Search found 81 matches
- Sun Feb 15, 2009 9:06 pm
- Forum: GU League Discussion
- Topic: Lagstats in replays
- Replies: 39
- Views: 8321
Re: Lagstats in replays
What I mean by a dead center thru front to back is when the bullet is in a straight line towards a tank where the tank is facing the bullet. In other words the turret of the tank is directly lined up with an on coming bullet. In this scenario there i no way to "dodge" per se. As opposed to...
- Sat Feb 14, 2009 11:31 pm
- Forum: GU League Discussion
- Topic: Lagstats in replays
- Replies: 39
- Views: 8321
Re: Lagstats in replays
Joevano -- I understand lag. But if you say its significant that every shot goes through on replay then that assumes that the replay is reflective of what actually happened. If that is the case -- then you can statistically gather that those with more thrus than others have a greater probability of ...
- Sat Feb 14, 2009 5:22 am
- Forum: GU League Discussion
- Topic: Lagstats in replays
- Replies: 39
- Views: 8321
Re: Lagstats in replays
I don't understand why people say "one shot thru is nothing." Lots of people say that but I just don't get it. I've played for many many years and I've never had one shot thru on me -- period. A close shot happens more frequently -- but a true shot thru, dead center, front to back, I don't...
- Mon Feb 09, 2009 3:25 am
- Forum: GU League Discussion
- Topic: Big annoyance
- Replies: 25
- Views: 6678
Re: Big annoyance
Should be some kind of reasonable limit to the number of new team creates by one individual. That will cut down. As is -- it's really easy to manipulate the scoring system by colluding with other teams, creating a team, playing, deleteting the team, and then joining the team that you let beat you. S...
- Mon Feb 09, 2009 3:18 am
- Forum: GU League Discussion
- Topic: Lagstats in replays
- Replies: 39
- Views: 8321
Re: Lagstats in replays
I think the point here is not that we are looking for instantaneous data of lagstats at everypoint during the game. I think we'd like to see a lag snapshot at various points in the game as an attempt to get a more complete picture while watching the events in a replay. If we are able to see in a few...
- Tue Sep 16, 2008 3:00 am
- Forum: Enhancements
- Topic: Anti-Cheat proposal
- Replies: 56
- Views: 13398
I see there is no way to beat cheaters by changing anything in bzflag code; as long as it stay open source... which we all want it to do. Cheaters, as long as they can read the code, will find a way around it. Only hope of keeping league play clean is: Coding 1) Build a seperate closed source progra...