Search found 82 matches
- Thu Jan 25, 2018 10:04 pm
- Forum: Development
- Topic: New HUD UI
- Replies: 5
- Views: 5111
New HUD UI
I'm making a new HUD UI, and i would like suggestions. Images would be nice. I have screenshots, and you can find them at http://bzflag.ns01.biz/img/bznui-screenshots/ (the higher the number, the newer), and you can see the latest one at http://bzflag.ns01.biz/img/bznui-screenshots/latest.png . I ho...
- Wed Jan 24, 2018 11:27 pm
- Forum: Players
- Topic: Community Project
- Replies: 1
- Views: 3410
Re: Community Project
I've started a new texture pack, it will be ready soon. Also, a new HUD UI.
The Noah
The Noah
- Thu Oct 12, 2017 2:06 pm
- Forum: Plug-in Development
- Topic: Create Random world weapons
- Replies: 4
- Views: 3024
Re: Create Random world weapons
There are a few things I would like to say. 1. I searched the API, and found the world weapon management, but I don't know how to use it. 2. I don't know how I would control multiple world weapons, and keep them separate. 3. I thought of making some code first, but knew I wouldn't get anything other...
- Thu Oct 12, 2017 2:55 am
- Forum: Plug-in Development
- Topic: Create Random world weapons
- Replies: 4
- Views: 3024
Create Random world weapons
I was wondering if someone could give me some code to make the fallowing plug-in: Creates random world weapons at random positions and random rotations. After a once the shot the world weapon(s) and the shot reloads the world weapon(s) change to another random position and rotation. Have variables (...
- Mon Oct 09, 2017 5:33 pm
- Forum: Plug-in Development
- Topic: error: ‘bz_changeTeam’ was not declared in this scope
- Replies: 7
- Views: 3368
Re: error: ‘bz_changeTeam’ was not declared in this scope
Yes, integrating it is PERFECT! So if you can, in the next release add it in. And to make existing plug-ins that use the 'API', at first have the functions called the same thing. e.g. 'bz_changeTeam' would still be 'bztk_changeTeam'.
The Noah
The Noah
- Mon Oct 09, 2017 2:09 pm
- Forum: Plug-in Development
- Topic: error: ‘bz_changeTeam’ was not declared in this scope
- Replies: 7
- Views: 3368
Re: error: ‘bz_changeTeam’ was not declared in this scope
Well, personally I think y'all should leave it. It makes things better, and adds more functions. Or you could just integrate it into the BZF API.
I don't mean to sound rude, but please leave it or add it into to BZF API, it will make me happy and I'm sure other people happy too.
Thanks,
The Noah
I don't mean to sound rude, but please leave it or add it into to BZF API, it will make me happy and I'm sure other people happy too.
Thanks,
The Noah
- Mon Oct 09, 2017 2:06 pm
- Forum: Plug-in Development
- Topic: BZToolKit bztk_changeTeam always changes to Rogue
- Replies: 2
- Views: 1947
Re: BZToolKit bztk_changeTeam always changes to Rogue
First, I guess I looked in the wrong spot for asking my question, thank you. And I was able to fix my problem. Here is what I had (more or less) bz_eTeamType newTeam; bz_eTeamType newTeam = bztk_eTeamType("red"); But know I fixed it and it looks like this: bz_eTeamType newTeam; newTeam = b...
- Mon Oct 09, 2017 3:24 am
- Forum: Plug-in Development
- Topic: BZToolKit bztk_changeTeam always changes to Rogue
- Replies: 2
- Views: 1947
BZToolKit bztk_changeTeam always changes to Rogue
I'm trying to change a player team based on a string, but no matter what the string is it changes me to Rogue.
Any Ideas?
The Noah
Code: Select all
bztk_changeTeam(int playerID, bz_eTeamType team)
//I'm using bztk_eTeamType(string) to convert the string to bz_eTeamType
The Noah
- Sun Oct 08, 2017 12:42 pm
- Forum: Plug-in Development
- Topic: error: ‘bz_changeTeam’ was not declared in this scope
- Replies: 7
- Views: 3368
error: ‘bz_changeTeam’ was not declared in this scope
I'm making a plug-in, and when an event is triggered i want to change the player's team. But when i try to compile it (i'm compiling correctly) it gives me the fallowing error: error: ‘bz_changeTeam’ was not declared in this scope i don't know how to fix this. I've search Google and this forum, but ...
- Tue Oct 03, 2017 10:48 pm
- Forum: Servers: General Discussion
- Topic: How to be leader of group but not have the affects of the group
- Replies: 3
- Views: 4610
Re: How to be leader of group but not have the affects of the group
It works, thanks!
