Search found 225 matches

by hutty
Mon Mar 15, 2010 3:16 am
Forum: Enhancements
Topic: special flags
Replies: 4
Views: 1553

Re: special flags

I would love to code it, but I am not at that level yet. The most advanced thing i have done is my random generator (in the map editor part of the forum). But I am learning, and will get to that level eventually
by hutty
Mon Mar 15, 2010 3:13 am
Forum: Enhancements
Topic: moveing objects
Replies: 15
Views: 5023

Re: moveing objects

could you at least try to be optimistic?

I am learning how to code, (look at my random map editor) and I hope to someday help with the project.
by hutty
Mon Mar 15, 2010 3:03 am
Forum: Tournaments And Games
Topic: Want to play in a tournament?
Replies: 21
Views: 10083

Re: Want to play in a tournament?

i would like to be in it, but I might not be able to participate. My schedule is very unpredictable at the current time.
by hutty
Mon Mar 15, 2010 3:00 am
Forum: Players
Topic: The New Guy
Replies: 11
Views: 3165

Re: The New Guy

there are no "noob" servers, although missile wars can be very noob friendly is you are cautious.

Planet mofo is the opposite, that is where the pros play, if you join be wary.

As for servers with few players, it all depends on who you are playing against.
by hutty
Mon Mar 15, 2010 2:55 am
Forum: Help: Tactics and Playstyles
Topic: Missile War 2.3: Sticky walls
Replies: 5
Views: 2957

Re: Missile War 2.3: Sticky walls

no inside points are slightly off, just make 2 boxes, texture them, then stack them one on top of the other, you will get the same effect.
by hutty
Wed Mar 10, 2010 1:49 pm
Forum: Enhancements
Topic: special flags
Replies: 4
Views: 1553

special flags

all of use have seen a lot of (and are probably tired of) requests for flags that would unbalance the game or are too specialized to work in most maps. well how about those flags are put in the game, but they will only be put on the map with special confs. for example +f good{1} would put in the sam...
by hutty
Wed Mar 10, 2010 1:42 pm
Forum: Enhancements
Topic: moveing objects
Replies: 15
Views: 5023

Re: moveing objects

That sound good, but as explained above it is complicated.

mabye later :D
by hutty
Tue Mar 09, 2010 2:04 pm
Forum: General Map Making Discussions
Topic: Map making without coding skills.
Replies: 6
Views: 2590

Re: Map making without coding skills.

and if you still cant figure it out, look at examples.

Almost all the maps in the map realeases section have the map file with them. Just pick a simple one, and open the map file in notepad.
by hutty
Tue Mar 09, 2010 2:01 pm
Forum: Works In Progress
Topic: Cave Dwellers
Replies: 2
Views: 1905

Re: Cave Dwellers

I tried it. Its a little too big in my opinion, but there was some exciteing hide and seek in there.

Its very nicely textured, looks like a real cave.

Great Job :D
by hutty
Tue Mar 09, 2010 1:59 pm
Forum: Servers: General Discussion
Topic: The Dutchrai Rotation
Replies: 12
Views: 3606

Re: The Dutchrai Rotation

looks awsome!

Yay for stonehedge and the abyss!
by hutty
Sun Mar 07, 2010 11:32 pm
Forum: General Map Making Discussions
Topic: Map making without coding skills.
Replies: 6
Views: 2590

Re: Map making without coding skills.

Mapping by hand is easy ans Bambino said. just get out some graph paper (or normal paper with lines) draw some boxes and then use the box code above changing positions and sizes in order to fit the graph. If you think sound crazy visit one of my servers (fairgrounds especially). It was entirely hand...
by hutty
Sun Mar 07, 2010 11:23 pm
Forum: Map releases
Topic: fort3 by kez
Replies: 5
Views: 1888

Re: fort3 by kez

looks good, I will have to try it when I have time. :D
by hutty
Sun Mar 07, 2010 11:21 pm
Forum: Map releases
Topic: Temple of War 3-team CTF
Replies: 7
Views: 2589

Re: Temple of War 3-team CTF

tried it out yesterday

it plays very well.
by hutty
Fri Mar 05, 2010 3:54 am
Forum: Map Editors
Topic: random generator
Replies: 11
Views: 9114

Re: random generator

fixed the gui version.

the solution. Remove the images.

