Search found 63 matches

by goblin
Mon Jun 12, 2006 8:17 am
Forum: Ducati League Discussion
Topic: Penalizing for inactivity
Replies: 33
Views: 29548

Not just spin

Rewarding for activity is basically putting a nice spin on punishing for inactivity. I disagree on more than one level. Implementation level: Defining activity is easy; You play a match -> you're active. Defining inactivity is hard; You don't play a match you're inactive, right? Wrong! You have to ...
by goblin
Mon Jun 12, 2006 7:25 am
Forum: Ducati League Discussion
Topic: Match length - Importance survey - Please VOTE!
Replies: 4
Views: 6152

zongo , thanks for the feedback! The poll seems to agree with you on the importance issue. The poll is now over (I set it to 10 days), and the result indicates that, yes, match times are important to some degree (who wants to play for 2 minutes or less - or 2 hours or more?) but as long match times...
by goblin
Thu Jun 08, 2006 8:47 am
Forum: Ducati League Discussion
Topic: Penalizing for inactivity
Replies: 33
Views: 29548

But as long no new points are put forward, we already have the list above of pro and contra arguments and we should try to pull it in the same direction instead of starting from scratch every time. Sorry for pushing the discussion back to scratch earlier :oops: . I saw the topic "Penalizing fo...
by goblin
Wed Jun 07, 2006 10:53 am
Forum: Ducati League Discussion
Topic: Cap Limit - Please Vote
Replies: 29
Views: 26155

At some point, we need to have faith in the teams/players. Im sure that if some team exploits the rules to their advantage, other teams will stop matching them. If that happens, we need to reconsider the rules. Until then, I'll make go with simplicity. (After all, its hard to predict the future :))...
by goblin
Tue Jun 06, 2006 2:38 pm
Forum: Ducati League Discussion
Topic: Cap Limit - Please Vote
Replies: 29
Views: 26155

My reason is pretty simple. If we allow teams to forfeit, then let them use it when they feel they want to. Then there would be no need to enforce a "mandatory" forfeit because of score-results. If they're having fun, let them play. That's actually a good point you're making there, but......
by goblin
Sat Jun 03, 2006 10:06 pm
Forum: Ducati League Discussion
Topic: Seasonal Ladder - Please Vote!
Replies: 13
Views: 10497

But as it is now, with every other league, there are no seasons. Everything is continuous. We could have 3 seasons, 3 months each with 1 month break between each one, no? I thought the important point was that the scores would be reset - I didn't think that "other real life commitments" o...
by goblin
Sat Jun 03, 2006 9:54 pm
Forum: Ducati League Discussion
Topic: Seasonal Ladder - Please Vote!
Replies: 13
Views: 10497

Yes. I would suggest 4 seasons of 3 months each, per year. Or perhaps 3 seasons, 4 months each. I don't think that it should sum up to a full year (12 months) - Summer holydays and christmas shopping is time consuming. I'd prefer 2 seasons a year; August through November, and February through May. ...
by goblin
Sat Jun 03, 2006 9:45 pm
Forum: Ducati League Discussion
Topic: Evaluation of the diference between 15-20-30 mn matches
Replies: 5
Views: 6902

tokimi wrote:Better some idea than none.
Very true. I just wanted to make sure that we weren't telling ourselves that we could find "the truth" about optimal match times with these statistics. "Some idea", we can agree on :-)
by goblin
Sat Jun 03, 2006 9:36 pm
Forum: Ducati League Discussion
Topic: Penalizing for inactivity
Replies: 33
Views: 29548

people are in different situations in real life mistake. For example, just to take the students out of this and explain their situation (we are with a lot). They might play more during the year, but wont play at all or hardly during exam periods. Indeed there should be done about the inactivity in ...
by goblin
Sat Jun 03, 2006 9:26 pm
Forum: Ducati League Discussion
Topic: Section 2: Spreading talent among the teams.
Replies: 12
Views: 12115

My respect to all trainers!

For the record, several teams are already doing this in a matter of sorts. Bz Inc., Untamed and SNT are all taking in newer players, with an eye toward training them up and having a lot of fun in the process. This is so cool! I decided for myself that if I ever got good at BZFlag/Ducati, I would tr...
by goblin
Sat Jun 03, 2006 9:12 pm
Forum: Players
Topic: Embarassing Low Score
Replies: 36
Views: 19822

I think my lowest score was nearly -100.
First it's stable around -15 to -25. Then it accelerates, and I end in the -80's or so. Then I realize I'm to tired to play, and quit.

If I got up in the morning and played all day, I think I could reach -1000 ;-)
by goblin
Fri Jun 02, 2006 6:59 pm
Forum: Ducati League Discussion
Topic: Evaluation of the diference between 15-20-30 mn matches
Replies: 5
Views: 6902

Re: Evaluation of the diference between 15-20-30 mn matches

Method Again, I am not a coder, but I would imagine some of these things following are feasible. Sampling the cap score every 1 minute, mark only which team has what score (actual team names are irrevelent). A plugin maybe, added to proxs dub 59998 and dub 59999 should cover almost all the bases in...
by goblin
Fri Jun 02, 2006 6:50 pm
Forum: Ducati League Discussion
Topic: Section 3: New Matching possibilities.
Replies: 8
Views: 6568

This can be fixed, if scores are recorded as normalized scores, eg. as ratios, There is a slight problem with ratio when one or both teams en up with a score of 0. Special rules would have to be used in those cases. For example a 0-0 score could be treated as a 1-1 score, ration-score-wise, and an ...
by goblin
Fri Jun 02, 2006 6:44 pm
Forum: Ducati League Discussion
Topic: We want to hear from you !
Replies: 38
Views: 192068

Re: We want to hear from you !

