Search found 621 matches

by BinarySpike
Sun May 01, 2005 8:55 pm
Forum: General Map Making Discussions
Topic: ModelTool for OBJ to BZW conversion
Replies: 95
Views: 213610

Oops, I didn't download the source...
(I'll look on SF...)
by BinarySpike
Sun May 01, 2005 8:02 pm
Forum: General Map Making Discussions
Topic: ModelTool for OBJ to BZW conversion
Replies: 95
Views: 213610

I've downloaded the source...
I'll try to compile it after I look over the code...
For all you mac map makers...
by BinarySpike
Sat Apr 30, 2005 5:02 am
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

I took the 2.0.2 I installed off of SF and replaced the executibles with the new compiled stuff.
(.app/Contents/MacOS/)

Now I run it the same way I run 2.0.0!
by BinarySpike
Sat Apr 30, 2005 5:00 am
Forum: General Map Making Discussions
Topic: BZW Exporter for WIngs3D
Replies: 25
Views: 6563

Resetting a trial on a shareware is not stealling!!! (it's deleting something off ***YOUR*** HD) I REALLY REALLY HATE THAT MAC OS X WAS BASED OFF UNIX!!! (no offense unix users) Programming on Mac os 9 was simple and easy. Now you have to jump through hoops just to get an application compiled. (and ...
by BinarySpike
Sat Apr 30, 2005 3:45 am
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

SUCCESS!!!

SUCCESS!!! I have compiled and ran BZFlag 2.0.2 on Jaguar!!! (now for a "better" version :twisted:) This is SOOOO cool!!! This is the first open-source application I've ever compiled. (that wasn't created by myself...) So, what about other people getting it? And still, what's a "hostm...
by BinarySpike
Sat Apr 30, 2005 2:39 am
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

Ok, I had to re-install SDL... (windowing problems) I had to do the ./config again because I re-installed SDL... (meaning I have to compile everything again...) anyway, I got an error to do with bzfs... I'll post once this compile is there... (unless it had something to do with not using ./configure...
by BinarySpike
Fri Apr 29, 2005 10:25 pm
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

Ok, after installing again... (well, not through yet) I found this error: *** The sdl-config script installed by SDL could not be found *** If SDL was installed in PREFIX, make sure PREFIX/bin is in *** your path, or set the SDL_CONFIG environment variable to the *** full path to sdl-config. configu...
by BinarySpike
Fri Apr 29, 2005 10:17 pm
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

1. Most programs don't require the ./autogen.sh step, only certain programs which use gnu auto* do. 2. MOTD is the Message of the Day printed when you start up the client. 3. Curl is also used for texture downloading. 4. BZFlag's implementation of its own net protocol uses BSD sockets. libcURL is u...
by BinarySpike
Fri Apr 29, 2005 10:10 pm
Forum: General Map Making Discussions
Topic: BZW Exporter for WIngs3D
Replies: 25
Views: 6563

The cool thing about Mac os X is they don't use Resource forks as much
Meaning, no really hard to hack trial on a shareware.

On the other hand if you didn't use bundles then the shareware only stored three places (prefs, a data file, or resource fork...)
by BinarySpike
Fri Apr 29, 2005 5:12 am
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

Ok, I get these errors: URLManager.cxx: In member function `bool URLManager::getURLHeader(const std::string&)': URLManager.cxx:164: `CURLOPT_HTTPGET' undeclared (first use this function) URLManager.cxx:164: (Each undeclared identifier is reported only once for each function it appears in.) URLMa...
by BinarySpike
Fri Apr 29, 2005 5:05 am
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

Also, will the client of 2.0.2 be compatible with other Panther ones?
(if so I'll compile it and let you guys release it for the other Jaguar users.... I had a ton of mac people on my site asking why they couldn't run 2.0.2..... At least I knew)
by BinarySpike
Fri Apr 29, 2005 4:59 am
Forum: General Map Making Discussions
Topic: BZW Exporter for WIngs3D
Replies: 25
Views: 6563

I don't think I put the .beam files in the correct folders.
(darn bundles!)
by BinarySpike
Fri Apr 29, 2005 4:58 am
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

you just wont' get the MOTD and masterban lists. First I don't know what MOTD is... I shouldn't need the masterban list... I know some of the bad people (because of the board and chit-chat on my server)... Sooooooo. just run your build via command line. bzflag does not require X-Code to buid on the...
by BinarySpike
Fri Apr 29, 2005 4:51 am
Forum: Help: Map Making
Topic: Weird Teleporter bug (2.0.0)???????
Replies: 4
Views: 2777

Kinda...

half of the front side was going through like it was the back side...
(same with the back side)

I had this problem before and so I deleted those teleporters.
by BinarySpike
Thu Apr 28, 2005 7:50 pm
Forum: Help: Map Making
Topic: Weird Teleporter bug (2.0.0)???????
Replies: 4
Views: 2777

VOILA!!!

