Search found 163 matches
- Wed Jun 22, 2005 4:59 pm
- Forum: Works In Progress
- Topic: BZ-sketball
- Replies: 20
- Views: 9481
- Wed Jun 22, 2005 4:58 pm
- Forum: Help: Map Making
- Topic: Teleporters in Groups
- Replies: 4
- Views: 1893
- Wed Jun 22, 2005 12:56 am
- Forum: Bugs and Problems
- Topic: I always win, even if I am in last place!
- Replies: 3
- Views: 2533
Freestyle. CTF doesn't work too good with three players. As for having somebody else do the admin, no, haven't tried that, might have to give it a whirl, tho there might be scheduling problems. We play for fifteen minutes at break time twice a day. (whoopee!). Usually I am the first one to connect. ...
- Wed Jun 22, 2005 12:24 am
- Forum: Bugs and Problems
- Topic: I always win, even if I am in last place!
- Replies: 3
- Views: 2533
I always win, even if I am in last place!
I run a server on the LAN at work. Initiall I ran it under Windows, but later switched to using a Knoppix Live CD. In both instances, whenever we play, at the end of the game, it always says that I was the winner, even when I was not. Is it because I am the one that ends the game either with /shutdo...
- Wed Jun 22, 2005 12:20 am
- Forum: Help: Map Making
- Topic: Teleporters in Groups
- Replies: 4
- Views: 1893
Teleporters in Groups
If you specify a teleporter as part of a group, and then call multiple instances of that group, is there a way to reference a specific teleporter in a specific group instance in a link statment? Or can you only link them with the globbing characters. I created a group with a teleporter (unnamed) and...
- Tue Jun 21, 2005 4:05 am
- Forum: Help: Map Making
- Topic: Blender vs Wings
- Replies: 13
- Views: 4188
No Workee....
I downloaded it and gave it a shot. Alas, segmentation fault. Missing dependency mebbe? I think this is what happened to me before and why I tried to source compile. If i remember correctly, it needs the Erlang programming language, SDL, ESDL (the Erlang SDL package), and Wings itself. I have SDL on...
- Tue Jun 21, 2005 3:27 am
- Forum: Help: Map Making
- Topic: Blender vs Wings
- Replies: 13
- Views: 4188
Blender vs Wings
It seems like most people who are doing custom meshes are using Wings. I am curious, why Wings? I have fiddled with Blender a bit, I admit the UI in Blender is somewhat daunting. I looked at the export function, and it does export in .obj format...is this still compatible with modeltool? Are they bo...
- Tue Jun 21, 2005 2:46 am
- Forum: Help: Map Making
- Topic: Flipping an object around?
- Replies: 4
- Views: 2422
First you spin it. If that places it below ground, just make your next statement a shift statement and shift it UP in Z until it is back above ground. Take a look at my post in the Works in progress forum for BZ-sketball http://my.bzflag.org/bb/viewtopic.php?t=4224 There is a more in depth explainat...
- Mon Jun 20, 2005 11:19 pm
- Forum: Works In Progress
- Topic: BZ-sketball
- Replies: 20
- Views: 9481
groups
What exactly are you doing? Do you first define the group with an define <name of your group> some bzflag objects enddef then call it with group <name of your group> end ??? Here is an example: define box meshbox name box position 0 0 0 size 10 10 10 rotation 45 end enddef group box end Now, the def...
- Mon Jun 20, 2005 10:51 pm
- Forum: Players
- Topic: The Story of Your Callsign
- Replies: 385
- Views: 161757
- Mon Jun 20, 2005 11:57 am
- Forum: Works In Progress
- Topic: BZ-sketball
- Replies: 20
- Views: 9481
- Mon Jun 20, 2005 2:50 am
- Forum: Works In Progress
- Topic: BZ-sketball
- Replies: 20
- Views: 9481
- Mon Jun 20, 2005 1:24 am
- Forum: Works In Progress
- Topic: BZ-sketball
- Replies: 20
- Views: 9481
lines on the court
Well, yeah, for verisimilitude, they could be lower, but I wanted them to be part of the obstacles, so I raised them just high enough to block/ricochet shots. I thought of even going higher with them, but decided go down the middle.
