Poll /set javawizard2539's internet as sucky...
I say that was a succesfull poll right there! lol
Search found 315 matches
- Mon Mar 09, 2009 2:22 pm
- Forum: Screenshots & Artwork
- Topic: Priceless...
- Replies: 3
- Views: 1888
- Sun Mar 08, 2009 4:14 pm
- Forum: Works In Progress
- Topic: Street racing
- Replies: 27
- Views: 8702
Re: Street racing
Version 1.6 completed!
Small jumps, one shot, 3 second reload. SR flags only.
does need HTF plug-in to work properly!
Small jumps, one shot, 3 second reload. SR flags only.
does need HTF plug-in to work properly!
- Sun Mar 08, 2009 5:24 am
- Forum: Help: Map Making
- Topic: physics drivers, flag zones, and world weapon questions
- Replies: 95
- Views: 13276
Re: physics drivers, flag zones, and world weapon questions
on the actual teleport. Zoom in, you should see F for front, and B for back in the editor. One of those letters is white, and another one is red (in BZEdit, anyway).
- Sun Mar 08, 2009 5:22 am
- Forum: Map releases
- Topic: Street racing v1.6 FINALLY DONE!!!
- Replies: 1
- Views: 850
Street racing v1.6 FINALLY DONE!!!
Look in "works in process" for screenshots/info about this map.
PLEASE USE HTF (Hold The Flag) PLUG-IN FOR THIS MAP!
PLEASE USE HTF (Hold The Flag) PLUG-IN FOR THIS MAP!
- Sun Mar 08, 2009 3:13 am
- Forum: Help: Map Making
- Topic: physics drivers, flag zones, and world weapon questions
- Replies: 95
- Views: 13276
Re: physics drivers, flag zones, and world weapon questions
BZEdit and iBZEdit do show what side is what.
- Sat Mar 07, 2009 3:19 pm
- Forum: Works In Progress
- Topic: Street racing
- Replies: 27
- Views: 8702
Re: Street racing
ok
what flags? how long reload?
what flags? how long reload?
- Sat Mar 07, 2009 7:05 am
- Forum: Works In Progress
- Topic: Street racing
- Replies: 27
- Views: 8702
Re: Street racing
Here are the preview screenshots of the S-R map
Poll: shots or no shots?
flags or no flags?
death (objects) or no death (objects)?
please vote!
Poll: shots or no shots?
flags or no flags?
death (objects) or no death (objects)?
please vote!
- Fri Mar 06, 2009 8:19 pm
- Forum: Map releases
- Topic: Tag-team
- Replies: 6
- Views: 1384
Re: Tag-team
any server is better than no server, sniper
NOTE: plese set "_noClimb 0" i believe i forgot about that in the map file
NOTE: plese set "_noClimb 0" i believe i forgot about that in the map file
- Fri Mar 06, 2009 7:56 pm
- Forum: Enhancements
- Topic: "Booster" flag/zones.
- Replies: 7
- Views: 1706
Re: "Booster" flag/zones.
ok, understandable.
for similar effect a plug-in may be used to force give V flag in a zone, then force dropping it when leaving the zone. Is there such (similar) plug-in? if not, do you think it will be hard to make?
for similar effect a plug-in may be used to force give V flag in a zone, then force dropping it when leaving the zone. Is there such (similar) plug-in? if not, do you think it will be hard to make?
- Fri Mar 06, 2009 7:53 pm
- Forum: Help: Map Making
- Topic: TH and team flags
- Replies: 3
- Views: 792
Re: TH and team flags
yes, blast, that is basically what happened. the bots came from your test launcher, and /flag give was used.
- Fri Mar 06, 2009 6:47 am
- Forum: Enhancements
- Topic: "Booster" flag/zones.
- Replies: 7
- Views: 1706
Re: "Booster" flag/zones.
Slight mod: physics ######definition name booster #name boost 2 0 2 ###effect (by direction) X,Y,turning end #########ending So it boosts tank's speed in X,-X directions. Also makes it turn twice faster. Mod is to actually make it an option variable, just like for "linear" physics. Note: i...
- Fri Mar 06, 2009 6:37 am
- Forum: Help: Map Making
- Topic: physics drivers, flag zones, and world weapon questions
- Replies: 95
- Views: 13276
Re: physics drivers, flag zones, and world weapon questions
LOL glad you noticed that, sniper15!
- Fri Mar 06, 2009 6:31 am
- Forum: Map releases
- Topic: Tag-team
- Replies: 6
- Views: 1384
Tag-team
The idea behind this map is that players would use Thief flag to keep the opponents from capturing the team flag. This map is simple, nothing really to see, so no screenshots yet. i'd like for someone like sniper15 to set up a public test server to test the idea (since Thief did not work on private ...