I had a size of "size 0.125 xxx xxx"

It fixed it... (now if this could just be put into documentation)
by BinarySpike
Thu Apr 28, 2005 7:40 pm
Forum: Help: Map Making
Topic: Weird Teleporter bug (2.0.0)???????
Replies: 4
Views: 2777

Ok, first off, I think I found the problem... teleporter RedDungeonDoorOne    position 150 -120 0    [b]size 0 10 15[/b]    rotation 180    border 1 end I think the teleporters are "switching" half the sides of the teleporter to each side. (Half the side of the teleporter is :b while the o...
by BinarySpike
Thu Apr 28, 2005 4:29 am
Forum: Help: Map Making
Topic: Weird Teleporter bug (2.0.0)???????
Replies: 4
Views: 2777

Weird Teleporter bug (2.0.0)???????

I have a teleporter bug. (or at least I think) Here's the code: teleporter RedDungeonDoorOne position 150 -120 0 size 0 10 15 rotation 180 border 1 end teleporter RedDungeonDoorTwo position 180 -120 0 size 0 10 15 rotation 0 border 1 end #end acual Teleporters #links link from RedDungeonDoorTwo:f to...
by BinarySpike
Thu Apr 28, 2005 4:06 am
Forum: General Map Making Discussions
Topic: BZW Exporter for WIngs3D
Replies: 25
Views: 6563

I can't get it to do anything...

I didn't see any "Changing" code in the .beam files.....
So I assumed that it was just template for somebody to fill in.....
by BinarySpike
Thu Apr 28, 2005 1:41 am
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

If you an point me to a Libcurl2 binary then I can install it...
I just can't find one.

After I get a new GameCube then I'll buy panther for my computer.
(I need xCode anyway because the people I am working with don't have PB)


Anyway, I'll keep trying with libcurl. (I just can't find it anywhere)
by BinarySpike
Wed Apr 27, 2005 11:20 pm
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

Ok, I downloaded curl with fink. (doesn't work) I then downloaded the source and tryed to compile. (errors... 1 and 2) I can't find the acual libcurl2... I also installed all the security updates... I really really really hate Mac os X... (Mac os 9 was sooo easy) Now, 2.0.2 only works with 10.3... :...
by BinarySpike
Wed Apr 27, 2005 4:07 pm
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

I tryed downloading it from fink... (I hate fink)


I'll see if they have another way....
by BinarySpike
Wed Apr 27, 2005 4:05 pm
Forum: Works In Progress
Topic: MegaDrome: Blood Arena
Replies: 6
Views: 4868

Weird! any good flags?



Like you said there is still alot of stuff needed to be added.
(also, the 'tilt' command on weapons wasn't released untill 2.0.2 so there might be version conflicts while playing)
by BinarySpike
Wed Apr 27, 2005 6:16 am
Forum: General Map Making Discussions
Topic: BZW Exporter for WIngs3D
Replies: 25
Views: 6563

Ok, at least I'm not making ...(Some name of a game that a friends, friends, friends, making)... Jokes...


I get Cookies from Enjoy the Silence on viper.pimpi.org so you'd better give me a better sandwich!!!
by BinarySpike
Wed Apr 27, 2005 6:12 am
Forum: Servers: General Discussion
Topic: "phantom Zone" TWO CASTLES
Replies: 15
Views: 5923

I pesonaly think there greate from a fun way of veiw... From a stratigic view I think they are really really bad. like if you time a jump correctly you can jump through transporter near base and re-zone and camp really easy... (but, hey, I'm the only one that knows the secret of those transporters :...
by BinarySpike
Wed Apr 27, 2005 5:02 am
Forum: Help: Source Code / Compiling / Development
Topic: v 2.0.2 for Mac?
Replies: 18
Views: 6480

It's not on the download page...


Also, I'm missing a lib: can't open library: /usr/lib/libcurl.2.dylib
(for 2.0.2)

Is it a panther only lib?
where do I get it?
.......