- Sun Jun 19, 2005 11:55 pm
- Forum: Works In Progress
- Topic: BZ-sketball
- Replies: 20
- Views: 9481
- Sun Jun 19, 2005 11:44 pm
- Forum: Works In Progress
- Topic: BZ-sketball
- Replies: 20
- Views: 9481
BZ-sketball
A partially completed basketball court map. Lines on the court are drivethough (but not shootthrough), except for the edges of the court, which have an "Out of bounds" death physics driver on them. All the flags in the map are wings flags so you can fly around and take a look at things. Fu...
- Sun Jun 19, 2005 11:06 am
- Forum: Works In Progress
- Topic: Atriumz
- Replies: 8
- Views: 4373
- Sun Jun 19, 2005 1:45 am
- Forum: Works In Progress
- Topic: Atriumz
- Replies: 8
- Views: 4373
- Fri Jun 17, 2005 12:00 am
- Forum: Help: Map Making
- Topic: game room
- Replies: 5
- Views: 2341
ideas...
okay, chessboard..just make group of two meshboxes, side by each,each uses the same texture, probably tetra, but one of them, you have the colors changed so it is black (or just darker or alternatively clear...that would be cool, a white/clear chessboard, some pieces would appear to float on thin ai...
- Thu Jun 16, 2005 9:33 pm
- Forum: Help: Map Making
- Topic: game room
- Replies: 5
- Views: 2341
depends on the age group
Now I am not a drinker, but there are those who might thing a wet bar would be needed. Mebbe a chess board (which would make a good map idea all by itself, especially if you based it on 3D chess), checkers? Darts? Shuffleboard? (hey, it could happen).
- Tue Jun 14, 2005 10:55 pm
- Forum: Help: Map Making
- Topic: 2 questions
- Replies: 4
- Views: 2055
try textureMatrix
Use textureMatrix with the scale option, I think you probably want fixedscale (I am still playing with this myself), but it appears that you specify how large in x and y you want your picture to be. You may have to play with the values to get it to cover a whole object face.
- Mon Jun 13, 2005 10:41 pm
- Forum: General Map Making Discussions
- Topic: MYFIRST2.0 EXPERIMENT AND IT WORKS! YAAAAAAAH!
- Replies: 6
- Views: 1949
weird stuff and 2.0 stuff
Well, I think something like a rock or even a simple mountain could be hand-coded...If you want a shape that actually LOOKS like something recognizable...that might be a bit more difficult, not impossible, but awful difficult.
- Mon Jun 13, 2005 10:33 pm
- Forum: Works In Progress
- Topic: Atriumz
- Replies: 8
- Views: 4373
Atriumz
My first question, is this thing too big? And no, I did NOT intend on making giant chinese take-out containers...this is a work in progress... okay (oh and by the way, the chow mein at Yow Fat's House of Noodles are especially Yummilicious...). The chinese take-out thing was an accident. The "w...
- Sun Jun 12, 2005 5:48 pm
- Forum: Prefabs and Map Objects
- Topic: simpleist umltimate box
- Replies: 4
- Views: 4974
- Sun Jun 12, 2005 11:45 am
- Forum: Enhancements
- Topic: Fragmentation mortar and/or round.
- Replies: 2
- Views: 1156
Fragmentation mortar and/or round.
You can lob these over buildings, the land and burst, whacking everything within a server specified kill radius. Controlled by the fire key. the longer you hold it down, the further away your round gets lobbed. Aiming might be controlled by a crosshair appearing in your radar, showing distance out f...
- Sun Jun 12, 2005 11:39 am
- Forum: Enhancements
- Topic: XRray specs flag
- Replies: 5
- Views: 1628
XRray specs flag
Sort of.... You pick up this flag, it kicks in when you hit your binoculars key, a zoomed effect that looks through buildings. It also gives you a long range super bullet to go with it. One shot, long reload time, but you can whack somebody clear over on the other side of the map. Tank slows down to...