Oops, I didn't download the source...
(I'll look on SF...)
Search found 621 matches
- Sun May 01, 2005 8:55 pm
- Forum: General Map Making Discussions
- Topic: ModelTool for OBJ to BZW conversion
- Replies: 95
- Views: 213610
- Sun May 01, 2005 8:02 pm
- Forum: General Map Making Discussions
- Topic: ModelTool for OBJ to BZW conversion
- Replies: 95
- Views: 213610
- Sat Apr 30, 2005 5:02 am
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480
- Sat Apr 30, 2005 5:00 am
- Forum: General Map Making Discussions
- Topic: BZW Exporter for WIngs3D
- Replies: 25
- Views: 6563
Resetting a trial on a shareware is not stealling!!! (it's deleting something off ***YOUR*** HD) I REALLY REALLY HATE THAT MAC OS X WAS BASED OFF UNIX!!! (no offense unix users) Programming on Mac os 9 was simple and easy. Now you have to jump through hoops just to get an application compiled. (and ...
- Sat Apr 30, 2005 3:45 am
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480
SUCCESS!!!
SUCCESS!!! I have compiled and ran BZFlag 2.0.2 on Jaguar!!! (now for a "better" version :twisted:) This is SOOOO cool!!! This is the first open-source application I've ever compiled. (that wasn't created by myself...) So, what about other people getting it? And still, what's a "hostm...
- Sat Apr 30, 2005 2:39 am
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480
Ok, I had to re-install SDL... (windowing problems) I had to do the ./config again because I re-installed SDL... (meaning I have to compile everything again...) anyway, I got an error to do with bzfs... I'll post once this compile is there... (unless it had something to do with not using ./configure...
- Fri Apr 29, 2005 10:25 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480
Ok, after installing again... (well, not through yet) I found this error: *** The sdl-config script installed by SDL could not be found *** If SDL was installed in PREFIX, make sure PREFIX/bin is in *** your path, or set the SDL_CONFIG environment variable to the *** full path to sdl-config. configu...
- Fri Apr 29, 2005 10:17 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480
1. Most programs don't require the ./autogen.sh step, only certain programs which use gnu auto* do. 2. MOTD is the Message of the Day printed when you start up the client. 3. Curl is also used for texture downloading. 4. BZFlag's implementation of its own net protocol uses BSD sockets. libcURL is u...
- Fri Apr 29, 2005 10:10 pm
- Forum: General Map Making Discussions
- Topic: BZW Exporter for WIngs3D
- Replies: 25
- Views: 6563
- Fri Apr 29, 2005 5:12 am
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480
- Fri Apr 29, 2005 5:05 am
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480
- Fri Apr 29, 2005 4:59 am
- Forum: General Map Making Discussions
- Topic: BZW Exporter for WIngs3D
- Replies: 25
- Views: 6563
- Fri Apr 29, 2005 4:58 am
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480
you just wont' get the MOTD and masterban lists. First I don't know what MOTD is... I shouldn't need the masterban list... I know some of the bad people (because of the board and chit-chat on my server)... Sooooooo. just run your build via command line. bzflag does not require X-Code to buid on the...
- Fri Apr 29, 2005 4:51 am
- Forum: Help: Map Making
- Topic: Weird Teleporter bug (2.0.0)???????
- Replies: 4
- Views: 2777
- Thu Apr 28, 2005 7:50 pm
- Forum: Help: Map Making
- Topic: Weird Teleporter bug (2.0.0)???????
- Replies: 4
- Views: 2777
- Thu Apr 28, 2005 7:40 pm
- Forum: Help: Map Making
- Topic: Weird Teleporter bug (2.0.0)???????
- Replies: 4
- Views: 2777
- Thu Apr 28, 2005 4:29 am
- Forum: Help: Map Making
- Topic: Weird Teleporter bug (2.0.0)???????
- Replies: 4
- Views: 2777
Weird Teleporter bug (2.0.0)???????
I have a teleporter bug. (or at least I think) Here's the code: teleporter RedDungeonDoorOne position 150 -120 0 size 0 10 15 rotation 180 border 1 end teleporter RedDungeonDoorTwo position 180 -120 0 size 0 10 15 rotation 0 border 1 end #end acual Teleporters #links link from RedDungeonDoorTwo:f to...
- Thu Apr 28, 2005 4:06 am
- Forum: General Map Making Discussions
- Topic: BZW Exporter for WIngs3D
- Replies: 25
- Views: 6563
- Thu Apr 28, 2005 1:41 am
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480
- Wed Apr 27, 2005 11:20 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480
Ok, I downloaded curl with fink. (doesn't work) I then downloaded the source and tryed to compile. (errors... 1 and 2) I can't find the acual libcurl2... I also installed all the security updates... I really really really hate Mac os X... (Mac os 9 was sooo easy) Now, 2.0.2 only works with 10.3... :...
- Wed Apr 27, 2005 4:07 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480
- Wed Apr 27, 2005 4:05 pm
- Forum: Works In Progress
- Topic: MegaDrome: Blood Arena
- Replies: 6
- Views: 4868
- Wed Apr 27, 2005 6:16 am
- Forum: General Map Making Discussions
- Topic: BZW Exporter for WIngs3D
- Replies: 25
- Views: 6563
- Wed Apr 27, 2005 6:12 am
- Forum: Servers: General Discussion
- Topic: "phantom Zone" TWO CASTLES
- Replies: 15
- Views: 5923
I pesonaly think there greate from a fun way of veiw... From a stratigic view I think they are really really bad. like if you time a jump correctly you can jump through transporter near base and re-zone and camp really easy... (but, hey, I'm the only one that knows the secret of those transporters :...
- Wed Apr 27, 2005 5:02 am
- Forum: Help: Source Code / Compiling / Development
- Topic: v 2.0.2 for Mac?
- Replies: 18
- Views: 6480