Topic: BunnyWorld by ducatiwannabe!
Replies: 8
Views: 3196

Or you can do

Code: Select all

Options
-set _tankSpeed 40
-set _skyColor black
-fb
-sb
-ms 15
-mp 20
end
Put that at the beginning of the map... :) Instead of doing that variable file as dw said...
by BIYA
Mon Aug 01, 2005 3:52 am
Forum: General Discussion
Topic: Gerbil Website Video
Replies: 12
Views: 4828

Downloaded the one for wmp... For some reason it could'nt find the codec and theres no video just sound :)
by BIYA
Sun Jul 31, 2005 1:46 am
Forum: Help: Map Making
Topic: diabling a flag
Replies: 3
Views: 1558

wow thats a feature I never new about....
by BIYA
Sun Jul 31, 2005 1:45 am
Forum: Help: Map Making
Topic: Physics drivers and groups
Replies: 21
Views: 4904

We've all had our good and bad days. I think it was when the first time I had to make a group took me all day :x

Anyway armor, I was giving that to you as an example seeing that I didnt quite know what you were asking and I hoped that would help.
by BIYA
Sat Jul 30, 2005 10:05 pm
Forum: Help: Map Making
Topic: Physics drivers and groups
Replies: 21
Views: 4904

Okay try this then.
by BIYA
Sat Jul 30, 2005 9:18 pm
Forum: Help: Map Making
Topic: Physics drivers and groups
Replies: 21
Views: 4904

no not that way.. heres an example physics name slide linear 0 2 0 end physics name upred linear 9 0 4 end define escalatorred box position -110 350 0 size 1 1.001 0.001 rotation -90 end mesh # faces = 5 # checks = 1 # vertices = 6 # normals = 0 # texcoords = 0 # mins = -1 -1 0 # maxs = 1 1 1 inside...
by BIYA
Thu Jul 28, 2005 1:12 am
Forum: General Discussion
Topic: Thank You, server owners
Replies: 12
Views: 5413

umm no.......

I to have to say thank you and welcome I guess even though DTR runs the server :)...
by BIYA
Thu Jul 28, 2005 1:06 am
Forum: Screenshots & Artwork
Topic: Umm will this hurt?
Replies: 5
Views: 3833

Seems to add some attention to the center of the map. More fighting now :)
by BIYA
Wed Jul 27, 2005 1:00 pm
Forum: Screenshots & Artwork
Topic: Umm will this hurt?
Replies: 5
Views: 3833

Yes..... that thing took me all morning :). Thanks for the replies. If its any bother I would mind if you pmed me some weapon pictures and ill see if I can do them...
by BIYA
Wed Jul 27, 2005 4:08 am
Forum: Screenshots & Artwork
Topic: Umm will this hurt?
Replies: 5
Views: 3833

Umm will this hurt?

Im sure but I need to make sure. This will hurt right ;)

Image
by BIYA
Wed Jul 27, 2005 2:48 am
Forum: Prefabs and Map Objects
Topic: My Car!
Replies: 15
Views: 11804

If I know my cars like I think I do. Its the mustang that is if you are talking about the new mustang ;). Small lights in the front and those big lights in back give me an idea :)
by BIYA
Sun Jul 24, 2005 5:01 am
Forum: Help: Map Making
Topic: Flag and player spawn locations
Replies: 9
Views: 3297

Guys this post was made in march!!! I already know the answer now :)
by BIYA
Sun Jul 24, 2005 4:59 am
Forum: General Map Making Discussions
Topic: Hepcat Map Contest Poll (and results to come!)
Replies: 43
Views: 16010

atleast 6 more days I think.
by BIYA
Sun Jul 24, 2005 4:58 am
Forum: Screenshots & Artwork
Topic: Arthur where are you?
Replies: 5
Views: 3691

Shhhh.... After I made, I went to the server and then it hit me to put it in the middle of hidenseeek :)....

Louman: This time it serves a purpose :D
by BIYA
Sat Jul 23, 2005 2:55 pm
Forum: Map releases
Topic: Metropolis
Replies: 69
Views: 24750

Like I said, trepan is making some significant improvements to the graphics engine that may allow much higher poly counts without hurting fps. We will see - that's why I am waiting for the official release. time to pull out the 70,000 poly bug thangy ma-bob. I tell you thats the most smoothest thin...
by BIYA
Sat Jul 23, 2005 1:39 pm
Forum: Screenshots & Artwork
Topic: Arthur where are you?
Replies: 5
Views: 3691

Arthur where are you?

Pull this sword out and you get an admin spot on DTR's server ;)
by BIYA
Sat Jul 23, 2005 1:31 pm
Forum: General Map Making Discussions
Topic: Hepcat Map Contest Poll (and results to come!)
Replies: 43
Views: 16010

May I ask for HideNSeek to be taken out of the poll? theres no need on having it there. DTR and me have a server for it and its getting enough attention as it needs to :).
by BIYA
Sat Jul 23, 2005 1:29 pm
Forum: Map releases
Topic: Flash Land
Replies: 7
Views: 1884

A new way of getting maps done!!!! Thank you :)
by BIYA
Sat Jul 23, 2005 1:28 pm
Forum: Works In Progress
Topic: The Punisher.
Replies: 8
Views: 4597

Brennen keep making good maps it'll get DW jelous and make him make maps again!!!! Add some pyramids at the bottom. Some Teles to.
by BIYA
Sat Jul 23, 2005 6:00 am
Forum: Map releases
Topic: Metropolis
Replies: 69
Views: 24750

dartman wrote:Translation:

BIYA owns you! :twisted:
Allied I knew you get that from a site. :roll:
by BIYA
Sat Jul 23, 2005 5:55 am
Forum: General Map Making Discussions
Topic: Hepcat Map Contest Poll (and results to come!)
Replies: 43
Views: 16010

That map looks good. I seen it for the first time yesterday. He did quite well on it except for the fact that the teles at the base dont do anything.