Search found 55 matches
- Mon Feb 26, 2007 7:55 am
- Forum: Enhancements
- Topic: better observer mode
- Replies: 17
- Views: 6681
Re: better observer mode
2. it might add a bit more fun to observer mode if when roaming you can see other roaming tanks, and they look like they are phantom zoned. what do you guys think? criticism welcomed. Adding extra tanks could be confusing, but it's a good thing to see that you are being watched. How about a flying ...
- Fri Feb 23, 2007 3:04 pm
- Forum: Enhancements
- Topic: +1 shot flag
- Replies: 7
- Views: 2536
- Tue Feb 20, 2007 8:55 am
- Forum: Enhancements
- Topic: Observer waiting
- Replies: 14
- Views: 6137
- Mon Feb 19, 2007 11:04 am
- Forum: Enhancements
- Topic: Observer waiting
- Replies: 14
- Views: 6137
Re: Observer waiting
Yes, with the ability to change teams in 2.2 it will probably show up as a plugin shortly after 2.2's release. Do you mean that there will be a command which makes you change teams? A command like: /defect [to colour] For CTF maps there should also be a waiting list for defectors: /queue defector [...
- Sat Feb 17, 2007 9:39 am
- Forum: General Discussion
- Topic: BZFlag Music Sound
- Replies: 5
- Views: 3522
- Tue Feb 13, 2007 3:41 pm
- Forum: General Discussion
- Topic: Is radar too good, or 1st person view too useless?
- Replies: 52
- Views: 19121
- Mon Feb 12, 2007 3:03 pm
- Forum: General Discussion
- Topic: Is radar too good, or 1st person view too useless?
- Replies: 52
- Views: 19121
And what is the point you are making, Red Baron? Did you mean this sacasticly and hate the idea? Or are you just pointing out that the rest of the game is not that realistic either so why should the radar be realistic? In case of the latter: I agree. However the square radar adds a strange effect to...
- Mon Feb 12, 2007 8:14 am
- Forum: General Discussion
- Topic: Is radar too good, or 1st person view too useless?
- Replies: 52
- Views: 19121
- Fri Feb 09, 2007 2:37 pm
- Forum: General Discussion
- Topic: PC Magazine
- Replies: 29
- Views: 15116
(...) the only game to top bzflag on sourceforge is tux racer. I agree, but tuxracer (as well as sunspire) is dead for a long time now. :cry: It was reinstated as PlanetPenguin Racer. Amongst the big plans was adding a doubleplayer mode (Boo-Yeah! :!: ). But the website is offline for so long now I...
- Fri Feb 09, 2007 9:03 am
- Forum: Enhancements
- Topic: Mirrored Surfaces?
- Replies: 3
- Views: 1961
Radar
Most players use the radar and won't be fooled by a reflection, unless you turn it off. Or... You draw a reflections in the radar screen. let's go hacking!
Don't 3D cards have standard reflection procedures?
Don't 3D cards have standard reflection procedures?
- Tue Feb 06, 2007 3:32 pm
- Forum: Enhancements
- Topic: Graphic tank conversions
- Replies: 28
- Views: 10887
(no subject is still a subject)
I like some graphical yummyness. Therefore I like these ideas. I personally would like the shield flag to give a goldenlike glow. But there should always be a server option to shut it off. The way it is currently implemented is a bit unsystematic. For instance, Why does Tiny look different, but high...
- Fri Feb 02, 2007 12:23 pm
- Forum: General Discussion
- Topic: Suggesting a consensus for unbalanced teams in CTF
- Replies: 13
- Views: 5641
Defecting
Most often unbalanced teams are due to people leaving. You can select a colour at login, but most people have the sever decide. And the server usually manages the teams fine. But when many people leave, it is helpless. I suggest creating a command called /defect that let's you get out of this jam ea...
- Fri Jan 26, 2007 9:12 am
- Forum: Enhancements
- Topic: New Bad Flag=Freeze??
- Replies: 12
- Views: 3989
Help! I am stuck in the freezer!
This flag as it is proposed here is much too strong compared to the other bad fags. You might just as well press self-destruct. About the geno idea: Why not make a "devine protection" flag? If a teammate is hit by geno and one of your team holds the devine flag the attackers die, not the a...
- Wed Jan 24, 2007 1:33 pm
- Forum: Enhancements
- Topic: lightsaber flag
- Replies: 25
- Views: 7922
Lightsaber->Flamethrower
On the graphics field, I think bzf can use some more eyecandy. Currently, the weapons are either bullit-like, shockwave-like or laser-like, including this one. We need some more diversity. If this flag works and checks out, just as a suggestion, you could change the saber into a flamethrower with di...
