Search found 234 matches
- Fri Nov 17, 2006 2:10 am
- Forum: Help: Map Making
- Topic: Flat Teleporters?
- Replies: 10
- Views: 3845
Lol
"bad map design"..."shouldn't happen"...Can you really use those phrases together in a sentence like that?
- Sun Nov 12, 2006 3:11 am
- Forum: Help: Map Making
- Topic: Flat Teleporters?
- Replies: 10
- Views: 3845
Errr..I have done it.
I have. When you do, one of two things happens:
1) Your tank gets stuck and/or client freezes.
2) Shots fired in lag entire server or crash it if volleyed rapidly.
Depends on speed of PC and how quickly your loop happens. BZ is still quite effective at glitching with both Nvidia and ATI cards.
1) Your tank gets stuck and/or client freezes.
2) Shots fired in lag entire server or crash it if volleyed rapidly.
Depends on speed of PC and how quickly your loop happens. BZ is still quite effective at glitching with both Nvidia and ATI cards.
- Sat Nov 11, 2006 10:32 am
- Forum: Help: Map Making
- Topic: Two at once
- Replies: 15
- Views: 4775
Errr
I'm a gerbil--I don't know how to change ground level. It was an old hack in days gone by and there were no wings back then--you would just see guys with 10x normal high speed driving 60 units up in the air with a tiny tank and gm. A lot of things are different now but I am sure that can be tried. A...
- Sat Nov 11, 2006 5:50 am
- Forum: Help: Map Making
- Topic: Two at once
- Replies: 15
- Views: 4775
Ahem
Two nights ago a player was flying with Wings and firing GM. Watched him for five minutes.
It is possible that it wasn't wings he was using but had a hotkey to change "ground level"--though he changed altitude enough it looked like it might be wings.
Was very smooth and non jerky.
It is possible that it wasn't wings he was using but had a hotkey to change "ground level"--though he changed altitude enough it looked like it might be wings.
Was very smooth and non jerky.
- Sat Nov 11, 2006 5:47 am
- Forum: Help: Map Making
- Topic: Flat Teleporters?
- Replies: 10
- Views: 3845
I think
I think one of the reasons it was not implemented is the concern about maps that crash clients by having an "endless loop" teleport. Meaning you fall through one and then back into the one you first fell through and back again...ad infinitum.
- Sat Nov 11, 2006 5:42 am
- Forum: General Discussion
- Topic: Join the hunt for Oma...
- Replies: 79
- Views: 39815
Oma
Oma was cool because he: 1 -- Was reeeal good with GM 2 -- Was not a braggart 3 -- Treated everyone the same 4 -- Always helped noobs 5-- NEVER (not once) lost his temper or put anyone down 6 -- Didn't mind getting killed and could laugh when it happened 7 -- Was a good sport and would never dominat...
- Mon Nov 21, 2005 4:10 am
- Forum: Map releases
- Topic: Gauntlet
- Replies: 12
- Views: 3592
Hi
yeah nightmare stick a pyramid on roof there
ill try that out sid
ill try that out sid
- Sun Nov 20, 2005 7:32 pm
- Forum: Map releases
- Topic: Gauntlet
- Replies: 12
- Views: 3592
Good to know
Thanks for bug info--yeah, I can fix that.
I have such bad luck now running a server that I cant usually check the worlds. I'll definetly fix that.
Thanks for running it.
I have such bad luck now running a server that I cant usually check the worlds. I'll definetly fix that.
Thanks for running it.
- Sun Nov 20, 2005 9:30 am
- Forum: Map releases
- Topic: Gauntlet
- Replies: 12
- Views: 3592
Ricochet
You definetly want ricochet on this one--fyi
- Sat Nov 19, 2005 5:59 pm
- Forum: Map releases
- Topic: Gauntlet
- Replies: 12
- Views: 3592
Settings
It's a standard (default size) world with two ctf bases. You can use any flag mix you want--all flags are fine. I would suggest some angular momentum on shots--just a little and enough wing flaps for wings to act as "fighters". I would have no more than 4 wings. Does that help or do I have...
- Sat Nov 19, 2005 2:28 am
- Forum: Map releases
- Topic: RatCorp!
- Replies: 13
- Views: 4164
bloody read baron
blooody! I know the one you mean and no sorry--that was fun. The first use of a drive through building (drive under in those days). I parked with stealth in the drive under block for an hour when it first went up. All the old pros kept coming up to the block trying to see how bullets were coming thr...
- Sat Nov 19, 2005 1:28 am
- Forum: Map releases
- Topic: Gauntlet
- Replies: 12
- Views: 3592
Gauntlet
This is a meat grinder of a ctf which you will want wings with along with other flags. Very simple but hard to win. The key feature is the central building that has a "guantlet" to run in order to capture the flag. You can fly or oscillate your way to the enemy side but then you have to re...
- Fri Nov 18, 2005 10:00 pm
- Forum: Map releases
- Topic: RatCorp!
- Replies: 13
- Views: 4164
My Maps
I'd be happy to get a zip of my maps but I have many that are buggy or broken as I couldn't test them and many variations so hard to know which are usable or not. A lot of the old ones are gone with a failed hard drive--so as I make new ones that work I will archive them on my gmail account and upda...