No polish, but at least it works. :D

The link at the top is updated.

Source code is also updated
by hutty
Wed Mar 03, 2010 11:18 pm
Forum: Help: Server Setup and Administration
Topic: Private WiFi Server
Replies: 6
Views: 2934

Re: Private WiFi Server

by billboard do you mean a picture that is in the map, a picture that is always on in front, as if it is part of the hud, or a picture that is only seen when you first join the server?

or... are you asking how to just do a picture of any kind?
by hutty
Wed Mar 03, 2010 11:06 pm
Forum: Map Editors
Topic: random generator
Replies: 11
Views: 9114

Re: random generator

It's not that. Something weird happened when compiling so it worked the first day and now it doesn't work. As for the command line version, it is fixed and the download link is updated. (The only code difference is changing the file name. The Gui version saves to the same file and things got really ...
by hutty
Wed Mar 03, 2010 12:54 pm
Forum: Map Editors
Topic: random generator
Replies: 11
Views: 9114

Re: random generator

Hmm. something is wrong. It is not working on my own computer now. a little investigation later It seems that the images have vanished in the official release too. I will fix this problem when I have time. (later today) This is a total disaster! the command line version has quit functioning too. :sh...
by hutty
Wed Mar 03, 2010 12:44 pm
Forum: Map Editors
Topic: random generator
Replies: 11
Views: 9114

Re: random generator

The source code is attached below inside the zip you will find two files a .java file and a folder. the .java file is the command line source. Written up with notepad++. the folder has the source for the gui version. It is packaged as a netbeans project. note: there will be a problem compiling the g...
by hutty
Mon Mar 01, 2010 11:35 pm
Forum: Map Editors
Topic: random generator
Replies: 11
Views: 9114

random generator

Here is a java program I mad (with my brother's help) That makes a random/symmetrical bzmap. What makes the program special is instead of making the map out of boxes and pyramids, it makes it out of groups. Then all you have to do is define the group and the map can be filled with any object you can...
by hutty
Mon Mar 01, 2010 1:57 pm
Forum: GU League Discussion
Topic: BZ-TV :-)
Replies: 15
Views: 5218

Re: BZ-TV :-)

are there any good freeware screencatering programs?

I currently have no way of purchasing things online.
by hutty
Mon Mar 01, 2010 1:54 pm
Forum: Servers: General Discussion
Topic: WTWRP MapChange Server
Replies: 4
Views: 2404

Re: WTWRP MapChange Server

sounds fun

kind of like the system that is in alien arena.
by hutty
Sat Feb 27, 2010 11:19 pm
Forum: Map releases
Topic: Running the Gauntlet (Beta)
Replies: 3
Views: 1365

Re: Running the Gauntlet (Beta)

yet another impressive map by Anathema.

I tried it on a local server and I think I understand the concept

I would love to see it on a public server.
by hutty
Sat Feb 27, 2010 11:09 pm
Forum: Map releases
Topic: Sharp
Replies: 3
Views: 1188

Re: Sharp

looks simple, but fun :D
by hutty
Thu Feb 25, 2010 1:53 pm
Forum: GU League Discussion
Topic: BZ-TV :-)
Replies: 15
Views: 5218

Re: BZ-TV :-)

me too, I cant find a good screen capture program anywhere.
by hutty
Thu Feb 25, 2010 1:49 pm
Forum: Help: Tactics and Playstyles
Topic: Missile War 2.3: Sticky walls
Replies: 5
Views: 2957

Re: Missile War 2.3: Sticky walls

That is because Missile Wars is made up of multiple meshes. where the guy is standing is in between the top of one shape and the bottom of another. This is a rather rare occurrence so don't count on it while you are playing. I have also seen this in castle warfare and one of my own maps. I think it ...