Search found 191 matches
- Sun Dec 16, 2007 5:54 pm
- Forum: Fansites
- Topic: The BZFlag Card Game
- Replies: 3
- Views: 4890
At first I thought it was a kind of strange idea... But reading what you have on the wiki makes me think we have the startings of a pretty cool game 8) I have a few ideas: 1) Each flag gives you a combat bonus. For instance, Stealth has the ability to sneak attack...but it could also give you help i...
- Fri Dec 14, 2007 3:05 pm
- Forum: Enhancements
- Topic: Artillery as a flag?Similar to the mortar/fragmentation idea
- Replies: 8
- Views: 3459
- Thu Dec 13, 2007 11:05 pm
- Forum: Help: Map Making
- Topic: Shininess
- Replies: 6
- Views: 2648
- Thu Dec 13, 2007 7:42 pm
- Forum: Help: Map Making
- Topic: Shininess
- Replies: 6
- Views: 2648
- Thu Dec 13, 2007 6:39 pm
- Forum: Help: Map Making
- Topic: Shininess
- Replies: 6
- Views: 2648
Shininess
Hi,
I noticed on the wiki that there's a parameter for "shininess". The only description given was "shiny!".
I want to make something in my map really shiny, but I don't know how. How does it work?
I noticed on the wiki that there's a parameter for "shininess". The only description given was "shiny!".
I want to make something in my map really shiny, but I don't know how. How does it work?
- Wed Dec 12, 2007 7:09 pm
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54149
- Wed Dec 12, 2007 6:22 pm
- Forum: Help: Map Making
- Topic: help with teleporters
- Replies: 13
- Views: 6156
- Tue Dec 11, 2007 2:17 am
- Forum: Works In Progress
- Topic: The Fortified Monastery By SirIchBeenCool
- Replies: 19
- Views: 6633
- Sun Dec 09, 2007 3:28 am
- Forum: Map releases
- Topic: Cornered!
- Replies: 4
- Views: 2572
Cornered!
I've been thinking about this map for a while, but it took me less than 3 hours to actually make it from start to finish. I've heard a lot about maps with "good rico possibilities" lately and I realized that I didn't really know how to incorporate that into a map. I built this map to try a...
- Wed Dec 05, 2007 9:46 pm
- Forum: Help: Map Making
- Topic: MeshTransform
- Replies: 1
- Views: 1452
MeshTransform
Whenever I run a server with my latest map, I get the following error: MeshTransform::Tool::Tool() 2.0.0 inversion bug The most likely cause is a "spin" transformation I haven't seen any problems with the map, and I don't know what's wrong with the spins I'm using. I assume it's okay to ha...
- Tue Dec 04, 2007 11:17 pm
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54149
- Tue Dec 04, 2007 7:34 pm
- Forum: Bugs and Problems
- Topic: Graphic bug in 2.0.10
- Replies: 5
- Views: 4223
- Tue Dec 04, 2007 5:19 pm
- Forum: Enhancements
- Topic: The Infinite Map Mode
- Replies: 10
- Views: 4560
As a simpler version, could it be possible to have cyclic boudary conditions? So if you move over the border, you re-enter on the other side? Mathmatically: if x > x_max then x = 0; if x < 0 than x = x_m_max; Same for the y (and z?) directions. Mathmatistions use this trick if the space they are si...
- Tue Dec 04, 2007 12:27 am
- Forum: Screenshots & Artwork
- Topic: Quantum foam
- Replies: 4
- Views: 3381
- Mon Dec 03, 2007 11:46 pm
- Forum: Screenshots & Artwork
- Topic: Quantum foam
- Replies: 4
- Views: 3381
- Mon Dec 03, 2007 11:22 pm
- Forum: Screenshots & Artwork
- Topic: Quantum foam
- Replies: 4
- Views: 3381
Quantum foam
Took this wile map-making and thought it was interesting
Bonus points if you can re-create it!
http://joesmagicgathering.googlepages.com/Noir.JPG
Bonus points if you can re-create it!
http://joesmagicgathering.googlepages.com/Noir.JPG
- Mon Dec 03, 2007 10:53 pm
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54149
- Mon Dec 03, 2007 3:53 pm
- Forum: Enhancements
- Topic: The Infinite Map Mode
- Replies: 10
- Views: 4560
- Sun Dec 02, 2007 11:38 pm
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54149
- Sat Dec 01, 2007 3:26 am
- Forum: Map releases
- Topic: MI6 HQ V1.4
- Replies: 10
- Views: 5253
Thanks guys! Glad you like it. I have updated the map yet again. *No more SW, SR, or Rico flags. *Added WG and Geno flags. (Geno will be swiftly removed again if it becomes a problem.) *Center object is raised, so you can shoot into the vents. *Changed color of vats. There's also a big red button in...
- Fri Nov 30, 2007 10:00 pm
- Forum: Help: Map Making
- Topic: wwzones timedelay
- Replies: 2
- Views: 1385
That's exactly how I thought it should work, too... I set the repeat to 2 on all of them, and then I took these screenshots. http://joesmagicgathering.googlepages.com/bullets1.JPG <-just stepped into the zone. Note the erratic spacing. http://joesmagicgathering.googlepages.com/bullets2.JPG <-a few s...
- Fri Nov 30, 2007 6:42 pm
- Forum: Help: Map Making
- Topic: wwzones timedelay
- Replies: 2
- Views: 1385
wwzones timedelay
Hi, I am trying to make it so that when a player enters a wwzone, it fires numerous bullets in various different directions. However I also want the bullets to be fired in series, rather than at once. What I have done is placed several wwzones on top of each other, and defined each one with a differ...
- Fri Nov 30, 2007 3:38 am
- Forum: Help: Map Making
- Topic: testing maps?
- Replies: 6
- Views: 2855
Re: testing maps?
can we actually test the maps we make without a server? If so, please tell me. Uh... The process that was described IS a server. Once you do that stuff with the command prompt, you are hosting a local, private server. Don't worry, people from outside can't join. Exactly which phase of this process ...
- Wed Nov 28, 2007 6:36 pm
- Forum: Map releases
- Topic: MI6 HQ V1.4
- Replies: 10
- Views: 5253
I have uploaded an updated version of the map. I made a giant mesh covering the floor with a death physics, anyone who lags through the walls gets killed by it. (It also prevents flags from leaving the system.) I increased the size of the step up to the hallway from the war room. It was a bit tricky...
- Wed Nov 28, 2007 6:18 pm
- Forum: Players
- Topic: Do you think CAMPING is "really" bad?
- Replies: 67
- Views: 31992
There's nothing wrong with camping in and of itself . However if one player is just dominating, then it would be nice if others in that room could have a chance. This is the real problem, it is merely accentuated by camping. Also, if everyone avoids campers, they'll be forced to leave their safe area.