Search found 234 matches
- Tue Feb 14, 2017 12:53 am
- Forum: General Discussion
- Topic: A few thoughts on server policies
- Replies: 29
- Views: 10122
Re: A few thoughts on server policies
If there are any constructive suggestions in this thread, they are cleverly concealed in the nearly 3000 words Zehra has contributed. Enough. Before I lock this thread I get to make the last comment: Nearly all of the server owners are satisfied with the degree to which their rules (if any) are prec...
- Fri Feb 10, 2017 2:06 am
- Forum: General Discussion
- Topic: A few thoughts on server policies
- Replies: 29
- Views: 10122
Re: A few thoughts on server policies
You neglected to tell us how to improve consistency in rule application. For example, you could suggest that each server have exactly one admin who would presumably be more consistent than a group of them. That particular idea has some negative aspects. It would help us for you to describe both the ...
- Mon Feb 06, 2017 1:06 am
- Forum: Enhancements
- Topic: Named Flags
- Replies: 10
- Views: 3855
Re: Named Flags
this would require some/lot of work for makers, instead of a simple server argument. Implementing that "simple server argument" would require BZFlag development effort comparable to creating the sort of map I described. Furthermore, it can't be implemented in version 2.4.x because a chang...
- Sat Feb 04, 2017 7:29 pm
- Forum: Enhancements
- Topic: Named Flags
- Replies: 10
- Views: 3855
Re: Named Flags
Part of the fun of playing BZFlag is not knowing for certain what a flag is before you pick it up. Map makers who want to remove that uncertainty can establish designated zones for specific types of flags. See the flagbuffet.bzw file in the BZFlag source tree for an example. Clever map makers can cr...
- Sun Jan 29, 2017 6:38 pm
- Forum: Enhancements
- Topic: Text receive?
- Replies: 9
- Views: 3188
Re: Text receive?
The visual feedback for the status of an observer is that if they are connected then they are responding (the opposite of NR). There is no grace period for NR observers; they are immediately kicked when their NR state has been detected by the game server.
- Sun Jan 29, 2017 4:58 pm
- Forum: Enhancements
- Topic: Text receive?
- Replies: 9
- Views: 3188
Re: Text receive?
If the network connection and client program are running normally, receipt of the TCP packet(s) containing a chat message is acknowledged automatically at the TCP layer, and the client's continued connection to the server is the confirmation you seek. BZFlag client programs that are not responding a...
- Sat Jan 28, 2017 1:37 am
- Forum: Enhancements
- Topic: Text receive?
- Replies: 9
- Views: 3188
Re: Text receive?
The protocol for this situation is to send "are you there?" to the player. If they respond, it is confirmed. If they don't respond, it is not confirmed. No changes to the game are required. Also, server owners have the option to use -maxidle to automatically kick players who do nothing for...
- Thu Dec 29, 2016 5:27 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bzflag will not start
- Replies: 12
- Views: 7459
Re: bzflag will not start
A newer version than BZFlag 2.4.2 may work better. If you can compile version 2.4.8 (the most recent release) and it still doesn't work we can probably help further diagonse the problem.
- Mon Aug 29, 2016 1:17 am
- Forum: Leagues United Discussion
- Topic: Team Colors
- Replies: 15
- Views: 6160
Re: Team Colors
In the previous discussion there was an unstated assumption that all maps would use the same colors, but it is technically easy for each map to use its own set of team colors. Is this request just for the HiX map?
- Tue Jun 21, 2016 1:46 am
- Forum: General Discussion
- Topic: Linux devs open up universal Ubuntu Snap packages to other
- Replies: 3
- Views: 2578
Re: Linux devs open up universal Ubuntu Snap packages to oth
I think our first preference is for Linux distros to continue to package BZFlag the same way as their other software. If I understand correctly, Snaps require the operating system to support "snapd". But if you can install that, you can just install BZFlag using the same process (yum, apt-...
- Sun May 22, 2016 7:27 pm
- Forum: Help: Tactics and Playstyles
- Topic: Anti-Genocide for the Music Lover-A Rhythmic Chanting Method
- Replies: 1
- Views: 4290
Re: Anti-Genocide for the Music Lover-A Rhythmic Chanting Me
My initial reaction was that such a process is an abuse of the self-destruct system, and could be considered cheating.
But upon further thought, anyone who can do all that and all of the other things required to play BZFlag deserves to be rewarded for their talent and skill. So go for it.
But upon further thought, anyone who can do all that and all of the other things required to play BZFlag deserves to be rewarded for their talent and skill. So go for it.
- Wed Mar 30, 2016 2:25 am
- Forum: Bugs and Problems
- Topic: Mac v2.4.4 text scrolling issue
- Replies: 3
- Views: 5166
Re: Mac v2.4.4 text scrolling issue
Sometimes it seems like my mouse wheel has its own hamster inside, because it moves by itself. I now have a habit of scrolling the chat window down during lulls in play.