The council would like to know what the most important issues are. Please tell us here! Niceness, fair play, and helping others should be high on the agenda. Matches are so much more funny, when everyone is in a good and playful (literally speaking) mood. Saying "Hi" when joining, and &qu...
by goblin
Mon May 29, 2006 8:00 pm
Forum: Leagues: General Discussion
Topic: New idea...
Replies: 5
Views: 4932

Might be good for newbies

Jumping? Flags? Number of shots? If it's going to be Ducati without CTF, then this league could be valuable as a newbie league, since the main thing will be dodging skills and hitting the target. I doubt that I would play in this league once I have sufficient dodging and aiming skills to join the Du...
by goblin
Sat May 27, 2006 7:57 pm
Forum: Ducati League Discussion
Topic: Match length - Importance survey - Please VOTE!
Replies: 4
Views: 6152

Thats a good idea, goblin! But the question seems a bit weird. I doubt anyone would say this is to 100% important for his participation. Thanks for the feedback, Xell! I've read a posting somewhere that "somebody knew someone" who couldn't participate because of the current match length. ...
by goblin
Sat May 27, 2006 8:36 am
Forum: Ducati League Discussion
Topic: Match length - Importance survey - Please VOTE!
Replies: 4
Views: 6152

Match length - Importance survey - Please VOTE!

In a recent post I suggested the addition of an importance survey connected to each poll, so that we can get an indication of how important a specific topic is to people, as an addition to their preferences. The importance index should aid us in determing where we get most benefit from our efforts. ...
by goblin
Sat May 27, 2006 7:56 am
Forum: Ducati League Discussion
Topic: 15 Minute matches
Replies: 16
Views: 11151

I fail to see why the idea of variable match times is so far fetched. It may be far fetched, it may be of no or little importance, or it may hit the right spot. I think a bigger problem is that we do not know that, and generally we do not know which changes will attract players and which changes wi...
by goblin
Fri May 26, 2006 10:38 am
Forum: General Discussion
Topic: I threw 7-8 bots at hepcat by accident :-(
Replies: 11
Views: 4672

Re: I threw 7-8 bots at hepcat by accident :-(

We've had similar problems at planet mofo- we run roger-bots on some servers and like to use autopilot, but don't like letting random ass-hats bring half a dozen bots. To deal with this, I wrote a plugin that kicks anyone who brings -solo bots. If you want, I can release it (and maybe add something...
by goblin
Wed May 24, 2006 9:42 pm
Forum: Leagues: General Discussion
Topic: Tournaments for money. Get in on it.
Replies: 15
Views: 9892

bzflag was constructed that way because it was made 13 years ago as a LAN game before the internet was in large use. it has nothing to do with performance or bandwith ( both of which we sort of suck at ). So, in your opinion, it would be possible to design and build BZFlag with a maximum degree of ...
by goblin
Wed May 24, 2006 8:25 pm
Forum: Leagues: General Discussion
Topic: Tournaments for money. Get in on it.
Replies: 15
Views: 9892

Does that sound like a plausable solution? I've read a few posts about cheating, and it's my impression that it's possible because of a flaw in the design of BZFlag; clients are the information source for too many elements in the game. For example, a client reports if the tank in that client was hi...
by goblin
Tue May 23, 2006 1:54 pm
Forum: Enhancements
Topic: Bots...
Replies: 7
Views: 2108

CannonBallGuy wrote:Also a good idea. :)
Could use this to only allow 1 bot, say, then add your own bot quickly...
Why not both - an option to restrict the number of bots, and an option to restrict who can spawn bots?
by goblin
Tue May 23, 2006 11:40 am
Forum: Enhancements
Topic: Bots...
Replies: 7
Views: 2108

Re: Bots...

Now, would it fix the problem if bots were only a server option? As you know, I have a personal interest in the topic ;-) The idea is good, but I can't help thinking that a bots nature is to be a client. Having servers doing client stuff brings an uneasing fuzziness to the client-server model. I ca...
by goblin
Tue May 23, 2006 9:54 am
Forum: General Discussion
Topic: I threw 7-8 bots at hepcat by accident :-(
Replies: 11
Views: 4672

Constitution wrote:Send a private message to cosmos. He's the server owner over there.
Thank you.

I got in touch with cosmos through another person, and we sorted things out.
by goblin
Tue May 23, 2006 9:46 am
Forum: News & Announcements
Topic: BZAnywhere
Replies: 130
Views: 133096

USB pen-drive

Also, heres a question that popped into my head while looking at Linux LiveCDs. You say theres going to be lots of stuff (p2p, email, chat....) programs besides BZFlag. Would that require us to set up each one everytime we use BZAnywhere? Not sure about you, but I think that would get a bit annoyin...