- Fri Nov 18, 2005 2:20 am
- Forum: Map releases
- Topic: RatCorp!
- Replies: 13
- Views: 4164
Thanks...errr...
Which server is hepcats? I not see...
- Thu Nov 17, 2005 7:52 am
- Forum: Map releases
- Topic: RatCorp!
- Replies: 13
- Views: 4164
Sniff...I love you man.
Like a gerbil with sunflower seeds, these are the days of our lives.
Thanks dude! I feel valued and appreciated.
Please vote for me in the upcoming dictatorial elections and I promise to be fair to all who don't oppose me.
Thanks dude! I feel valued and appreciated.
Please vote for me in the upcoming dictatorial elections and I promise to be fair to all who don't oppose me.
- Thu Nov 17, 2005 5:11 am
- Forum: Map releases
- Topic: RatCorp!
- Replies: 13
- Views: 4164
RatCorp!
It's the headquarters of the nefarious Rat Corporation. Perhaps Mr. Gerbil even has an office inside?
Made for flying and driving (you will want some flaps to reach elevations).
Good with all flags as you like. Please try it. Thanks!
Made for flying and driving (you will want some flaps to reach elevations).
Good with all flags as you like. Please try it. Thanks!
- Mon Aug 01, 2005 7:52 pm
- Forum: General Discussion
- Topic: Gerbil Website Video
- Replies: 12
- Views: 4828
Hehe
My point exactly..."ee"..sheesh. Actually I meant the guy in the attachment here. http://bzflag.housecalls.tv/EeyoreBZ.gif One day in battle I will punish you. I never see you--where do you battle? Sadly I have discovered that the wonderful bells and whistles $400 Camtasia program automati...
- Mon Aug 01, 2005 2:57 am
- Forum: General Discussion
- Topic: Gerbil Website Video
- Replies: 12
- Views: 4828
Thanks
Hi--yep. BIYA has a cpu and internet bandwidth challenged machine so I kept it as small as possible for him. I am setting up my actual video editor in a couple of weeks here and will be abale to get better capture. Setting files up online as quicktime with pseudostreaming seems to be the best course...
- Sun Jul 31, 2005 6:12 pm
- Forum: General Discussion
- Topic: Gerbil Website Video
- Replies: 12
- Views: 4828
There ya go
Consider that I have to capture the video quality of the game itself which is rendered by the game engine and then re-rendered by the capture program and finally again encoded by the editing program. Each step allows video issues to arise. Frames are jerky because I wanted to keep bandwidth low and ...
- Sun Jul 31, 2005 1:03 pm
- Forum: General Discussion
- Topic: Gerbil Website Video
- Replies: 12
- Views: 4828
Gerbil Website Video
Howdy, I have finished the entry to my website now--less bandwidth intensive by far and I have worked around a problem in my host's servers so flash movies on it should generally work better. I will be looking for/doing two things with it in the very near future: 1) Putting up flash movies for those...
- Sun Jul 31, 2005 5:39 am
- Forum: General Discussion
- Topic: np
- Replies: 34
- Views: 12868
More...
oops--double post
- Sun Jul 31, 2005 5:39 am
- Forum: General Discussion
- Topic: np
- Replies: 34
- Views: 12868
More...
OMG=O' Mighty Gerbil
OMFG=O' Mighty Flying Gerbil
BRB=Bad Rodent Bite!
GM=Gerbil's Missile
WTF=Watch The Fur!
ROFL=Rodent On Floor Laughing
OMFG=O' Mighty Flying Gerbil
BRB=Bad Rodent Bite!
GM=Gerbil's Missile
WTF=Watch The Fur!
ROFL=Rodent On Floor Laughing
- Thu Jul 21, 2005 11:01 pm
- Forum: Help: Map Making
- Topic: Carrier Catapults--how to?
- Replies: 17
- Views: 6465
Now see?
That's stuff I can use in the tutorials--thanks!
Got any other simple things like that?
P.S. I got "Honorable Mention" in the math/physics division and I can't believe no one has asked me how to make a torpedo yet ; )
Got any other simple things like that?
P.S. I got "Honorable Mention" in the math/physics division and I can't believe no one has asked me how to make a torpedo yet ; )
- Thu Jul 21, 2005 9:32 pm
- Forum: Help: Map Making
- Topic: Carrier Catapults--how to?
- Replies: 17
- Views: 6465
Thanks Guys!
"THAT'S WHAT I'M TALKING ABOUT!" You'll also need to know the equations for parabolic movement if you want to avoid a lot of trial and error. I'm going to assume that you don't know them (otherwise you would probably have already been able to complete the map yourself with the above infor...
- Thu Jul 21, 2005 7:40 pm
- Forum: Help: Map Making
- Topic: Carrier Catapults--how to?
- Replies: 17
- Views: 6465
By-the-Way
The responses so far are exactly why I want to do a tutorial. You have several, regular players who tinker with map making yet not one has a clear, definite solution to this. If it's fuzzy for us how do you think it is for new map makers? (or old ones who haven't had time to hunt down and decode doc...