Search found 315 matches

by Agent West
Mon Mar 02, 2009 3:21 pm
Forum: Enhancements
Topic: "Booster" flag/zones.
Replies: 7
Views: 1690

"Booster" flag/zones.

There is High Speed. There is Quick Turn. There is Linear (physics). There is Spin (physics). is it possible to combine the two (sorta) and make physics that will boost tank speed AND/OR make it turn faster (left or right, unlike spin, where can turn fast only one way). here's gameplay with physics ...
by Agent West
Mon Mar 02, 2009 3:11 pm
Forum: Enhancements
Topic: read this it's got to be the coolest idea for a flag ever
Replies: 19
Views: 3325

Re: read this it's got to be the coolest idea for a flag ever

(sarcastiacally) Let's make all shots in Missle wars guided! Now let's go camping! :D

http://my.bzflag.org/w/Flag_ideas shows flag ideas, also tells you why the ideas are good/bad.
by Agent West
Mon Mar 02, 2009 3:00 pm
Forum: General Discussion
Topic: Different Maps
Replies: 8
Views: 2466

Re: Different Maps

personally, i like more realistic maps (like overdose by temvss, or any of louman's maps for example). yes, they do take forever to load, but in the end one can really appreciate all the work a mapmaker put in the map. it's kinda sad that maps like that are not the most popular ones, yet the ones th...
by Agent West
Mon Mar 02, 2009 3:42 am
Forum: Works In Progress
Topic: Does this map have too much detail
Replies: 16
Views: 4643

Re: Does this map have too much detail

...and before long GrandTheftTank-BZF will be coming out :)
by Agent West
Sun Mar 01, 2009 6:57 pm
Forum: Screenshots & Artwork
Topic: Tank (airbrushed)
Replies: 11
Views: 3409

Re: Tank (airbrushed)

will do, Rat
btw, does anyone else here airbrush?
by Agent West
Sun Mar 01, 2009 4:29 pm
Forum: Works In Progress
Topic: Does this map have too much detail
Replies: 16
Views: 4643

Re: Does this map have too much detail

nice one, tanx!

Spazz, does BZFlag draw only visible polygons, or all of them?
by Agent West
Sat Feb 28, 2009 6:28 pm
Forum: General Discussion
Topic: BZFlag 3.0 server
Replies: 1
Views: 1049

BZFlag 3.0 server

heard that in 3.0 most things will be done by server, and client won't be responcible for "got shot" type messages. in 2.0 most things are done by client, and server don't do much question: if server is 2.0, and client is 3.0, how will that work? from what i understand, server will expect ...
by Agent West
Tue Feb 24, 2009 10:16 pm
Forum: Help: Map Making
Topic: Un f5-able wall?
Replies: 8
Views: 1662

Re: Un f5-able wall?

sniper, it depends on tank speed. at _ts 100, the wall will have to be about 30 units thick. of course for slower speeds, it won't have to be that big. _tankSpeed 10 --- wall thikness 2+ (size 1 * *) _tankSpeed 20 --- wall thikness 2+ (size 1 * *) _tankSpeed 30 --- wall thikness 4+ (size 2 * *) _tan...
by Agent West
Sun Feb 22, 2009 12:50 am
Forum: Screenshots & Artwork
Topic: Bzflag Rocks!!!!
Replies: 6
Views: 2402

Re: Bzflag Rocks!!!!

i think shade of red on my glasses was off or something... i did not get that 3D effect :(
by Agent West
Thu Feb 19, 2009 4:51 pm
Forum: Map releases
Topic: OveRDoZe by teamvss
Replies: 9
Views: 3653

Re: OveRDoZe by teamvss

wow... WOW!!! great job!
by Agent West
Thu Feb 19, 2009 7:22 am
Forum: Map releases
Topic: As-simple-as-it-gets by Agent West
Replies: 2
Views: 723

As-simple-as-it-gets by Agent West

you slide, then you are bounced back to the beginning... what can be simpler than THAT! :)

6-shot, jumping, rico, WG, GM, F, and MG flags. 200 tank speed. regular gravity.

really fast and fun map, as long as you don't run into your own shots :P
by Agent West
Wed Feb 18, 2009 9:17 pm
Forum: Screenshots & Artwork
Topic: Pt in Pink
Replies: 6
Views: 2381

