Search found 235 matches

by The Purple Panzer
Tue May 10, 2005 12:59 pm
Forum: Map releases
Topic: Contest FFA map ("Fallujah 2010")
Replies: 0
Views: 1022

Contest FFA map ("Fallujah 2010")

I did this map a while back, it uses no Version 2 elements, and never got around to releasing it. It took first place at the last map contest in the FFA category. Here's my description from back then (and a screenshot will be attached): This map was inspired by footage of the fighting in Fallujah - ...
by The Purple Panzer
Tue May 10, 2005 11:09 am
Forum: Map releases
Topic: My first Version 2 map ("Ionian Paths")
Replies: 12
Views: 4398

Two more screenshots

I added one to the original message, and here are two more. They don't
really do it justice, because it's hard to see the contours as well as you do when in the map.
by The Purple Panzer
Tue May 10, 2005 3:07 am
Forum: Map releases
Topic: My first Version 2 map ("Ionian Paths")
Replies: 12
Views: 4398

My first Version 2 map ("Ionian Paths")

I'm attaching my first version two map, which I haven't yet named - let's say, "Ionian Paths". Main features: a Greek temple, highways that get you around quickly, Gaussian hills. It's generally intended to be simple, with an emphasis on interesting paths from place to place, rather than i...
by The Purple Panzer
Mon May 09, 2005 9:10 pm
Forum: Help: Map Making
Topic: Getting a physics driver to work
Replies: 1
Views: 1571

Getting a physics driver to work

Sometimes I seem to be able to get physics drivers to work readily, other times not at all. Below is a mapfile with one meshbox (that you gan drive through); I want it to fling me up and away. It doesn't - anyone have any idea why not? physics name jumpbox1 linear -10.0 0.0 20.0 end material name ju...
by The Purple Panzer
Sat Apr 09, 2005 9:14 pm
Forum: Bugs and Problems
Topic: Observer mode keys not working
Replies: 2
Views: 2691

Observer mode keys not working

I can't seem to Roam in observer mode anymore, using the shift-, control-, or alt- arrow keys. Is this a known problem in the new version, or is my system screwed up in some locally bizarre manner? I also haven't been able to get Binoculars to work either, don't know if this is in any way a related ...
by The Purple Panzer
Sat Apr 09, 2005 8:57 pm
Forum: Help: Map Making
Topic: Ramp help request
Replies: 0
Views: 1851

Ramp help request

Background: for a map I'm close to posting I designed "highways", essentially two lanes with physics drivers that run in opposite directions. I have a little code snippet that lets me put these in between any two points (x1, y1) and (x2, y2) at a given height z; I compute the physics drive...
by The Purple Panzer
Sat Apr 09, 2005 8:36 pm
Forum: Enhancements
Topic: group extension
Replies: 3
Views: 1426

That's great.

That's great - an enhancement that made it into the system before it was even mentioned!

It'd be great to have a semi-public repository (semi-public: everyone can read the objects, some checking on adding/changing objects), maybe browable via HTML/.jpeg snapshots. I'll volunteer to help set it up.
by The Purple Panzer
Thu Apr 07, 2005 7:15 pm
Forum: Enhancements
Topic: group extension
Replies: 3
Views: 1426

group extension

In the new map files, you can define a group of objects, and then place one or more instances of that group in various places. While I've had mixed success with this, it's a great idea. Now in looking over others' map files, I've noticed that some people use textures, and provide a URL where those t...
by The Purple Panzer
Wed Apr 06, 2005 2:28 am
Forum: Help: Map Making
Topic: funny modeltool behavior
Replies: 5
Views: 3359

modeltool 1.3 [IGNORE MSG please.]

I expect I'll have the same problem building this binary as I did the original; does anyone have a Windows binary around? I did search this bboard, with no luck.

[PLEASE IGNORE THIS FOR THE MOMENT, I believe I've found it.]
by The Purple Panzer
Tue Apr 05, 2005 9:30 pm
Forum: Help: Map Making
Topic: funny modeltool behavior
Replies: 5
Views: 3359

funny modeltool behavior

When I run modeltool on the attached cat.obj, I get an output file, but all the faces are like: face vertices normals texcoords endface with no data. Is there a straightforward fix to this? (I did grab the source to modeltool, and tried to get it to build on my system, but the includes seemed to exp...
by The Purple Panzer
Tue Apr 05, 2005 11:49 am
Forum: Enhancements
Topic: New physics idea
Replies: 2
Views: 1423

More

There is something of a wrinkle, though, in having this be the property of an object: the object can be quite big, and the teleport destination might be a function of where on the object you come in contact. Maybe it's a little redundant, but it seems that if touching an object can *kill* you, it ou...
by The Purple Panzer
Tue Apr 05, 2005 3:18 am
Forum: Enhancements
Topic: New physics idea
Replies: 2
Views: 1423

New physics idea

It occurred to me when playing on a map today - how about a teleporter option for physics? When you touch an object, instead of dying or moving, you effectively end up somewhere else? Tdoesn't literally have to be a teleporter - perhaps you could just be relocated to another (x,y,z) position, with t...
by The Purple Panzer
Mon Apr 04, 2005 12:00 am
Forum: Help: Map Making
Topic: Does anyone have a 3ds2bzw binary for Windows?
Replies: 3
Views: 2509

modeltool

'modeltool', at least the copy I've had for a bit, tells me "unknown file format" for my .3ds files.
by The Purple Panzer
Sun Apr 03, 2005 9:46 pm
Forum: Help: Map Making
Topic: Does anyone have a 3ds2bzw binary for Windows?
Replies: 3
Views: 2509

Does anyone have a 3ds2bzw binary for Windows?

