Search found 55 matches

by asciimonster
Mon Feb 26, 2007 7:55 am
Forum: Enhancements
Topic: better observer mode
Replies: 17
Views: 6681

Re: better observer mode

2. it might add a bit more fun to observer mode if when roaming you can see other roaming tanks, and they look like they are phantom zoned. what do you guys think? criticism welcomed. Adding extra tanks could be confusing, but it's a good thing to see that you are being watched. How about a flying ...
by asciimonster
Fri Feb 23, 2007 3:04 pm
Forum: Enhancements
Topic: +1 shot flag
Replies: 7
Views: 2536

Bleh. /me smacks self :doh: DW's idea seems good, too. If you are experiencing a headache in the morning. Try not to make too many mistakes like you did yesterday. :lol-old: DutchW.: I like the idea of balanced good/bad flags. Shouldn't the bad flag be: "One shot less?" (Agreed, on two-sh...
by asciimonster
Tue Feb 20, 2007 8:55 am
Forum: Enhancements
Topic: Observer waiting
Replies: 14
Views: 6137

A Distraction: I agree completely.

Eagle: I realised there is anothe problem: You just fired a shot and you defect to another team. And you hit a formerly opposing tank, which is now your teammate. Is that a team killing? :?
by asciimonster
Mon Feb 19, 2007 11:04 am
Forum: Enhancements
Topic: Observer waiting
Replies: 14
Views: 6137

Re: Observer waiting

Yes, with the ability to change teams in 2.2 it will probably show up as a plugin shortly after 2.2's release. Do you mean that there will be a command which makes you change teams? A command like: /defect [to colour] For CTF maps there should also be a waiting list for defectors: /queue defector [...
by asciimonster
Sat Feb 17, 2007 9:39 am
Forum: General Discussion
Topic: BZFlag Music Sound
Replies: 5
Views: 3522

I love the title (translated):Sinopeus TankBattle Forwards-Mix29.mp3
But I'm not sure if I want to play with German Techno in the background.

I, personally, prefer to pop my Rammstein CD into the drive. Click the BZ logo and go! :twisted:
by asciimonster
Tue Feb 13, 2007 3:41 pm
Forum: General Discussion
Topic: Is radar too good, or 1st person view too useless?
Replies: 52
Views: 19121

The Red Baron wrote:yes, the radar is powerful?
Yes, I think it is too powerful. That's why I'm making these suggestions.

But rest assured: Nobody ever listens to my suggestions anyway. :wink:
by asciimonster
Mon Feb 12, 2007 3:03 pm
Forum: General Discussion
Topic: Is radar too good, or 1st person view too useless?
Replies: 52
Views: 19121

And what is the point you are making, Red Baron? Did you mean this sacasticly and hate the idea? Or are you just pointing out that the rest of the game is not that realistic either so why should the radar be realistic? In case of the latter: I agree. However the square radar adds a strange effect to...
by asciimonster
Mon Feb 12, 2007 8:14 am
Forum: General Discussion
Topic: Is radar too good, or 1st person view too useless?
Replies: 52
Views: 19121

Actually, turning it off is only one thing that maps/servers can do: 1. There is a "noradar" setting for materials can can then be applied to objects. This makes those objects not appear on the radar. This can be used to conceal a hidden area or path, or to just improve performance with c...
by asciimonster
Fri Feb 09, 2007 2:37 pm
Forum: General Discussion
Topic: PC Magazine
Replies: 29
Views: 15116

(...) the only game to top bzflag on sourceforge is tux racer. I agree, but tuxracer (as well as sunspire) is dead for a long time now. :cry: It was reinstated as PlanetPenguin Racer. Amongst the big plans was adding a doubleplayer mode (Boo-Yeah! :!: ). But the website is offline for so long now I...
by asciimonster
Fri Feb 09, 2007 9:03 am
Forum: Enhancements
Topic: Mirrored Surfaces?
Replies: 3
Views: 1961

Radar

Most players use the radar and won't be fooled by a reflection, unless you turn it off. Or... You draw a reflections in the radar screen. :D let's go hacking! :wink:

Don't 3D cards have standard reflection procedures?
by asciimonster
Tue Feb 06, 2007 3:32 pm
Forum: Enhancements
Topic: Graphic tank conversions
Replies: 28
Views: 10887

(no subject is still a subject)

I like some graphical yummyness. Therefore I like these ideas. I personally would like the shield flag to give a goldenlike glow. But there should always be a server option to shut it off. The way it is currently implemented is a bit unsystematic. For instance, Why does Tiny look different, but high...
by asciimonster
Fri Feb 02, 2007 12:23 pm
Forum: General Discussion
Topic: Suggesting a consensus for unbalanced teams in CTF
Replies: 13
Views: 5641

Defecting

Most often unbalanced teams are due to people leaving. You can select a colour at login, but most people have the sever decide. And the server usually manages the teams fine. But when many people leave, it is helpless. I suggest creating a command called /defect that let's you get out of this jam ea...
by asciimonster
Fri Jan 26, 2007 9:12 am
Forum: Enhancements
Topic: New Bad Flag=Freeze??
Replies: 12
Views: 3989

Help! I am stuck in the freezer!

