Thanks
The two platforms behind the bases and the one above the pyr are flag hiding spots. The triangle in the center is where geno is located (good luck getting it )
Search found 83 matches
- Wed Oct 08, 2008 12:50 am
- Forum: Map releases
- Topic: The Triangle
- Replies: 10
- Views: 2585
- Mon Oct 06, 2008 2:40 am
- Forum: Map releases
- Topic: Shooting Gallery
- Replies: 1
- Views: 1483
Shooting Gallery
This is a remake of the multiplayer Metroid Prime 2 map, "Shooting Gallery." The goal is to control the turret at the top of the map. You can move around in the turret to control the angle. To leave the turret, you have to center your tank and jump. If you press the button behind the turre...
- Mon Oct 06, 2008 2:22 am
- Forum: Map releases
- Topic: The Triangle
- Replies: 10
- Views: 2585
The Triangle
This is a 3 team CTF map.
Up at bzbattleground.com:9006
Screenshots and map are attached.
License: http://creativecommons.org/licenses/by-nc-nd/3.0/
Up at bzbattleground.com:9006
Screenshots and map are attached.
License: http://creativecommons.org/licenses/by-nc-nd/3.0/
- Thu Oct 02, 2008 4:54 pm
- Forum: Map releases
- Topic: The Arena 1.0 - By Bucko
- Replies: 5
- Views: 1318
- Sun Sep 28, 2008 5:04 pm
- Forum: Plug-in Releases
- Topic: rogueteam v0.9
- Replies: 6
- Views: 4719
- Sat Sep 27, 2008 4:15 pm
- Forum: Plug-in Releases
- Topic: rogueteam v0.9
- Replies: 6
- Views: 4719
- Thu Sep 25, 2008 12:33 am
- Forum: Plug-in Releases
- Topic: rogueteam v0.9
- Replies: 6
- Views: 4719
rogueteam v0.9
Author: flying_popcorn + flagStay code Description: This plugin lets rogues cap, and lets rogues get capped. Min Version: idk. Files: Attached is the plugin source This plugin lets rogues cap/get capped. It also prevents rogues from TKing. How to use: For every base you have, copy and paste that cod...
- Tue Sep 23, 2008 11:40 pm
- Forum: Enhancements
- Topic: Black Hole
- Replies: 7
- Views: 1916
- Sat Sep 20, 2008 2:00 am
- Forum: Help: Map Making
- Topic: Mirror texture?
- Replies: 17
- Views: 3653
- Fri Sep 05, 2008 4:49 am
- Forum: Plug-in Development
- Topic: Plugin Question.
- Replies: 8
- Views: 4551
- Sat Aug 30, 2008 7:10 pm
- Forum: Plug-in Releases
- Topic: duplicatemap v2.0
- Replies: 5
- Views: 3730
duplicatemap v2.0
Author: flying_popcorn Description: This plugin doesn't let you join blue or purple until green and red are full. Min Version: idk. Files: Attached is the plugin source This plugin doesn't let you join blue or purple until green and red are full. This is for small two team CTFs or FFAs. Have you eve...
- Thu Aug 28, 2008 3:49 am
- Forum: Plug-in Releases
- Topic: f5kicker 1.1
- Replies: 11
- Views: 4708
- Tue Aug 26, 2008 1:41 am
- Forum: Plug-in Releases
- Topic: f5kicker 1.1
- Replies: 11
- Views: 4708
f5kicker 1.1
Version 1.1. small bug fix, parameter added. Author: flying_popcorn + code from playerHistoryTracker Description: This auto kicks/bans F5ers Min Version: idk...tested in 2.0.10 but i assume it will work in earlier versions Files: Attached is the plugin source After 4 F5s, it will warn the player. 4 ...
- Sun Aug 24, 2008 11:47 pm
- Forum: Plug-in Releases
- Topic: randomflag
- Replies: 2
- Views: 2314
randomflag
Author: flying_popcorn + some code from shockwavedeath Description: This plugin gives you a random flag every time you get a kill Min Version: idk...tested in 2.0.10 but i assume it will work in earlier versions Files: Attached is the plugin folder This plugin gives you a random flag every time you ...
- Mon Aug 18, 2008 7:22 pm
- Forum: Map releases
- Topic: "Frayed" by A Distraction
- Replies: 9
- Views: 2672
- Sat Aug 09, 2008 1:20 am
- Forum: General Map Making Discussions
- Topic: Convert BZEdit Teleporter Links - now online!
- Replies: 2
- Views: 2936
Convert BZEdit Teleporter Links - now online!
This is a script that changes all of the BZEdit links in a map into named teleporters and links. BZEdit makes links based on the order of the teleporters in the file. This will edit your map and give a name to each teleporter. Also, with bzfs 2.0.13, BZEdit links don't work (for me at least). Runnin...
- Sat Aug 02, 2008 10:42 pm
- Forum: Map releases
- Topic: Gravity Flip
- Replies: 8
- Views: 4115
New version. Updates: (I think I) fixed the problem where you'd spawn sealed. I lowered and raised boxes that were about 15-20 units high. So now there aren't any boxes that just barely don't flip you. I fixed a few of the phydrv's that would slide you instead of flipping you. BTW it is now hosted a...
- Fri Jul 18, 2008 7:14 pm
- Forum: Enhancements
- Topic: Some suggestions...
- Replies: 3
- Views: 2003
Some suggestions...
These are some ideas I've thought of... I'm not sure if they've been suggested already or not. Shot limits: Why does it send a server message for shot limits? Why can't it just display how many shots you have left? Like, it could display how many shots you have below the flag name in the top right c...
- Wed Jul 16, 2008 8:34 pm
- Forum: Map releases
- Topic: Gravity Flip
- Replies: 8
- Views: 4115
- Tue Jul 15, 2008 6:40 pm
- Forum: Map releases
- Topic: Gravity Flip
- Replies: 8
- Views: 4115
- Tue Jul 15, 2008 3:58 am
- Forum: Map releases
- Topic: Gravity Flip
- Replies: 8
- Views: 4115
Gravity Flip
This is a map where you can jump and flip gravity... If you jump high enough,you will flip over and you will drive on the sky. Then if you jump high enough onto a block on the ground, you will flip back over and you will drive on the ground. For now it is just a randomized map, but I might make it i...
- Sat Jun 14, 2008 5:33 pm
- Forum: Map Editors
- Topic: FPEdit 1.3
- Replies: 7
- Views: 7420
- Tue Jun 10, 2008 12:06 am
- Forum: Map releases
- Topic: Bases War
- Replies: 8
- Views: 3303
- Thu May 29, 2008 11:45 pm
- Forum: Help: Map Making
- Topic: Wings 3D and Modeltool
- Replies: 4
- Views: 1684
It looks like it should work fine. Try testing the .bzw and see if it works (run it through bzfs and join localhost:5154 with bzflag) When you got the unexpected end error, what program were you running the .bzw in? Are you sure you didn't edit the .bzw at all after you converted it through modeltoo...
- Thu May 29, 2008 5:25 pm
- Forum: Help: Map Making
- Topic: air (re) spawning question
- Replies: 1
- Views: 1167
I'm not sure if this is the problem you're having, but it might help. What I've found is that if any objects are in the zone, that aren't at the same height as the zone, then the Z values for the zone don't do anything. If your spawn zone has any objects within it, like this: box position 0 0 0 size...