I've tried clearing out the client config file, and even rebuilding from scratch using A-Delusion's instructions, but the shots still appear as a single pixel in radar.
Ah well, there's always something...
Search found 222 matches
- Mon Aug 07, 2006 4:24 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag on an Intel Macintosh
- Replies: 32
- Views: 17218
- Tue Aug 01, 2006 3:28 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag on an Intel Macintosh
- Replies: 32
- Views: 17218
I have the same issue, see the screenshot. Changing the shot size option in GUI settings has no effect. I can mitigate the issue by making the trails longer (and leading, so I can see where they are going). I think I recall others having this issue with 2.0.0, I cannot find the solution though. Any ...
- Thu Jul 27, 2006 8:06 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: lag, Help
- Replies: 11
- Views: 4128
Lag is the amount of time it takes the signals to go from one computer to another across a network. Bad lag (for purposes of this game) is usually over 300ms. While in the game type /lagstats into the chat area to see the lag for everyone playing. Usually you have bad lag because your home connecti...
- Tue Jul 11, 2006 5:48 pm
- Forum: Servers: General Discussion
- Topic: can "bzadmin -ui stdboth" send to admin channel?
- Replies: 4
- Views: 2563
- Wed Jun 28, 2006 10:12 pm
- Forum: Enhancements
- Topic: BZadmin player colors
- Replies: 3
- Views: 2024
BZadmin player colors
Currently bzadmin looks like this (2.0.8 version on OSX) *** 'Anaken Piewalker3' left the game. *** '75mm' destroyed by 'Destroyer1313'. *** 'Ghost33' destroyed by 'KHFish'. *** 'Ruby Vroom' destroyed by 'NaN'. *** 'NaN' blew myself up. *** 'Careida' destroyed by 'scytheman'. *** 'Destroyer1313' des...
- Mon Jun 19, 2006 5:41 pm
- Forum: Enhancements
- Topic: Autopilot & Permission to do so
- Replies: 2
- Views: 1600
Re: Autopilot & Permission to do so
...and people are still running unauthorized bots on servers. Of course we could not allow bots at all, but we still wanna run ours when we decide to. I like to use the _disableBots variable - change it to 0 when starting an authorized roger-bot then change it to 1 to disallow other bots. Of course...
- Fri Jun 09, 2006 7:03 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Banner
- Replies: 15
- Views: 7497
- Tue Jun 06, 2006 1:29 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.4 Released
- Replies: 62
- Views: 51734
Re: Compile Intel/Universal Binary on ppc Mac
NOTE: I am almost positive this works without problems. I compiled bzflag for intel, and created a universal binary, but I do not have an intel mac to test it on. :? Please post a link to your build so it can be tested. There are many who would want to use it. If you don't have the space/bandwidth ...
- Mon Jun 05, 2006 8:15 pm
- Forum: Servers: General Discussion
- Topic: urmom.is-a-geek.com:5154 Memphis, TN
- Replies: 13
- Views: 3976
- Fri May 19, 2006 2:38 pm
- Forum: Bugs and Problems
- Topic: texture-related problem that crashes client
- Replies: 4
- Views: 4182
I joined twice and got the same image errors both times: cannot load texture: /Users/grondin/Library/Application Support/BZFlag/cache/http/images.bzflag.org/purplepanzer/imperialgreen.png cannot load texture: whitemarble.png It didn't crash the second time joining - but wouldn't load those images ei...
- Tue Apr 25, 2006 11:56 pm
- Forum: Bugs and Problems
- Topic: 1.10 Server List broken
- Replies: 4
- Views: 3443
no it is not. it is something that did not get moved over corectly. 1.10 uses the same list as 2.0 try seting the list server URL in your config to http://my.bzflag.bz/db/ I have a feeling that some 1.10.x clients went to a domain that isnt' set up right. Where is the config for the 1.10.x client a...
- Tue Apr 25, 2006 12:45 pm
- Forum: Bugs and Problems
- Topic: 1.10 Server List broken
- Replies: 4
- Views: 3443
1.10 Server List broken
The server list ("Find Server") in BZF 1.10.8 is broken. The few players I've talked to are just connecting to last server they connected to - but also cannot see the server list. It has been broken more than a week, so I doubt it is just a DNS propagation problem. The server list still wo...
- Sun Apr 23, 2006 3:22 am
- Forum: General Discussion
- Topic: (New?) Spawn server variables
- Replies: 5
- Views: 2937
(New?) Spawn server variables
The spawn bug is still really annoying and I'm anxiously awaiting the 2.0.8 fix that might be released to fix it. In the meantime I see a few server variables that appear to be new - I wonder if they can be explained... /set _spawnMaxCompTime 0.010000 0.01 /set _spawnSafeRadMod 20.000000 20 /set _sp...
- Wed Apr 19, 2006 12:00 am
- Forum: General Discussion
- Topic: Shield Q
- Replies: 5
- Views: 2698
Re: Shield Q
Whats the _shieldFlight variable do? Does it edit the part about the "flies for an extra long time" (what does that mean anywho?)? Yep, that variable does control how long the SH flag will stay in the air before landing or disappearing. That flag stays up longer than other flags so a play...
- Wed Apr 12, 2006 5:56 pm
- Forum: Bugs and Problems
- Topic: BZadmin menu in OSX?
- Replies: 3
- Views: 4233
BZadmin menu in OSX?
From the man page of BZAdmin I see this paragraph: The curses user interface also has a simple menu system where you can edit the server variables (if you are an admin) and see a player list. If you are an admin you can also see the IP addresses in the player list, if you have sent a /playerlist com...
- Sun Apr 09, 2006 4:18 pm
- Forum: Game Releases and Versions
- Topic: Version 2.0.6?
- Replies: 48
- Views: 28005
- Sun Apr 09, 2006 4:15 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Server Setup: Require Global Login / Registration
- Replies: 4
- Views: 2398
Step two is not necessary for general players. The groups EVERYONE and VERIFIED already exist and you don't need to add general players to these groups. To answer your initial question of how to require registration for players, you would add SPAWN (and maybe TALK) to the VERIFIED group. I've also f...
- Sun Apr 09, 2006 3:43 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Server Setup: Require Global Login / Registration
- Replies: 4
- Views: 2398
- Thu Apr 06, 2006 9:48 pm
- Forum: Fansites
- Topic: Fusion Site
- Replies: 24
- Views: 12874
- Wed Apr 05, 2006 1:18 pm
- Forum: General Discussion
- Topic: If I do "donate", where does the money go, who get
- Replies: 12
- Views: 5559
Here's the link you want. Here's a line from that page:Para_Shooter wrote:I thought I saw a donate link or button, but I can't find it. Might have been on sourceforge itself.
Donations will go towards internet access for list servers and hardware for developers. 5% towards sf.net per their normal defaults
- Tue Apr 04, 2006 8:15 am
- Forum: Bugs and Problems
- Topic: Bus Error
- Replies: 8
- Views: 4336
- Sun Apr 02, 2006 7:42 pm
- Forum: General Map Making Discussions
- Topic: BZOgami (Map-Making Contest) Feburary, 2006
- Replies: 59
- Views: 22606
- Mon Mar 27, 2006 1:17 am
- Forum: Fansites
- Topic: My NEW bzflag forum
- Replies: 3
- Views: 3364
- Sat Mar 25, 2006 11:18 pm
- Forum: Servers: General Discussion
- Topic: Warning: unable to connect
- Replies: 25
- Views: 7620
- Sat Mar 25, 2006 8:49 pm
- Forum: Servers: General Discussion
- Topic: Warning: unable to connect
- Replies: 25
- Views: 7620