This flag as it is proposed here is much too strong compared to the other bad fags. You might just as well press self-destruct. About the geno idea: Why not make a "devine protection" flag? If a teammate is hit by geno and one of your team holds the devine flag the attackers die, not the a...
by asciimonster
Wed Jan 24, 2007 1:33 pm
Forum: Enhancements
Topic: lightsaber flag
Replies: 25
Views: 7922

Lightsaber->Flamethrower

On the graphics field, I think bzf can use some more eyecandy. Currently, the weapons are either bullit-like, shockwave-like or laser-like, including this one. We need some more diversity. If this flag works and checks out, just as a suggestion, you could change the saber into a flamethrower with di...
by asciimonster
Tue Jan 16, 2007 3:24 pm
Forum: Enhancements
Topic: New weapon - Timebomb
Replies: 9
Views: 3604

New weapon - Timebomb

I was just replaying Command&Conquer Red alert. It features this abosulutely coold device called "the Chronosphere" and I was thinking about a weapon that transported you to the position the bulllit hit, but then I got a better idea. Here it is: The timebomb. Basically, when you pick u...
by asciimonster
Sun Jan 07, 2007 2:40 pm
Forum: Enhancements
Topic: Compement to Masquerade flag?
Replies: 0
Views: 1153

Compement to Masquerade flag?

I noticed that flags usually have complements: Cloaking (C) /Stealth (ST) - Seer (SE) Jumping (J) - No jumping (NJ) Tiny (T)/Narrow (N) - Obesity (O) Agility (A) - Momentum (M): Some would even argue that Cloaking (C) is the complement of Stealth (ST). But why does Masquerade (MQ) have no complement...
by asciimonster
Sun Jan 07, 2007 2:21 pm
Forum: Players
Topic: Most useless flag ever
Replies: 37
Views: 16834

Most useless flag ever

I wandered what flag you usually drop directly after you grab it, because it just doesn't help you in any way. :) Please vote!

Personally I think Masquerade is more useless than the Useless flag will ever be! :wink:
by asciimonster
Wed Jan 03, 2007 10:25 pm
Forum: General Discussion
Topic: The Set Poll
Replies: 28
Views: 10880

Voting shortcuts

Is it possible to make a shortcut for voting? Just like you have the o button for /lagstats.

Now I sometimes start typing: n /vote ye... somebody shot me. Annoying. If it was one button, I would be more inclined to vote...
by asciimonster
Mon Dec 04, 2006 7:46 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Keys blocking eachother.
Replies: 6
Views: 2339

Wah-wah!(2)

Ok. That worked. Instaled 2.0.8. Result: Still the same: I can't shoot while pressing left+forward. So this is not a version problem, but something in my linux box. :? P.S. To clarify: This is only when I play with the keyboard (my control of choice, since I started off with x86 games; I never gotte...
by asciimonster
Sun Dec 03, 2006 11:06 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Keys blocking eachother.
Replies: 6
Views: 2339

Wah-wah!

I got the rpm. Started to install it. Yast though a moment about it and decided to reinstall the 2.0.4 version, no reasons given.

That's why I rarely use rpms. They come directly from the twilight zone.
by asciimonster
Sat Dec 02, 2006 8:14 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Keys blocking eachother.
Replies: 6
Views: 2339

Keys blocking eachother.

I have a problem with my Suse 10.1 box. It comes with BZFlag 2.0.4.20060502-Stable. Now I have this very strange combination of keys: - If I press up and left, I can't shoot. - If I press up and shoot(space), I can't turn left. All other three key combinations work, allthough I suspect that forward+...
by asciimonster
Wed Nov 29, 2006 3:38 pm
Forum: Enhancements
Topic: Wind of God tactics
Replies: 12
Views: 4190

Wind of God tactics

All tanks have a self-destruct mechanism, but people never use it. Unless they get stuck somewhere. I would like to use the self destruct for tactical purposes. [N.B. This should be an opt-in system for servers.] Currently, the self destruct is more like a pop. I want to make it a boom: - Either it'...
by asciimonster
Wed Nov 29, 2006 11:29 am
Forum: Enhancements
Topic: elevator blocks
Replies: 16
Views: 4881

Launching pads. Yes!

Launching pads! That's the answer. If you hit a certain surface you suddenly get a boost in the right direction. If I can figure out how to build a level, I'll call it Cape Canaveral and make a launch pad in the middle that launces you into outer space. I will supply a lot of wings of course. :lol-o...
by asciimonster
Tue Nov 28, 2006 3:04 pm
Forum: Enhancements
Topic: elevator blocks
Replies: 16
Views: 4881

Let me get this straight...

So let me recap The problem is not in programming it: 1. Poligon P moves according to rule R with vector v_R(t) = (v_x(t),v_y(t),v_z(t)) [i][for laymans terms v_R(t) decribes the time dependant movement of the object through 3D.][/i] 2. If tank on/in poligon P than tank moves at same speed as object...
by asciimonster
Thu Nov 23, 2006 9:53 am
Forum: Servers: General Discussion
Topic: Getting Geno-Junkies on Methadon
Replies: 20
Views: 5991

Geno and Capping

Ok. Here's another thing I've noticed: When there is geno in play, nobody is interested in capturing the flag, whereas it is the most important thing in bzflag (heck, it's even in the title). I know it sounds strange comparing geno with cap, but it's not. Both a geno hit and a flag capture have the ...