Search found 676 matches
- Mon Apr 17, 2006 10:04 pm
- Forum: Enhancements
- Topic: Improving the Server List
- Replies: 2
- Views: 1665
1. The devs all know that this should be done, it's just a matter of having someone implement it. It might also include server bookmarking, multiple list servers, required client capabilites, server ratings, ping times, etc... Some of these items require protocol changes, so they also had to wait fo...
- Tue Apr 11, 2006 4:57 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Save world problems..
- Replies: 4
- Views: 1885
- Sun Apr 02, 2006 3:14 am
- Forum: Game Releases and Versions
- Topic: Version 2.0.6?
- Replies: 48
- Views: 27913
- Sun Apr 02, 2006 1:56 am
- Forum: Game Releases and Versions
- Topic: Version 2.0.6?
- Replies: 48
- Views: 27913
- Wed Mar 29, 2006 5:43 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag in a new dimension: (3D Glasses Required)
- Replies: 34
- Views: 15884
- Wed Mar 29, 2006 5:40 am
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26149
March 28, 2006 CVS Log Message:
The new graphics junk has not been added yet,
so it will not be in 2.0.6. No big loss, as few bzfolks
have the PhD's required to use it
Code: Select all
release (2.0.6) is scheduled for 2006.04.01,
list outstanding issues -- no significant mods unless necessary or fixes a bug
so it will not be in 2.0.6. No big loss, as few bzfolks
have the PhD's required to use it
- Sat Mar 25, 2006 5:39 pm
- Forum: Help: Map Making
- Topic: Grouping How?
- Replies: 22
- Views: 5777
- Fri Mar 24, 2006 10:58 pm
- Forum: Game Releases and Versions
- Topic: BZFlag beta build 2.0.5b6
- Replies: 24
- Views: 20019
My client has it for SDL, with limited runtime control. Both anistropic and anti-aliasing override controls are often available through your video driver, so having them in bzflag is no more then a convenience. That's not entirely true w.r.t. the anisotropic filtering. It's also good to be able to d...
- Fri Mar 24, 2006 6:14 am
- Forum: Game Releases and Versions
- Topic: BZFlag beta build 2.0.5b6
- Replies: 24
- Views: 20019
- Fri Mar 24, 2006 3:15 am
- Forum: Help: Map Making
- Topic: Wings Object Face Texturing
- Replies: 6
- Views: 2298
- Thu Mar 23, 2006 6:11 pm
- Forum: Game Releases and Versions
- Topic: BZFlag beta build 2.0.5b6
- Replies: 24
- Views: 20019
- Wed Mar 22, 2006 1:51 am
- Forum: Map releases
- Topic: My First Map - Amain
- Replies: 30
- Views: 9478
- Wed Mar 22, 2006 1:42 am
- Forum: Map releases
- Topic: My First Map - Amain
- Replies: 30
- Views: 9478
Not all of us use Windows(tm), so BZEdit isn't readily available to all. A Windows emulator can be used to run it on other OSes, but it really isn't worth the bother to set it up. The map could also be downloaded and run in bzfs, but again, not the worth the bother. Try JPEG to next time around. It ...
- Wed Mar 22, 2006 1:27 am
- Forum: Map releases
- Topic: My First Map - Amain
- Replies: 30
- Views: 9478
- Mon Mar 20, 2006 4:54 pm
- Forum: Screenshots & Artwork
- Topic: tripod junk
- Replies: 9
- Views: 4254
- Mon Mar 20, 2006 4:36 pm
- Forum: Screenshots & Artwork
- Topic: tripod junk
- Replies: 9
- Views: 4254
tripod junk
Got lucky catching the GM as it came out:
The model sucks (low poly, ~400 faces), and isn't
properly textured. It's got bz generated texcoords,
and a reflective cube map. I was actually testing a
recoil shader when I caught the shot
The model sucks (low poly, ~400 faces), and isn't
properly textured. It's got bz generated texcoords,
and a reflective cube map. I was actually testing a
recoil shader when I caught the shot
- Fri Mar 17, 2006 8:44 pm
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26149
- Thu Mar 16, 2006 9:21 am
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26149
Some radar mode examples:
http://trepan.bzflag.bz/noshow/radarmode.jpg
http://trepan.bzflag.bz/noshow/radarmode2.jpg
http://trepan.bzflag.bz/noshow/radarmode.jpg
http://trepan.bzflag.bz/noshow/radarmode2.jpg
- Thu Mar 16, 2006 4:01 am
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26149
A note about the material modes: The current supported modes are render , depth , shadow , and radar . ( gbuffer is accepted, but not used) Render: Used for normal drawing. Usually the only one that needs to be specified. Depth: Used to draw into the depth buffer. If unspecified, draw with the objec...
- Thu Mar 16, 2006 3:37 am
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26149
With the map format's ability to do material templates, you don't need to know jack about shaders to use them. Just fill in your material with the right textures and colors and you're off to the races. Look at the WallMaterial as an example. You don't need to know how to write a relief mapping shade...
- Wed Mar 15, 2006 10:20 pm
- Forum: Enhancements
- Topic: semidrive through pngs ?
- Replies: 17
- Views: 5116
- Tue Mar 14, 2006 11:57 am
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26149
Yes, the new features can be disabled. I've also changed the way that BZFlag loads the material properties for the default objects (ground, walls, boxes, pyramids, etc...) It now grabs them from a local file. The file format is the same as that of the BZW world file, except that you can not currentl...
- Fri Mar 10, 2006 4:13 am
- Forum: Help: Map Making
- Topic: A plea for a little bit of help
- Replies: 4
- Views: 2559
- Thu Mar 09, 2006 11:40 pm
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26149
LouMan: It's unlikely that I'll be releasing any demo maps. The biggest change to map making will be the forced use of DrawInfo's for applying per-vertex colors, tangents, and binormals (the last two are required for normal mapping). Actually, custom attribtues can also be applied with DrawInfo's. T...
- Thu Mar 09, 2006 11:06 pm
- Forum: Screenshots & Artwork
- Topic: 2.0.6 Preview
- Replies: 53
- Views: 26149