The Noah
The Noah
- Tue Oct 03, 2017 6:47 pm
- Forum: Servers: General Discussion
- Topic: How to be leader of group but not have the affects of the group
- Replies: 3
- Views: 4610
How to be leader of group but not have the affects of the group
So I'm setting up a server, and i have a map running. In my groups file, i have TANKWARS.HIDDEN: !showadmin +hideadmin, but i don't want to be hidden. So how can i fix this.
Thanks,
The Noah
Thanks,
The Noah
- Sat Sep 30, 2017 7:14 pm
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 235573
Re: Request Global Permission Groups here
Thank you! I understand now.
blast, can you please create: TANKWARS.HIDDEN
Thanks,
The Noah
blast, can you please create: TANKWARS.HIDDEN
Thanks,
The Noah
- Fri Sep 29, 2017 3:37 am
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 235573
Re: Request Global Permission Groups here
So I have this:
TANKWARS.OWNER: +ALL -hideadmin
But I want to be able to hide someone in ANY group if I also have them in another group:
TANKWARS.HIDDEN: -hideadmin
will that work? if so, can you please create: TANKWARS.HIDDEN
Thanks,
The Noah
TANKWARS.OWNER: +ALL -hideadmin
But I want to be able to hide someone in ANY group if I also have them in another group:
TANKWARS.HIDDEN: -hideadmin
will that work? if so, can you please create: TANKWARS.HIDDEN
Thanks,
The Noah
- Fri Sep 29, 2017 3:25 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.10 "This is How We Roll"
- Replies: 23
- Views: 29595
Re: New Release: BZFlag 2.4.10 "This is How We Roll"
GREAT! Any idea of when any new major features will come out?
The Noah
The Noah
- Thu Aug 18, 2016 9:58 pm
- Forum: Servers: General Discussion
- Topic: Free map hosting from BZExcess
- Replies: 8
- Views: 7055
Re: Free map hosting from BZExcess
ok.
The Noah
The Noah
- Wed Aug 17, 2016 10:59 pm
- Forum: Servers: General Discussion
- Topic: Free map hosting from BZExcess
- Replies: 8
- Views: 7055
Re: Free map hosting from BZExcess
ok. are you going to do anything?
The Noah
The Noah
- Sat Aug 13, 2016 3:21 pm
- Forum: Servers: General Discussion
- Topic: Free map hosting from BZExcess
- Replies: 8
- Views: 7055
Re: Free map hosting from BZExcess
I clicked the link, and it said, "NOTE: Free map hosting is currently suspended until I can get a better system set up. It became too time consuming to manually write all the configurations and update the maps. Sorry for the inconvenience. I am working on a web based system that should make it ...
- Wed Aug 10, 2016 10:35 pm
- Forum: Map releases
- Topic: Passture
- Replies: 6
- Views: 3586
Re: Passture
Nice Work!
The Noah
The Noah
- Sat Jul 30, 2016 4:59 pm
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 235573
Re: Request Global Permission Groups here
TANKWARS.OWNER
Thanks!
The Noah
Thanks!
The Noah
- Thu Jul 28, 2016 3:01 am
- Forum: Help: Server Setup and Administration
- Topic: Creating groups
- Replies: 6
- Views: 3834
Re: Creating groups
ok. I got someone to host my map!
Thanks for all your help!
The Noah
Thanks for all your help!
The Noah
- Thu Jul 28, 2016 3:00 am
- Forum: Help: Server Setup and Administration
- Topic: Public Key for Server - Request page broken
- Replies: 12
- Views: 5620
Re: Public Key for Server - Request page broken
ok. I got someone to host my map!
Thanks for all your help!
The Noah
Thanks for all your help!
The Noah
- Wed Jul 27, 2016 2:00 pm
- Forum: Help: Server Setup and Administration
- Topic: Creating groups
- Replies: 6
- Views: 3834
Re: Creating groups
ok. if I get someone else to host it, do I automatically get a key? also, when a server becomes public, does it automatically use global loggings? what I mean is: when I test my server (private) it does not have my callsign as registered. if It becomes public, will it have my callsign as registered?...
- Wed Jul 27, 2016 1:55 pm
- Forum: Help: Server Setup and Administration
- Topic: Public Key for Server - Request page broken
- Replies: 12
- Views: 5620
Re: Public Key for Server - Request page broken
right now, or when its finished?
The Noah
The Noah
- Mon Jul 25, 2016 2:20 pm
- Forum: Help: Server Setup and Administration
- Topic: Public Key for Server - Request page broken
- Replies: 12
- Views: 5620
Re: Public Key for Server - Request page broken
oh. so how do I become a trusted member?
The Noah
The Noah
- Mon Jul 25, 2016 2:19 pm
- Forum: Help: Server Setup and Administration
- Topic: Server permissions
- Replies: 4
- Views: 2217
Re: Server permissions
I'm just testing it in Windows, but I will move it to a real server when its finished.
The Noah
The Noah