Search found 81 matches

by smoooth
Sun Feb 15, 2009 9:06 pm
Forum: GU League Discussion
Topic: Lagstats in replays
Replies: 39
Views: 8321

Re: Lagstats in replays

What I mean by a dead center thru front to back is when the bullet is in a straight line towards a tank where the tank is facing the bullet. In other words the turret of the tank is directly lined up with an on coming bullet. In this scenario there i no way to "dodge" per se. As opposed to...
by smoooth
Sat Feb 14, 2009 11:31 pm
Forum: GU League Discussion
Topic: Lagstats in replays
Replies: 39
Views: 8321

Re: Lagstats in replays

Joevano -- I understand lag. But if you say its significant that every shot goes through on replay then that assumes that the replay is reflective of what actually happened. If that is the case -- then you can statistically gather that those with more thrus than others have a greater probability of ...
by smoooth
Sat Feb 14, 2009 5:22 am
Forum: GU League Discussion
Topic: Lagstats in replays
Replies: 39
Views: 8321

Re: Lagstats in replays

I don't understand why people say "one shot thru is nothing." Lots of people say that but I just don't get it. I've played for many many years and I've never had one shot thru on me -- period. A close shot happens more frequently -- but a true shot thru, dead center, front to back, I don't...
by smoooth
Mon Feb 09, 2009 3:25 am
Forum: GU League Discussion
Topic: Big annoyance
Replies: 25
Views: 6678

Re: Big annoyance

Should be some kind of reasonable limit to the number of new team creates by one individual. That will cut down. As is -- it's really easy to manipulate the scoring system by colluding with other teams, creating a team, playing, deleteting the team, and then joining the team that you let beat you. S...
by smoooth
Mon Feb 09, 2009 3:18 am
Forum: GU League Discussion
Topic: Lagstats in replays
Replies: 39
Views: 8321

Re: Lagstats in replays

I think the point here is not that we are looking for instantaneous data of lagstats at everypoint during the game. I think we'd like to see a lag snapshot at various points in the game as an attempt to get a more complete picture while watching the events in a replay. If we are able to see in a few...
by smoooth
Tue Sep 16, 2008 3:00 am
Forum: Enhancements
Topic: Anti-Cheat proposal
Replies: 56
Views: 13398

I see there is no way to beat cheaters by changing anything in bzflag code; as long as it stay open source... which we all want it to do. Cheaters, as long as they can read the code, will find a way around it. Only hope of keeping league play clean is: Coding 1) Build a seperate closed source progra...