Search found 832 matches

by CannonBallGuy
Sun Aug 26, 2007 10:48 pm
Forum: Help: Map Making
Topic: Airspawn, the spawn height
Replies: 7
Views: 3321

Uh, how did you get the plugin..?
by CannonBallGuy
Sun Aug 26, 2007 8:36 pm
Forum: Plug-in Development
Topic: 2 way Htf
Replies: 25
Views: 15495

Look up what HTF actually is...
by CannonBallGuy
Sun Aug 26, 2007 12:09 am
Forum: Help: Source Code / Compiling / Development
Topic: Old macintosh compile discussion
Replies: 20
Views: 14208

These steps always seem to "work" for me - intel or ppc - but doesn;t always result in a working client, server, etc. This is presumably because code on svn can often be broken....: 1. Get source from SVN like so: svn co https://bzflag.svn.sourceforge.net/svnroot/bzflag/branches/v2_0branch...
by CannonBallGuy
Thu Aug 23, 2007 8:44 am
Forum: Screenshots & Artwork
Topic: Screen shot video
Replies: 4
Views: 3012

Well, it's a slideshow, really.
by CannonBallGuy
Mon Aug 20, 2007 10:46 pm
Forum: Help: Map Making
Topic: Can't stop lagging thru walls
Replies: 12
Views: 4366

charg wrote:Why does the wallwalking Cheat even exist?
Oh, if it is so simple to fix, please... patches welcome.
by CannonBallGuy
Mon Aug 20, 2007 1:14 pm
Forum: Enhancements
Topic: Follow a player in observer mode by lookin' at them.
Replies: 14
Views: 6418

TheAdventMaster wrote:Still no ability to simply "aim" at a player and be observing them.
Patches welcome.
by CannonBallGuy
Mon Aug 20, 2007 8:59 am
Forum: Map releases
Topic: V map release
Replies: 9
Views: 2949

A Looney Kumquat wrote:make a clear death physics meshbox tha totally covers the entire V, even the top...
Thanks for just repeating what I said, with poor grammar.
by CannonBallGuy
Sun Aug 19, 2007 9:46 pm
Forum: Map releases
Topic: V map release
Replies: 9
Views: 2949

Make the object(s) with death physics, completely surround the v-shape, not just cover the floor around it.
by CannonBallGuy
Sat Aug 18, 2007 8:29 am
Forum: General Map Making Discussions
Topic: MDG's Freeform Map Challenge '07!
Replies: 10
Views: 7797

I think each person can only win one award.
Louman can enter if he would like to, but everyone else still has a great chance.
by CannonBallGuy
Thu Aug 16, 2007 10:14 am
Forum: Help: Map Making
Topic: Help, How do you get the roaming thing.
Replies: 6
Views: 2791

Legolas_ wrote:CBG, more info is helpful.
More time is nice too.
by CannonBallGuy
Thu Aug 16, 2007 12:07 am
Forum: Help: Map Making
Topic: Help, How do you get the roaming thing.
Replies: 6
Views: 2791

F8.
by CannonBallGuy
Wed Aug 15, 2007 12:39 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: No colored bases
Replies: 7
Views: 3100

Why are you constantly switching settings?
by CannonBallGuy
Tue Aug 14, 2007 11:14 pm
Forum: Works In Progress
Topic: My first map: Quadrant Wars.
Replies: 30
Views: 13715

blast wrote:Then you will define your own walls. You will also need to prevent users from going outside of your own walls.
My mesh will do this.
I suppose tanks could lag through though, so it would be smart to place clear objects outside with death physics...
by CannonBallGuy
Tue Aug 14, 2007 10:30 pm
Forum: Works In Progress
Topic: My first map: Quadrant Wars.
Replies: 30
Views: 13715

No.
Just set it like:

Code: Select all

world
size 1000
end
Then use a mesh like the one I provided to make the playing field 800x200, or whatever you like.
by CannonBallGuy
Tue Aug 14, 2007 7:51 pm
Forum: Works In Progress
Topic: My first map: Quadrant Wars.
Replies: 30
Views: 13715

Of course you would need to increase the worldSize.
Either with set _worldSize
or with size in the world block.
by CannonBallGuy
Tue Aug 14, 2007 1:22 pm
Forum: Works In Progress
Topic: My first map: Quadrant Wars.
Replies: 30
Views: 13715

Add noWalls to the world block of your map file, then add your own walls wherever you like. I've even gone to the trouble of creating two meshes to do this for you. It's not tested though, so may not work perfectly. material name stonewall texture wall notexcolor notexalpha end material name clearwa...
by CannonBallGuy
Mon Aug 13, 2007 9:59 pm
Forum: Tournaments And Games
Topic: a start to the best team in bz history click here for more..
Replies: 8
Views: 9175

Thanks for the pointless reply to a 2 month old topic.
by CannonBallGuy
Mon Aug 13, 2007 3:43 pm
Forum: Screenshots & Artwork
Topic: Race to -100
Replies: 4
Views: 2926

Not exactly original... except the fonts you used.
by CannonBallGuy
Sat Aug 11, 2007 10:14 pm
Forum: Enhancements
Topic: an idea
Replies: 6
Views: 3019

by CannonBallGuy
Sat Aug 11, 2007 6:35 pm
Forum: Help: Map Making
Topic: Cant "play" my map
Replies: 8
Views: 2642

First, don't double post.
Second, don't post pointless replies.
Third, learn some more about your OS and it's CLI.
Fourth, learn more about bzfs.
Fifth, don't ask where to learn, that has been posted in many many topics already.
by CannonBallGuy
Sat Aug 11, 2007 4:34 pm
Forum: Enhancements
Topic: an idea
Replies: 6
Views: 3019

"Progressive Flag Mode".
by CannonBallGuy
Sat Aug 11, 2007 7:04 am
Forum: Works In Progress
Topic: My first map: Quadrant Wars.
Replies: 30
Views: 13715

position not pos secondly flags won't stay in the air if there isn't any thing there for it to land on. or if you don't have fb in your conf. if you want the flag to look like it is floating in the air, make it spawn on a meshbox with transparency. thirdly based on that code it should be 200 units ...
by CannonBallGuy
Sat Aug 11, 2007 12:08 am
Forum: Works In Progress
Topic: My first map: Quadrant Wars.
Replies: 30
Views: 13715

Firstly, if you are using a conf, put the -world line in there.
Secondly, learn how to use your command line.

You should be doing something like:

Code: Select all

bzfs.exe -conf bzfs.conf -world 3.bzw
by CannonBallGuy
Fri Aug 10, 2007 7:12 pm
Forum: General Map Making Discussions
Topic: map idea
Replies: 13
Views: 5825

the first five post were extremeley helpful- also very nice and well put- I know everything I need to know, but blast, that was close to being just rude after everything I've gotten from Grace and Peter and people! I understand you have several good points, just dont be a jack@ss when you convey th...