Search found 908 matches

by Zehra
Mon Feb 11, 2019 1:16 am
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 12291

Re: Sniping League

Flag resetting and actions on drop vary on quite a few factors, such as unsafe objects, '_maxFlagGrabs' variable, plug-ins, map design...etc
Without details on the map and configurations used, it is difficult for anyone to know what may be causing the issue.

-Zehra
by Zehra
Mon Feb 11, 2019 1:01 am
Forum: Map releases
Topic: Polygon Laser Sniping
Replies: 3
Views: 2317

Re: Polygon Laser Sniping

The laser sniping and tactics make this is one of my favorite maps.

-Zehra
by Zehra
Sat Feb 09, 2019 12:48 am
Forum: Map releases
Topic: Pitch-rogue
Replies: 4
Views: 2173

Re: Pitch-rogue

Interesting design and concept. If you are trying to create 'neon' lights, I would recommend you take advantage of the ' emission ' materials property. So for example, you may wish to do something similar to the following: material color 0.5 0.5 0.5 0.5 emission 0.5 0.5 0.5 0.5 end The above is simp...
by Zehra
Wed Feb 06, 2019 10:30 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 7135

Re: Not all weapons should do 100% damage

The guidance is on the implementation and on where to search in the code for making changes as at the moment.
And is available on request and not as a clue.

-Zehra
by Zehra
Wed Feb 06, 2019 10:11 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 12291

Re: Sniping League

You may wish to use something like Google Forms or SurveyMonkey for this as well.
(Most players rarely read the forums or post.)

-Zehra
by Zehra
Wed Feb 06, 2019 10:11 pm
Forum: Plug-in Releases
Topic: UselessGeno
Replies: 2
Views: 2439

Re: UselessGeno

Ratfink wrote: Wed Feb 06, 2019 1:09 pmWhy Useless, though? Plugins can create their own flags.
There is no reason not to and it simplifies things a bit.
I may later introduce a custom flag version of geno with much more features in the near future though.

-Zehra
by Zehra
Tue Feb 05, 2019 10:02 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 7135

Re: Not all weapons should do 100% damage

1. A. References to changes made and files used. B. Nope, but we do have the Private List Server with BZFS 2.4.x thread. C. Unless someone does it, but this is not too likely at the moment. 3. Most likely yes, unless the project says no for whatever reason. Personally, I think doing so much for a ga...
by Zehra
Tue Feb 05, 2019 9:29 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 7135

Re: Not all weapons should do 100% damage

1. The tutorial is for 2.x, so it would not work for 2.4.x, but some things can still be referenced from it. 2. I'm assuming four characters followed by four digits.(Information should be within the protocol itself.) 3. Depends on a number of factors. 4. A simple fork is easy and even trivial, but h...
by Zehra
Tue Feb 05, 2019 8:37 pm
Forum: Plug-in Releases
Topic: UselessGeno
Replies: 2
Views: 2439

UselessGeno

UselessGeno The geno flag does have several issues when running. Most notably the '-noTeamKills' setting does not prevent a player from killing teammates by shooting themselves. This plug-in avoids that and rogueGeno is a setting within the plug-in itself, so no need for rogueGeno to be used. Also p...
by Zehra
Tue Feb 05, 2019 8:13 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 12291

Re: Sniping League

It would be good for this thread to be moved to the lu forums, as these days there is only a single league.

-Zehra

P.S. If thread moved, please delete this post.
by Zehra
Tue Feb 05, 2019 8:11 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 7135

Re: Not all weapons should do 100% damage

The part of the game design was one reason I did not expect the project to implement it as an official mode, in term the reason for my offering of implementing it either as a plug-in or client/server modification when I would have the time to implement it. As probably most expect, this mode would ve...
by Zehra
Mon Feb 04, 2019 3:46 am
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 7135

Re: Not all weapons should do 100% damage

For questions one and three: As there would be no modifications to the authentication code, it should run with the current list and authentication server. For having it listed/authenticated, would require project permission and approval although. For question number two: You may wish to ask blast fo...
by Zehra
Sun Feb 03, 2019 11:41 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 7135

Re: Not all weapons should do 100% damage

I understand the idea, but I do not comprehend why exactly it is needed. It cannot be done as a plug-in without it being a 'cheap' simulation and having various issues as well due to flag zapping. (Shot types cannot be 'given' as well.) A single shot killing a tank is one of the fundamentals of bz....
by Zehra
Sun Feb 03, 2019 9:27 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 7135

