nope, not even on a noflag mapA Meteorite wrote:You may have too many flags. Windows chokes on too many flags and will refuse connections.jftsang wrote:but i do, and it ran perfectly for the first few days o.0 then it crashed with libcURL error
Please post your config/map area that deals with flags.
Search found 63 matches
- Fri Nov 16, 2007 10:17 pm
- Forum: Help: Server Setup and Administration
- Topic: server windows xp
- Replies: 9
- Views: 5105
- Fri Nov 16, 2007 10:13 pm
- Forum: Map releases
- Topic: Don't Drop
- Replies: 7
- Views: 2756
- Fri Nov 16, 2007 5:13 pm
- Forum: Map releases
- Topic: Don't Drop
- Replies: 7
- Views: 2756
Interesting map. My only problem is that spawn camping is really easy on here. You can sit on your base or one of the platforms and shoot onto the other bases. I did consider making a few bounding walls that you could drive through but not shoot through, but that would make the centre platform less...
- Thu Nov 15, 2007 8:33 pm
- Forum: Map releases
- Topic: Don't Drop
- Replies: 7
- Views: 2756
- Wed Nov 14, 2007 9:28 pm
- Forum: Map releases
- Topic: Don't Drop
- Replies: 7
- Views: 2756
Don't Drop
Here's my new map. It has been tested and should work out well.
Notes: This map requires airspawn and shockwaveDeath plugins.
Textures to be added soon.
Notes: This map requires airspawn and shockwaveDeath plugins.
Textures to be added soon.
- Sat Nov 10, 2007 7:47 pm
- Forum: Help: Server Setup and Administration
- Topic: server windows xp
- Replies: 9
- Views: 5105
but i do, and it ran perfectly for the first few days o.0 then it crashed with libcURL errorA Meteorite wrote:You must port forward it to your computer if you have a router, see portforward.com for more details and how-tos.jftsang wrote:I got this error, and port is open o.0
- Sat Nov 10, 2007 12:04 pm
- Forum: Help: Server Setup and Administration
- Topic: server windows xp
- Replies: 9
- Views: 5105
- Sat Nov 10, 2007 11:29 am
- Forum: Enhancements
- Topic: Suggestion for next release - Capture the Map mode
- Replies: 23
- Views: 7207
*Fuse blows* It's quite confusing. Do you mean that players should be actively holding 80% of the zones, or just having gone over the map? Having gone over. What I originally did think about was something like the RISK board game, but you do not have to garrison in the area to own it, otherwise we ...
- Fri Nov 09, 2007 5:50 pm
- Forum: Enhancements
- Topic: Suggestion for next release - Capture the Map mode
- Replies: 23
- Views: 7207
Suggestion for next release - Capture the Map mode
Capture the Map mode - a new gameplay mode. Each segment of the map must be captured, and a team must capture more than (say) 80% to win a round. To capture the map they just drive around. At the start of the round every segment is neutral. A team captures portions of the map by driving around (each...
- Sun Oct 28, 2007 9:58 pm
- Forum: Prefabs and Map Objects
- Topic: Chess Pieces
- Replies: 1
- Views: 3008
Chess Pieces
I wondered: Are there any chess set .objs around on the WWW?
- Fri Oct 26, 2007 9:11 pm
- Forum: Map releases
- Topic: Tunnels
- Replies: 7
- Views: 3519
- Fri Oct 26, 2007 8:00 pm
- Forum: Map releases
- Topic: Tunnels
- Replies: 7
- Views: 3519
- Fri Oct 26, 2007 11:43 am
- Forum: Map releases
- Topic: Tunnels
- Replies: 7
- Views: 3519
- Fri Oct 26, 2007 11:42 am
- Forum: Map releases
- Topic: Tunnels
- Replies: 7
- Views: 3519
- Thu Oct 25, 2007 4:25 pm
- Forum: Map releases
- Topic: Tunnels
- Replies: 7
- Views: 3519
Tunnels
This is my new map. The name does it no justice. Please think of a better name.
- Mon Oct 22, 2007 2:31 pm
- Forum: Help: Server Setup and Administration
- Topic: Can't Spawn
- Replies: 6
- Views: 2927
- Mon Oct 22, 2007 11:46 am
- Forum: Help: Server Setup and Administration
- Topic: Can't Spawn
- Replies: 6
- Views: 2927
- Sun Oct 21, 2007 6:26 pm
- Forum: Help: Server Setup and Administration
- Topic: Can't Spawn
- Replies: 6
- Views: 2927
- Sun Oct 21, 2007 6:01 pm
- Forum: Help: Server Setup and Administration
- Topic: Can't Spawn
- Replies: 6
- Views: 2927
Can't Spawn
I've set up a server. It shows up on the list. The world file has been checked and double-checked. I connect to it. Global Login Approved. I can't spawn. Nor can anyone else. Why?
Addendum: If I connect to it using localhost then I can spawn
Addendum: If I connect to it using localhost then I can spawn
- Sun Oct 21, 2007 5:57 pm
- Forum: Help: Server Setup and Administration
- Topic: Permissions
- Replies: 5
- Views: 2671
- Sun Oct 21, 2007 4:36 pm
- Forum: Help: Server Setup and Administration
- Topic: Permissions
- Replies: 5
- Views: 2671
Permissions
When I tried something like
/setgroup Enterprise Local.Admin
BZFS returns
/setgroup command disabled
How do I enable it?
/setgroup Enterprise Local.Admin
BZFS returns
/setgroup command disabled
How do I enable it?
- Sun Sep 23, 2007 7:41 pm
- Forum: Map releases
- Topic: Trench Warfare version 1.3
- Replies: 6
- Views: 3080
Try this new version 1.4c then. 1) MGs and SWs are much shorter than they used to be. 2) WGs now only have a few jumps, but to keep WG fighting gravity is weaker for WGs. 3) TKing has been modified; there is no death penalty for TKing but if there is more than 75% TKing there will be trouble. 4) Tex...
- Sun Sep 23, 2007 7:08 pm
- Forum: Map releases
- Topic: Trench Warfare version 1.3
- Replies: 6
- Views: 3080
Hiya, Noticed some problems: MG in the team area causes spawnkills (lots of them with lots of players and only one big spawn area which MG covers) WG needs 1000 jumps? When SW is on top of the back wall, you're basically dead Not very many fights happen outside the trenches... Very easy to get a hi...
- Sun Sep 23, 2007 4:02 pm
- Forum: Map releases
- Topic: Trench Warfare version 1.3
- Replies: 6
- Views: 3080
- Sat Sep 22, 2007 5:44 pm
- Forum: Map releases
- Topic: Trench Warfare version 1.3
- Replies: 6
- Views: 3080
Trench Warfare version 1.3
I have a map that is completely ready to use, but just needs someone who can host it. The map consists of two trenches on either side, each one with an attack slide to the other trench. There are no graphics on the map yet but this will be fixed in due course. Both trenches are stocked full with win...