Search found 238 matches
- Thu May 22, 2003 8:20 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: General compiliation instructions for bzflag 1.7g0 and linux
- Replies: 12
- Views: 6370
CVS and building on Mac OS X
For those of you that try these instructions on Mac OS X, after having just gone through the process myself, I figured I would share some thoughts. The instructions are pretty much the same for Mac OS X except instead of "make linux", you'd normally do a "make macosx". Then proce...
- Thu May 22, 2003 7:55 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Developers, show yourselves!
- Replies: 21
- Views: 11141
Hello.
Having met a lot of you already since I started playing last Winter, it's nice to start actually getting involved with the code development. My coding skills and experience, at least, far surpass my playing skill. ;) I've been playing bzflag pretty consistently, improving gameplay skills roughly sin...
- Thu May 22, 2003 7:26 pm
- Forum: Enhancements
- Topic: AI: could it be improved?
- Replies: 6
- Views: 3649
Going to get started
The bot chat was brefly on IRC if I recall correctly. the origonal robots have been in there since I can remember, pre open source. so probably Chris. the net and world databases should be riped and made independent modules before a clean bot can be made. They are quite dumb indeed! After I compile...
- Thu May 22, 2003 6:58 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Opening up in smaller window
- Replies: 34
- Views: 13321
Re: Opening up in smaller window
What is the key that you press on startup of bz to make it open up in a small window? (and i know its not F12) TAK, took a look at the source code last night. Window-ed mode for OS X is simply not implemented at all. The command line arguments are processed and recorded properly, but there is no co...
- Thu May 22, 2003 6:55 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Observer mode in OSX
- Replies: 5
- Views: 4014
simply not implemented
I looked into this briefly last night. The key handle code for OS X is simply not implemented.. There's a few stubs in the code for things that need to be "filled in" later.
- Thu May 22, 2003 6:49 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Is there a way to make bzflag nonfullscreen (on osx)?
- Replies: 5
- Views: 3705
looked at the source
I looked at the source code last night. The command-line arguments are read and handled properly. Non-fullscreen mode is just entirely not implemented.
Getting windowed-mode code is not "hard" but will be a bit tricky. It's a bit more involved. We'll see.
Cheers!
Getting windowed-mode code is not "hard" but will be a bit tricky. It's a bit more involved. We'll see.
Cheers!
- Wed May 21, 2003 10:20 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Is there a way to make bzflag nonfullscreen (on osx)?
- Replies: 5
- Views: 3705
I'll see what I can do with it
damn. I hate that. Like sometimes I have other programs going and can make me lag, so i always have to quit bz, (losing my score) then come back on. Hear, hear to that. I have had the same or similar problems on several occasions. Usually, I just want to jump out real quick to perhaps change my mus...
- Wed May 21, 2003 4:34 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Opening up in smaller window
- Replies: 34
- Views: 13321
OMG... *sheesh*
That has been one funny read. My sides hurt Chika.. :) u funy 'n sily Anyhow, Tak, I responded to a similar thread elsewhere but I believe that the problem is that there is presently no support to run the OS X client in a window. :( The -window and -geometry options are not properly passed forward a...
- Wed May 21, 2003 4:18 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Is there a way to make bzflag nonfullscreen (on osx)?
- Replies: 5
- Views: 3705
fullscreen is the only mode right now
The -window -geometry options do not work on the OS X client right now, even if you run the binary directly from the terminal.
It's only fullscreen only, as far as I know, for the time being.
It's only fullscreen only, as far as I know, for the time being.
- Mon May 19, 2003 2:44 am
- Forum: Enhancements
- Topic: AI: could it be improved?
- Replies: 6
- Views: 3649
good to know
This is good to know, very good to know. Where is the prior AI chatter? Who did the existing "ROBOTS" compile-time stuff?
Cheers!
Cheers!
- Mon May 19, 2003 2:38 am
- Forum: Help: Source Code / Compiling / Development
- Topic: freaking whitespace / cvs diff / patches / die whitespace!
- Replies: 1
- Views: 2860
... manually
As far as I know, there's not a way to tell <code>cvs</code> to ignore whitespace or newlines. I'd recommend actually creating a real diff set off of the existing cvs and then manually doing the merge. The <b>diff</b> command itself supports (on most platforms) the capability to ignore whitespace. O...
- Mon May 19, 2003 2:21 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling in MacOS X 10.2?
- Replies: 2
- Views: 2907
checked out the latest from cvs?
Have you checked out the latest source from cvs for the v1_7 tag? In the src/platform directory, there is a Project Builder project that will build the latest. It's not set up with all of the targets like the makefile system, but it'll get you what is released for the .dmg. Several source files requ...
- Sun May 11, 2003 2:38 am
- Forum: Bugs and Problems
- Topic: Mac OS X build "up vector" garbage in 1.7g0r7 on 1
- Replies: 0
- Views: 2872
Mac OS X build "up vector" garbage in 1.7g0r7 on 1
<strike>I've just downloaded the latest r7 dmg build for Mac OS X and am now observing "up vectors" on all tanks on the playing field. Not entirely distracting, but it's definately new and unexpected. Basically, it looks like all of the tanks are like bumper cars, with poles shooting up in...