Re: Pt in Pink

real men... ummm... tanks wear pink! lol
by Agent West
Wed Feb 18, 2009 12:42 am
Forum: Help: Map Making
Topic: blender and .obj files to .bzw
Replies: 6
Views: 1345

Re: blender and .obj files to .bzw

sorry, can't help with that part since i only tried blender once. PM ahs3 about that (i think he knows alot about meshes)
by Agent West
Wed Feb 18, 2009 12:03 am
Forum: Help: Map Making
Topic: blender and .obj files to .bzw
Replies: 6
Views: 1345

Re: blender and .obj files to .bzw

make sure the inside is textured AND is right-side-in...
i had similar problem in wings (some mesh faces were wrong-side-out and not texturised)
hope that helps :)
by Agent West
Tue Feb 17, 2009 2:54 am
Forum: Map releases
Topic: Arcs by sniper15 Release Version
Replies: 5
Views: 1134

Re: Arc's by sniper15 Release Version

host it, let everyone try it. so far looks good :)
by Agent West
Sun Feb 15, 2009 2:27 am
Forum: Enhancements
Topic: New server variables for controlling wind
Replies: 6
Views: 1631

Re: New server variables for controlling wind

something similar can be achieved by "linear" physics, but it will only move tanks around, not shots. Nearly, but not quite. Wind would affect your tank most while you are not touching the ground, (since while your tank is on the ground, it is affected by friction). Whereas physics driver...
by Agent West
Sat Feb 14, 2009 3:38 am
Forum: Enhancements
Topic: New server variables for controlling wind
Replies: 6
Views: 1631

Re: New server variables for controlling wind

something similar can be achieved by "linear" physics, but it will only move tanks around, not shots.
by Agent West
Sat Feb 14, 2009 12:30 am
Forum: Players
Topic: Post for french !
Replies: 21
Views: 6295

Re: Post for french !

since y'all are talking about french players, anyone knows if Chloe Bonnard is playing (she's from Paris, France)?
by Agent West
Fri Feb 13, 2009 4:22 am
Forum: Help: Map Making
Topic: Wierd wall color problem
Replies: 7
Views: 1833

Re: Wierd wall color problem

or do something like this:

material
name clear
diffuse .75 .75 .75
end

box
name box
position 100 0 0
rotation 0
size 5 30 50
matref clear
drivethrough
end

:)
by Agent West
Wed Feb 11, 2009 2:38 pm
Forum: Enhancements
Topic: Req: Colorblind mode/mod for those of us that are RG blind.
Replies: 21
Views: 6975

Re: Req: Colorblind mode/mod for those of us that are RG blind.

also ya'll can edit the textures themselves. go to "c:\program files\bzflag2.0.10\data\..." (default location in WinXP) instead of 2.0.10, it might be 2.0.12 BZFlag version (depending on what you got) open a texture in MSPaint (simplest) or any other immage aditor, and start editing! :) a...
by Agent West
Tue Feb 10, 2009 2:09 am
Forum: Map releases
Topic: jumpingKing:::decks:::4-way CTF
Replies: 3
Views: 886

jumpingKing:::decks:::4-way CTF

New and exiting way to CaptureThatFlag! But before u can capture it, u have to get it first... JUMP! JUMP!! and JUMP SOME MORE!!! while u try to get to the top of this tower to get your opponent's team flag!

hehe, have fun :)
by Agent West
Sun Feb 08, 2009 2:10 am
Forum: Works In Progress
Topic: My city in bzflag...Work in progress...
Replies: 21
Views: 5713

Re: My city in bzflag...Work in progress...

nice that you (don't look like u do, anyway) don't use alot of textures/meshes. That will make this map load alot faster.
Can't wait the finished product! :)
by Agent West
Wed Feb 04, 2009 11:54 pm
Forum: Screenshots & Artwork
Topic: Tank (airbrushed)
Replies: 11
Views: 3409

Re: Tank (airbrushed)

agree, ducktape, i should have used one (or more) for the tank
by Agent West
Wed Feb 04, 2009 5:27 am
Forum: Screenshots & Artwork
Topic: Tank (airbrushed)
Replies: 11
Views: 3409

Re: Tank (airbrushed)

that might be a good idea. thatk you, snip-snip :)