- Wed Mar 16, 2016 5:32 am
- Forum: Leagues United Discussion
- Topic: Ducati Mini Map
- Replies: 16
- Views: 5471
Re: Ducati Mini Map
It's over 9000.Flak 18 wrote:If we do have more, where do we stop? Do we make a limit here and say no more maps are going to be added to LU/
- Thu Feb 25, 2016 12:18 am
- Forum: General Discussion
- Topic: SourceForge Acquisition and Future Plans
- Replies: 1
- Views: 2149
Re: SourceForge Acquisition and Future Plans
None of our future plans for BZFlag involve SourceForge.
- Fri Jan 29, 2016 8:00 pm
- Forum: General Discussion
- Topic: Use dual monitors with BZFlag
- Replies: 4
- Views: 3943
Re: Use dual monitors with BZFlag
In fullscreen mode bzflag takes over the entire X display, even when that display spans multiple monitors. Running it in windowed mode (e.g., bzflag -window 1024x768) will leave the rest of the desktop exposed. Another possibility is to configure X so that one monitor is :0.0 and the other is :0.1, ...
- Mon Dec 28, 2015 9:04 pm
- Forum: GU League Discussion
- Topic: GU League Rules
- Replies: 19
- Views: 18721
Re: GU League Rules
The people who run the GU League want it to be a friendly sportsman-like place that parents are willing to let their young children participate in. Also, they believe that the existing rule against bad language attracts more players than it drives away, and that is why it is important that it be enf...
- Tue Oct 13, 2015 1:06 pm
- Forum: Help: Server Setup and Administration
- Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
- Replies: 14
- Views: 5744
Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Git commit fa71748 (AKA r22828), which will be included in the 2.4.4 release, should fix the segfault at exit. Rewriting README.SOLARIS is on my to-do list. Getting the game client to run on Solaris would take more effort than I have time to contribute, and I suspect there is extremely little demand...
- Tue Oct 13, 2015 2:04 am
- Forum: Help: Server Setup and Administration
- Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
- Replies: 14
- Views: 5744
Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta
One more near the top of file src/bzadmin/StdBothUI.cxx should fix the remaining errors.
Code: Select all
#include <string.h>
- Mon Oct 12, 2015 6:09 am
- Forum: Help: Server Setup and Administration
- Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
- Replies: 14
- Views: 5744
Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Adding #include <string.h> near the top of src/bzadmin/curses_wrapper.h should let it find the memcpy declaration. You may be the only person with Solaris 11 determined to get it to compile. So far, these two problems are legitimate portability bugs that the BZFlag developers can't find themselves b...
- Sun Oct 11, 2015 2:40 pm
- Forum: Help: Server Setup and Administration
- Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
- Replies: 14
- Views: 5744
Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Add near the top of BZDBLocal.h instead of the changing the system /usr/include/limits.h file.
Code: Select all
#include <limits.h>
- Sun Oct 11, 2015 6:18 am
- Forum: Help: Server Setup and Administration
- Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
- Replies: 14
- Views: 5744
Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Blast, he won't be able to run bzfs before it successfully compiles. On Solaris 10, INT_MIN and INT_MAX are provided by /usr/include/limits.h (which itself includes /usr/include/iso/limits_iso.h where the actual definition occurs. If you can find the .h file where those constants are defined in Sola...
- Tue Oct 06, 2015 5:05 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 354950
Re: Apocalypse In Action :: Planet MoFo
Even registered call signs can be (and sometimes are) changed on a whim. Also, a single person is allowed to have multiple registered call signs (many do). So -requireIdentify might reduce the load on the Planet MoFo admins a bit, but it won't necessarily make much of a difference in the ability of ...
- Wed Sep 23, 2015 3:32 am
- Forum: General Discussion
- Topic: Register Callsign
- Replies: 2
- Views: 2179
Re: Register Callsign
There must be some documentation somewhere that needs to be improved, because signing up on this forum is how you register a BZFlag call sign. Since you have done that successfully, just put [G]67[P] into your BZFlag game client and use the same password you use here. That should give you the + you ...
- Mon Sep 21, 2015 4:26 am
- Forum: Help: Server Setup and Administration
- Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
- Replies: 14
- Views: 5744
Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Assuming you downloaded version 2.4.2 from SourceForge, then you don't need to run autogen.sh at all. Just run ./configure and then (if that is successful) make. It works for me on Solaris 10, but I don't have any Solaris 11 systems to try.
It ought to find libtool if it is in your PATH.
It ought to find libtool if it is in your PATH.
- Mon Aug 03, 2015 3:57 pm
- Forum: Enhancements
- Topic: More Teams
- Replies: 1
- Views: 1558
Re: More Teams
The change in revision 21419 shows one of the few times the number of teams has ever been changed. Based upon that it looks like only a modest effort would be required to add more teams, including: name the new teams in include/global.h add new texture image files to the data directory define RGB co...