I've grabbed 3ds2bzw.c, but it requires either GCC (which I'm trying to get installed now), or MS VC++ version 6. I stopped sending Microsoft money after VC++ version 5, so I can't use my normal native development environment; so my only alternative seems to be to install the GNU tools - not particu...
by The Purple Panzer
Wed Mar 30, 2005 10:32 pm
Forum: Help: Map Making
Topic: A different mesh help request
Replies: 3
Views: 2736

How do I determine what a correct order is?

What is the rule as to what the order should be? I naively thought that the faces could be specified in any order; when I did these I did them in a counterclockwise direction. I just tried reversing the face order, and I got the same problem. Does the order of vertices in a face make a difference, a...
by The Purple Panzer
Wed Mar 30, 2005 9:48 pm
Forum: Help: Map Making
Topic: A different mesh help request
Replies: 3
Views: 2736

A different mesh help request

Just to make sure I understand things, I've constructed a small mesh by hand (included below); it's basically a pyramid, that is four vertices on the ground and one central one in the air. When I run bzfs on it and start driving around, it's there, but the face that I'm looking at is transparent - i...
by The Purple Panzer
Wed Mar 30, 2005 2:59 pm
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 35040

team flag

That exception certainly makes sense - stealing the team flag can pretty much only be a good thing (unless it somehow becomes worth points to pick it up or return it to base). It seems a pretty clear-cut exception.
by The Purple Panzer
Wed Mar 30, 2005 2:45 am
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 35040

Appropriate THIEF usage

Every once and a while I'm on a server where teammates (often in rabbit hunt mode, so not close teammates) will use Thief to grab my flag. This seems antisocial in the extreme, and tempts me (so far not successfully) to blast their theiving butts with deliberate teamkilling shots - but so far I've t...
by The Purple Panzer
Wed Mar 30, 2005 2:41 am
Forum: General Discussion
Topic: Meshes (This will start a war)
Replies: 28
Views: 8741

meshes, etc.

I'm currently struggling with them (meshes), but I don't think we need to change much with the game, server, or clients - perhaps make the learning curve less steep, but that's about it. If anything, I find the lack of even basic documentation to be a problem. For example, meshes have faces as subel...
by The Purple Panzer
Sat Mar 26, 2005 1:41 am
Forum: Help: Map Making
Topic: Mesh help request
Replies: 5
Views: 3256

Now, with material def, it fails.

I've tried to move back to the next most complex step, having the material available; it fails. Why? Here it is: Options -j -sa -st 3.5 -sw 1 -ms 10 -set _disableBots true -set _syncTime 1.0 -set _wingsJumpCount 10 end material name grass texture std_ground notexalpha end mesh inside 10 10 10 materi...
by The Purple Panzer
Sat Mar 26, 2005 12:05 am
Forum: Help: Map Making
Topic: Mesh help request
Replies: 5
Views: 3256

Material grass

OK, I do feel like an idiot. I did have a definition of the grass material in
there, and excised it in a process of radical simplification for debugging.
by The Purple Panzer
Fri Mar 25, 2005 10:47 pm
Forum: Help: Map Making
Topic: Mesh help request
Replies: 5
Views: 3256

Mesh help request

I'm trying to write a little code fragment to write small meshes (which will be small hills). When bzfs sees the map file below, it tells me "unknown object parameter 'vertex' - skipping". I can't see why this is happening; I tried starting the (apparently implicit) vertex indexing in the ...
by The Purple Panzer
Mon Mar 21, 2005 12:05 pm
Forum: Bugs and Problems
Topic: Shot oddities/errors
Replies: 3
Views: 2915

Realism, etc.

I agree, and I see no problem with putting playability ahead of realism, but I think that you're missing the point - this behavior is *new* with version 2.0, so even if you'd like to emphasize playability, you'd be doing so at the expense of everyone's expectations to date. I can see the vertical co...
by The Purple Panzer
Tue Mar 15, 2005 10:32 pm
Forum: Bugs and Problems
Topic: Delayed jumping
Replies: 0
Views: 2094

Delayed jumping

I've noticed that if I intend to jump while driving off a roof, but actually hit the tab key while in the air, then let it go, what happens is this: after I've fallen for some distance and time, when I finally get to a horizontal surface, that jump happens. It's a deferred jump, and it's annoying - ...
by The Purple Panzer
Wed Mar 02, 2005 10:38 pm
Forum: Bugs and Problems
Topic: Shot oddities/errors
Replies: 3
Views: 2915

Shot oddities/errors

I jumped the other day and fired a laser while jumping up, trying to nail a tank on a ledge. Much to my surprise, the laser beam angled up quite a bit, missing him. On the way down I fired again, and now the beam angled down into the ground. I can understand bullets taking on the vertical component ...