Search found 238 matches

by learner
Thu May 22, 2003 8:20 pm
Forum: Help: Source Code / Compiling / Development
Topic: General compiliation instructions for bzflag 1.7g0 and linux
Replies: 12
Views: 6370

CVS and building on Mac OS X

For those of you that try these instructions on Mac OS X, after having just gone through the process myself, I figured I would share some thoughts. The instructions are pretty much the same for Mac OS X except instead of "make linux", you'd normally do a "make macosx". Then proce...
by learner
Thu May 22, 2003 7:55 pm
Forum: Help: Source Code / Compiling / Development
Topic: Developers, show yourselves!
Replies: 21
Views: 11141

Hello.

Having met a lot of you already since I started playing last Winter, it's nice to start actually getting involved with the code development. My coding skills and experience, at least, far surpass my playing skill. ;) I've been playing bzflag pretty consistently, improving gameplay skills roughly sin...
by learner
Thu May 22, 2003 7:26 pm
Forum: Enhancements
Topic: AI: could it be improved?
Replies: 6
Views: 3649

Going to get started

The bot chat was brefly on IRC if I recall correctly. the origonal robots have been in there since I can remember, pre open source. so probably Chris. the net and world databases should be riped and made independent modules before a clean bot can be made. They are quite dumb indeed! After I compile...
by learner
Thu May 22, 2003 6:58 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Opening up in smaller window
Replies: 34
Views: 13321

Re: Opening up in smaller window

What is the key that you press on startup of bz to make it open up in a small window? (and i know its not F12) TAK, took a look at the source code last night. Window-ed mode for OS X is simply not implemented at all. The command line arguments are processed and recorded properly, but there is no co...
by learner
Thu May 22, 2003 6:55 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Observer mode in OSX
Replies: 5
Views: 4014

simply not implemented

I looked into this briefly last night. The key handle code for OS X is simply not implemented.. There's a few stubs in the code for things that need to be "filled in" later.
by learner
Thu May 22, 2003 6:49 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Is there a way to make bzflag nonfullscreen (on osx)?
Replies: 5
Views: 3705

looked at the source

I looked at the source code last night. The command-line arguments are read and handled properly. Non-fullscreen mode is just entirely not implemented.

Getting windowed-mode code is not "hard" but will be a bit tricky. It's a bit more involved. We'll see.

Cheers!
by learner
Wed May 21, 2003 10:20 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Is there a way to make bzflag nonfullscreen (on osx)?
Replies: 5
Views: 3705

I'll see what I can do with it

damn. I hate that. Like sometimes I have other programs going and can make me lag, so i always have to quit bz, (losing my score) then come back on. Hear, hear to that. I have had the same or similar problems on several occasions. Usually, I just want to jump out real quick to perhaps change my mus...
by learner
Wed May 21, 2003 4:34 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Opening up in smaller window
Replies: 34
Views: 13321

OMG... *sheesh*

That has been one funny read. My sides hurt Chika.. :) u funy 'n sily Anyhow, Tak, I responded to a similar thread elsewhere but I believe that the problem is that there is presently no support to run the OS X client in a window. :( The -window and -geometry options are not properly passed forward a...
by learner
Wed May 21, 2003 4:18 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Is there a way to make bzflag nonfullscreen (on osx)?
Replies: 5
Views: 3705

fullscreen is the only mode right now

The -window -geometry options do not work on the OS X client right now, even if you run the binary directly from the terminal.

It's only fullscreen only, as far as I know, for the time being.
by learner
Mon May 19, 2003 2:44 am
Forum: Enhancements
Topic: AI: could it be improved?
Replies: 6
Views: 3649

good to know

This is good to know, very good to know. Where is the prior AI chatter? Who did the existing "ROBOTS" compile-time stuff?

Cheers!
by learner
Mon May 19, 2003 2:38 am
Forum: Help: Source Code / Compiling / Development
Topic: freaking whitespace / cvs diff / patches / die whitespace!
Replies: 1
Views: 2860

... manually

As far as I know, there's not a way to tell <code>cvs</code> to ignore whitespace or newlines. I'd recommend actually creating a real diff set off of the existing cvs and then manually doing the merge. The <b>diff</b> command itself supports (on most platforms) the capability to ignore whitespace. O...
by learner
Mon May 19, 2003 2:21 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling in MacOS X 10.2?
Replies: 2
Views: 2907

checked out the latest from cvs?

Have you checked out the latest source from cvs for the v1_7 tag? In the src/platform directory, there is a Project Builder project that will build the latest. It's not set up with all of the targets like the makefile system, but it'll get you what is released for the .dmg. Several source files requ...
by learner
Sun May 11, 2003 2:38 am
Forum: Bugs and Problems
Topic: Mac OS X build "up vector" garbage in 1.7g0r7 on 1
Replies: 0
Views: 2872

Mac OS X build "up vector" garbage in 1.7g0r7 on 1

<strike>I've just downloaded the latest r7 dmg build for Mac OS X and am now observing "up vectors" on all tanks on the playing field. Not entirely distracting, but it's definately new and unexpected. Basically, it looks like all of the tanks are like bumper cars, with poles shooting up in...