- Fri Mar 06, 2009 4:24 am
- Forum: Help: Map Making
- Topic: TH and team flags
- Replies: 3
- Views: 792
TH and team flags
Can Thief (TH) steal tem flags?
tried it with bots, did not work (when aimed at bot with flag, the shot would be invisible in hud/radar, yet it will act as "reloading")
tried it with bots, did not work (when aimed at bot with flag, the shot would be invisible in hud/radar, yet it will act as "reloading")
- Fri Mar 06, 2009 1:30 am
- Forum: Help: Map Making
- Topic: Making team flags spawn in a specific spot.
- Replies: 25
- Views: 4056
Re: Making team flags spawn in a specific spot.
why can't u make the flag spawn on the tower to begin with? and as far as it going there when passed, i believe you would use "safety" for that zone name safety_for_flag position 0 0 100 size 1 1 1 safety 3 end Now blue team's flag should fly to that zone (read more about it on that wiki p...
- Thu Mar 05, 2009 4:17 am
- Forum: Help: Map Making
- Topic: physics drivers, flag zones, and world weapon questions
- Replies: 95
- Views: 13276
Re: physics drivers, flag zones, and world weapon questions
Here are variables for tanks themeselves: _tankAngVel How fast the tank can turn. _tankExplosionSize How large the tank's explosion is. _tankHeight The height of the tank. _tankLength The length of the tank. _tankRadius The radius of the tank. _tankSpeed The speed of the tank _tankWidth The width of...
- Thu Mar 05, 2009 1:40 am
- Forum: Help: Map Making
- Topic: physics drivers, flag zones, and world weapon questions
- Replies: 95
- Views: 13276
Re: physics drivers, flag zones, and world weapon questions
sniper, actually the object (box) don't have to be meshbox for physics to work (and sadly drivethrough and physics don't work together )
just a note
just a note
- Wed Mar 04, 2009 4:53 am
- Forum: Help: Map Making
- Topic: Wings 3d
- Replies: 6
- Views: 1103
Re: Wings 3d
yeah, here's what you do:
click the right bottom corner (one that looks like curled-up corner) and drag it to full screen
that should do it!
click the right bottom corner (one that looks like curled-up corner) and drag it to full screen
that should do it!
- Tue Mar 03, 2009 11:30 pm
- Forum: Help: Map Making
- Topic: Making team flags spawn in a specific spot.
- Replies: 25
- Views: 4056
Re: Making team flags spawn in a specific spot.
did you add -sb to your options?
-sb lets tanks spawn on buildings
-sb lets tanks spawn on buildings
- Tue Mar 03, 2009 8:53 am
- Forum: Works In Progress
- Topic: Street racing
- Replies: 27
- Views: 8702
S-R level 1.
finally got something S-R related that is playable (after bugs will be worked out)
note: textures (buildings) WILL BE CHANGED! so don't make fun of them
note: textures (buildings) WILL BE CHANGED! so don't make fun of them
- Tue Mar 03, 2009 5:10 am
- Forum: Works In Progress
- Topic: Street racing
- Replies: 27
- Views: 8702
Re: Street racing
thanks ALOT to Teamvss for letting me use his overdoze map, so the etreet racing is slowly but surely moving along.
after it will be done, THIS will be the prize (along with being titled "DriftKing of BZFlag")
after it will be done, THIS will be the prize (along with being titled "DriftKing of BZFlag")
- Tue Mar 03, 2009 3:29 am
- Forum: Help: Map Making
- Topic: Making team flags spawn in a specific spot.
- Replies: 25
- Views: 4056
Re: Making team flags spawn in a specific spot.
good to see new map makers, Kasofa1
- Tue Mar 03, 2009 1:20 am
- Forum: Help: Map Making
- Topic: Making team flags spawn in a specific spot.
- Replies: 25
- Views: 4056
Re: Making team flags spawn in a specific spot.
yep, sure is a way :) use "zone" , so for you it will be something like this (for blue team) : zone name blue_spawn position 0 0 0 size 10 10 10 team 3 end for green team, replace 3 with 2, so it will be "team 2" instead of "team 3" refer to this wiki page for more info...
- Mon Mar 02, 2009 11:51 pm
- Forum: Enhancements
- Topic: NEW GAME MODE IDEA!!!
- Replies: 14
- Views: 2366
Re: NEW GAME MODE IDEA!!!
Technically, rabithunt can be looked at this way too, yet it is possible to make it like hide-and-seek (no radar) where ppl who hide can't shoot, and "it" person can. Use a plug-in to spawn you in place where you got shot, like that it gives everyone a chance to re-hide. Another plug-in mi...
- Mon Mar 02, 2009 11:43 pm
- Forum: Enhancements
- Topic: "Booster" flag/zones.
- Replies: 7
- Views: 1706
Re: "Booster" flag/zones.
didn't think of it that way, but yeah it will be kinda like V+QT(+WG) ONLY when touching the object. will be good for making a roadway (look on wild west, i was there when i got that idea). Talking about physics driver, not a flag now.