Re: Not all weapons should do 100% damage

Would it be worth it to do this/that? If it is enjoyed, I would say it is worth it. While I know at start, no - For this new protocol would there more players? We either will have the same at best, but normally it will be a lesser number of players. This will not draw in new players, but offers cur...
by Zehra
Sun Feb 03, 2019 5:33 pm
Forum: Plug-in Development
Topic: Not all weapons should do 100% damage
Replies: 19
Views: 7135

Re: Not all weapons should do 100% damage

This sounds a lot like a 'multi-hit' shield, which has been rejected dozens of times. See the following threads for a small sample of it: Creative flag thinkers? Shield variables vampire flag adjust shield flag Flag Idea: Team Shield Multiple hit BZflag? So it is very unlikely for it to be approved,...
by Zehra
Sun Feb 03, 2019 4:42 pm
Forum: General Discussion
Topic: Dialog System Mockup(s)
Replies: 18
Views: 20460

Re: Dialog System Mockup(s)

From the top of this thread and even in the topic name itself, it says Mockup(s) . These are concepts and ideas for an interface in 2.6. (2.6. has not been released yet as well.) I'm not sure, but I doubt it has been implemented at this point in time, but to be certain ask on #bzflag on the Freenode...
by Zehra
Thu Jan 31, 2019 3:46 am
Forum: Enhancements
Topic: Anti-Cheat concept
Replies: 1
Views: 2930

Re: Anti-Cheat concept

The main idea is to 'check' if the data would match up. For shots where vertical velocity is not enabled, if a shot has vertical velocity, it would be possible to autokick or ban based on this. Jumps would be possible to check for 'consistency', but as buildings or structures or physics may interfer...
by Zehra
Thu Jan 31, 2019 3:39 am
Forum: Screenshots & Artwork
Topic: BZFlag Fan-made Cover (Atari 2600 Edition)
Replies: 1
Views: 2821

Re: BZFlag Fan-made Cover (Atari 2600 Edition)

Hello and welcome to the forums.

Nicely done rendering, brings back some good memories.
Hope you enjoy it here, and if you need anything feel free to ask.

-Zehra
by Zehra
Mon Jan 28, 2019 9:19 pm
Forum: Enhancements
Topic: Anti-Cheat concept
Replies: 1
Views: 2930

Anti-Cheat concept

From discussion with another player/admin, I have decided to do some minor anti-cheat research.

Would it be possible to gain information on a players 'Jump', from regular and wings jumps?
Also, could we gain information on the vertical angle of shots?

-Zehra
by Zehra
Sat Jan 26, 2019 9:02 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 10720

Re: two hour limit on posting work around - file hosting

There's always the option to contact a forum admin to edit the OP for you if it means that much, though yet again, that doesn't trigger the new post notification, unless then also explicitly posting a new update post. If admins can't be bothered, active mods could be appointed to do this in specifi...
by Zehra
Sat Jan 26, 2019 7:00 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 10720

Re: two hour limit on posting work around - file hosting

... if a map is still active in the sense that the creator is updating it, there is no such thing as a necrobump, especially if the new post includes news. The necrobump rule doesn't exist to make people's lives miserable and to encourage illogical restrictions, it is there for other cases that are...
by Zehra
Sat Jan 26, 2019 3:56 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 10720

Re: two hour limit on posting work around - file hosting

Please, no. Don't use file hosting services. The two-hour edit policy was enacted due to some silly player redacting all of their historical posts which left so many threads without context. My suggestion is, post your maps to the forums or use a service like GitHub, GitLab, or BitBucket that will ...
by Zehra
Sat Jan 26, 2019 2:29 am
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 10720

Re: two hour limit on posting work around - file hosting

I over heard/read in https://forums.bzflag.org/viewtopic.php?f=64&t=20144 So, my question is simple. What file hosting services are recommended? Please and thank you @trpted The answer varies greatly, since depending on various factors, choosing a file hosting service will vary greatly. Simply ...
by Zehra
Thu Jan 24, 2019 11:03 pm
Forum: Map releases
Topic: Incoming :: Space Invaders
Replies: 6
Views: 2987

Re: Incoming :: Space Invaders

@ahs3 Yes, currently there is a two hour limit, which hasn't changed from what I'm aware of. (See Posts? forum thread.) One thing to consider for updating map files without creating a new post, would be using a file hosting service, as map files could be hosted there and allow updates without having...
by Zehra
Wed Jan 23, 2019 8:11 pm
Forum: Plug-in Development
Topic: Object Properties per Team
Replies: 3
Views: 1915

Re: Object Properties per Team

The concept does sound somewhat similar to what others have proposed over the years. While, if I remember correctly, in '2.99', there was work to only allow certain teams or shots go through teleporters, this was pretty much as far as it go in terms of 'per-team' attributes to objects. Not to sound ...