- Tue Jan 16, 2007 3:24 pm
- Forum: Enhancements
- Topic: New weapon - Timebomb
- Replies: 9
- Views: 3604
New weapon - Timebomb
I was just replaying Command&Conquer Red alert. It features this abosulutely coold device called "the Chronosphere" and I was thinking about a weapon that transported you to the position the bulllit hit, but then I got a better idea. Here it is: The timebomb. Basically, when you pick u...
- Sun Jan 07, 2007 2:40 pm
- Forum: Enhancements
- Topic: Compement to Masquerade flag?
- Replies: 0
- Views: 1153
Compement to Masquerade flag?
I noticed that flags usually have complements: Cloaking (C) /Stealth (ST) - Seer (SE) Jumping (J) - No jumping (NJ) Tiny (T)/Narrow (N) - Obesity (O) Agility (A) - Momentum (M): Some would even argue that Cloaking (C) is the complement of Stealth (ST). But why does Masquerade (MQ) have no complement...
- Sun Jan 07, 2007 2:21 pm
- Forum: Players
- Topic: Most useless flag ever
- Replies: 37
- Views: 16834
Most useless flag ever
I wandered what flag you usually drop directly after you grab it, because it just doesn't help you in any way. Please vote!
Personally I think Masquerade is more useless than the Useless flag will ever be!
Personally I think Masquerade is more useless than the Useless flag will ever be!
- Wed Jan 03, 2007 10:25 pm
- Forum: General Discussion
- Topic: The Set Poll
- Replies: 28
- Views: 10880
Voting shortcuts
Is it possible to make a shortcut for voting? Just like you have the o button for /lagstats.
Now I sometimes start typing: n /vote ye... somebody shot me. Annoying. If it was one button, I would be more inclined to vote...
Now I sometimes start typing: n /vote ye... somebody shot me. Annoying. If it was one button, I would be more inclined to vote...
- Mon Dec 04, 2006 7:46 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Keys blocking eachother.
- Replies: 6
- Views: 2339
Wah-wah!(2)
Ok. That worked. Instaled 2.0.8. Result: Still the same: I can't shoot while pressing left+forward. So this is not a version problem, but something in my linux box. :? P.S. To clarify: This is only when I play with the keyboard (my control of choice, since I started off with x86 games; I never gotte...
- Sun Dec 03, 2006 11:06 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Keys blocking eachother.
- Replies: 6
- Views: 2339
Wah-wah!
I got the rpm. Started to install it. Yast though a moment about it and decided to reinstall the 2.0.4 version, no reasons given.
That's why I rarely use rpms. They come directly from the twilight zone.
That's why I rarely use rpms. They come directly from the twilight zone.
- Sat Dec 02, 2006 8:14 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Keys blocking eachother.
- Replies: 6
- Views: 2339
Keys blocking eachother.
I have a problem with my Suse 10.1 box. It comes with BZFlag 2.0.4.20060502-Stable. Now I have this very strange combination of keys: - If I press up and left, I can't shoot. - If I press up and shoot(space), I can't turn left. All other three key combinations work, allthough I suspect that forward+...
- Wed Nov 29, 2006 3:38 pm
- Forum: Enhancements
- Topic: Wind of God tactics
- Replies: 12
- Views: 4190
Wind of God tactics
All tanks have a self-destruct mechanism, but people never use it. Unless they get stuck somewhere. I would like to use the self destruct for tactical purposes. [N.B. This should be an opt-in system for servers.] Currently, the self destruct is more like a pop. I want to make it a boom: - Either it'...
- Wed Nov 29, 2006 11:29 am
- Forum: Enhancements
- Topic: elevator blocks
- Replies: 16
- Views: 4881
Launching pads. Yes!
Launching pads! That's the answer. If you hit a certain surface you suddenly get a boost in the right direction. If I can figure out how to build a level, I'll call it Cape Canaveral and make a launch pad in the middle that launces you into outer space. I will supply a lot of wings of course. :lol-o...
- Tue Nov 28, 2006 3:04 pm
- Forum: Enhancements
- Topic: elevator blocks
- Replies: 16
- Views: 4881
Let me get this straight...
So let me recap The problem is not in programming it: 1. Poligon P moves according to rule R with vector v_R(t) = (v_x(t),v_y(t),v_z(t)) [i][for laymans terms v_R(t) decribes the time dependant movement of the object through 3D.][/i] 2. If tank on/in poligon P than tank moves at same speed as object...
- Thu Nov 23, 2006 9:53 am
- Forum: Servers: General Discussion
- Topic: Getting Geno-Junkies on Methadon
- Replies: 20
- Views: 5991
Geno and Capping
Ok. Here's another thing I've noticed: When there is geno in play, nobody is interested in capturing the flag, whereas it is the most important thing in bzflag (heck, it's even in the title). I know it sounds strange comparing geno with cap, but it's not. Both a geno hit and a flag capture have the ...