yes, what WinXP said.
and to make the closed ends, just make something that's really thin and with ratio 1, and stick it on the end.
skip that last step if you don't want the ends.
Search found 450 matches
- Thu Jul 06, 2006 10:17 pm
- Forum: Help: Map Making
- Topic: hollow cylinder
- Replies: 11
- Views: 5077
- Sat Jul 01, 2006 5:55 pm
- Forum: General Discussion
- Topic: A new approach to superflags
- Replies: 50
- Views: 22346
Delusion, that seems nice, but I'd take the whole score as the deciding factor, not just kills. If a player has a really high score, give them less powerful flags, and if their score is lower, give them more powerful flags. I'm not saying eliminate powerful flags from good players, but they need the...
- Sat Jul 01, 2006 5:45 am
- Forum: Enhancements
- Topic: Alternate CTF Scoring
- Replies: 7
- Views: 2596
- Fri Jun 30, 2006 10:33 pm
- Forum: Enhancements
- Topic: Alternate CTF Scoring
- Replies: 7
- Views: 2596
- Fri Jun 30, 2006 9:34 pm
- Forum: Players
- Topic: what do you do while playing bzflag
- Replies: 89
- Views: 38141
- Fri Jun 30, 2006 6:18 pm
- Forum: Enhancements
- Topic: Alternate CTF Scoring
- Replies: 7
- Views: 2596
Alternate CTF Scoring
I mentioned this idea in the IRC chat... but just so we all have solid reference to this idea, I'm posting it here as well. I personally think that the current scoring system make CTF just a Free-for-All game with four or less pretty-looking flags. There is no benefit, it seems, to capping the flag....
- Tue Jun 27, 2006 9:17 pm
- Forum: Map releases
- Topic: Tangent's Playground (my first map)
- Replies: 14
- Views: 4555
- Mon Jun 26, 2006 7:49 pm
- Forum: Enhancements
- Topic: Traitor flag (TR)
- Replies: 22
- Views: 7998
- Mon Jun 26, 2006 4:37 pm
- Forum: Screenshots & Artwork
- Topic: Null Productions CTF Playground Shot
- Replies: 2
- Views: 1775
- Sat Jun 24, 2006 5:59 pm
- Forum: General Map Making Discussions
- Topic: HOW TO MAKE IT RAIN! (help)
- Replies: 17
- Views: 6559
- Sat Jun 24, 2006 5:06 pm
- Forum: General Map Making Discussions
- Topic: HOW TO MAKE IT RAIN! (help)
- Replies: 17
- Views: 6559
yea i love the frog rain. and to change the color of the rain, after u typed: /set _rainType rain type /set _rainBaseColor color where color would be the color of your choice. Red would be an example I think that color was only added so that the emos could use black rain and the goths could use red...
- Sat Jun 24, 2006 3:11 pm
- Forum: Map releases
- Topic: Tangent's Playground (my first map)
- Replies: 14
- Views: 4555
- Sat Jun 24, 2006 3:07 pm
- Forum: Help: Map Making
- Topic: What map editor?
- Replies: 6
- Views: 2180
- Sat Jun 24, 2006 7:13 am
- Forum: General Map Making Discussions
- Topic: HOW TO MAKE IT RAIN! (help)
- Replies: 17
- Views: 6559
- Fri Jun 23, 2006 10:52 pm
- Forum: Help: Tactics and Playstyles
- Topic: What are your preferred controls for tank movement?
- Replies: 12
- Views: 6812
I am on a laptop with a trackpad, so there goes the mouse thing... I'm too cheap to buy a joystick, so I just use the built-in keyboard on my Dell Inspiron 600m. Sure the keyboard's not the most precise thing to play with, but in bzflag, being precise has never really been required... and if you do ...
- Fri Jun 23, 2006 3:05 pm
- Forum: Map releases
- Topic: Tangent's Playground (my first map)
- Replies: 14
- Views: 4555
Thanks, man. Due to popular request, I'm going to add some links into it... people think they should go up to the top of the towers, but I don't know. I kinda made that fortress hard to get up for a reason. Having a link would take some of the fun out of it for me. I don't know.... what does everyon...
- Thu Jun 22, 2006 7:19 am
- Forum: Enhancements
- Topic: Ghost Flag / Imposter Flag
- Replies: 18
- Views: 7634
- Wed Jun 21, 2006 8:15 am
- Forum: Screenshots & Artwork
- Topic: Null Productions CTF Playground Shot
- Replies: 2
- Views: 1775
Null Productions CTF Playground Shot
Here's a nice look at the map on my new server. I think this completely rocks, if I do say so myself. Hooray for boredom and randomly changing server variables.
- Wed Jun 21, 2006 2:43 am
- Forum: General Map Making Discussions
- Topic: A text to map converter
- Replies: 15
- Views: 7388
- Mon Jun 19, 2006 8:15 pm
- Forum: General Map Making Discussions
- Topic: A text to map converter
- Replies: 15
- Views: 7388
- Mon Jun 19, 2006 5:26 pm
- Forum: Map releases
- Topic: Tangent's Playground (my first map)
- Replies: 14
- Views: 4555
- Mon Jun 19, 2006 1:52 am
- Forum: Map releases
- Topic: Tangent's Playground (my first map)
- Replies: 14
- Views: 4555
- Sun Jun 18, 2006 8:53 pm
- Forum: Map releases
- Topic: Tangent's Playground (my first map)
- Replies: 14
- Views: 4555
Yeah, I might add a big tower with some windows in it in there or something. Which might be neat for CTF. Have the big tower that you just jump up different steps in, with windows so you can be shot, but you're still partly protected. Then have a balance bean go out to a suspended base in the empty ...
- Sun Jun 18, 2006 3:59 pm
- Forum: Map releases
- Topic: Tangent's Playground (my first map)
- Replies: 14
- Views: 4555
- Sun Jun 18, 2006 3:30 am
- Forum: Map releases
- Topic: Tangent's Playground (my first map)
- Replies: 14
- Views: 4555
Tangent's Playground (my first map)
Yeah, I finally got around to making my first map. It's fairly small, but it's fun. I've got two towers in corners, two little bunker-ish things (good for SB flag holders), and some other decorations. 1.0 map. Good for FFA. Maybe Rabbit Hunt too. I have no test server up just yet, but I'll work on s...