Search found 154 matches
- Sun Dec 14, 2003 5:00 pm
- Forum: News & Announcements
- Topic: BZFlag 1.10 is gold!
- Replies: 17
- Views: 11799
as for number 2, yes, something other than missile distance has changed. Whether this is some ancillary effect brought upon by slower fps or lag/loss of lag in client messaging, I can not say, but GM is not as deadly as before, and it has nothing to do with distance. Yes, there was a GM bug. It's a...
- Wed Dec 10, 2003 6:30 pm
- Forum: News & Announcements
- Topic: BZFlag 1.10 is gold!
- Replies: 17
- Views: 11799
- Fri Nov 07, 2003 8:57 pm
- Forum: General Discussion
- Topic: [dmp] ladder changes
- Replies: 8
- Views: 2650
- Thu Oct 09, 2003 9:24 am
- Forum: General Discussion
- Topic: Version 1.9.x builds
- Replies: 65
- Views: 18855
- Wed Oct 01, 2003 11:08 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: 1.7g2 and 1.9 color problems
- Replies: 7
- Views: 4247
Hmm, I am pretty sure I wrote a reply to this 1 or 2 weeks ago, maybe it was a similar thread. Can you describe the problem in more detail? Which colour is wrong? What colour is it, and which would you expect it to be? 1.7g2 introduced a new colouring scheme for the console. In the options->gui opti...
- Sun Sep 21, 2003 8:19 pm
- Forum: Servers: General Discussion
- Topic: problems hosting 1.9.3 server
- Replies: 7
- Views: 3791
Re: problems hosting 1.9.3 server
+f A +f A +f CL +f CL +f F +f F +f GM +f GM +f GM +f GM +f GM +f ID +f ID +f ID +f L +f ST +f ST +f ST +f ST +f SB +f SB +f ST +f OO +f OO +f OO +f T +f ID +f SR +f SR +f SR +f SR +f ST +f ST +f ST +f SW +f T +f T +f V +f R +f R +f R +f V +f V +f SE +f SE +f SE +f BU +f BU +f BU -f PZ -f G -f JP Bt...
- Fri Sep 19, 2003 6:04 pm
- Forum: General Discussion
- Topic: Version 1.9.x builds
- Replies: 65
- Views: 18855
- Fri Sep 05, 2003 1:39 pm
- Forum: Servers: General Discussion
- Topic: Server: ducati ctf
- Replies: 12
- Views: 6113
- Sun Aug 31, 2003 3:37 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: improving lag on a network ~ help
- Replies: 37
- Views: 14062
- Sat Aug 30, 2003 11:40 pm
- Forum: General Discussion
- Topic: Ladder Equation Flaws
- Replies: 7
- Views: 3536
Yes, you're right. In the formula for prob, B and A must be swapped. So, let's say we have Team A with 4 players and Team B with 3 players. Let us assume further, that all players are average players with a rating of 1200. Thus for a ducati setup: RatingA = 4800/4=1200 RatingB = 3600/4=900 prob=1/(1...
- Sat Aug 30, 2003 12:01 am
- Forum: General Discussion
- Topic: Uneven CTF Mod Sugestion
- Replies: 11
- Views: 4360
- Fri Aug 29, 2003 11:56 pm
- Forum: General Discussion
- Topic: Uneven CTF Mod Sugestion
- Replies: 11
- Views: 4360
The basic idea is not bad (although 50% speedup seems to be too much). However, I fear that getting the details right is the main problem here. First off, simply basing the speedup on the number of logged in players in each team might not be accurate because not all players are necessarily active (d...
- Fri Aug 29, 2003 11:50 pm
- Forum: General Discussion
- Topic: Ladder Equation Flaws
- Replies: 7
- Views: 3536
I think the formulas used basically make sense. There's two parts to it: First, a rating is assigned to each team by calculating the sum of the individual ratings of the players. This is used to do the basic ELO calculation. The result is a delta value which represents the value of the capture (will...
- Fri Aug 29, 2003 12:42 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: improving lag on a network ~ help
- Replies: 37
- Views: 14062
Some UDP protocols have problems with people behind NAT. The bzflag protocol has been enhaced to get more NAT friendly. With 1.7g2 there usually shouldn onl ybe problems when two people who are behind the same NAT join at about the same time. When one player joins first, then drives around, it shoul...
- Sun Aug 17, 2003 5:36 pm
- Forum: General Discussion
- Topic: How do you like the way...........
- Replies: 23
- Views: 9114
- Sat Aug 16, 2003 12:57 pm
- Forum: Servers: General Discussion
- Topic: Simple traffic shaping for BZ servers?
- Replies: 1
- Views: 2023
I can't give you any specific advice. However, I played with some of the Linux traffix shaping/QoS features some time ago on my hom emachine (ADSLm 768/128kbit/s). I think I'm using the token bucket one (htb). I tried to give priority to ack packets and ssh while giving less to bulk traffic (for exa...
- Fri Aug 15, 2003 7:59 pm
- Forum: General Discussion
- Topic: How do you like the way...........
- Replies: 23
- Views: 9114
- Wed Aug 13, 2003 1:36 pm
- Forum: Leagues: General Discussion
- Topic: suicide as a tactic in matches
- Replies: 54
- Views: 22728
Red Baron: The respawn code does not know whether you have killed yourself or have been killed by an enemy. I guess that the person who was implying that after a suicide you respawn closer to the middle was making the assumption that the suicide happened in the corner (the tactic that [dmp] uses som...
- Sun Aug 10, 2003 8:04 pm
- Forum: Bugs and Problems
- Topic: CVS version 1.9a0.6.30/win32 and BU flag
- Replies: 2
- Views: 3091
- Fri Aug 08, 2003 3:25 pm
- Forum: Leagues: General Discussion
- Topic: suicide as a tactic in matches
- Replies: 54
- Views: 22728
suicide as a tactic in matches
Especially in 2 vs 2 CTF matches there are some situations where players believe it is advantageous to kill themselves. One typical situation is that a player hides his own flag in a corner and then kills himself to respawn elsewhere and hopefully rejoin the action faster. This has been used by seve...
- Fri Aug 08, 2003 3:14 pm
- Forum: Leagues: General Discussion
- Topic: CTF Peeves
- Replies: 7
- Views: 4215
I mostly second what you ppl have been saying. I have to add a slightly different viewpoint to the question of unbalanced teams: When the teams are extremely unbalanced (does not matter whether it is because it is a 3-2 situation or whether all good players are in one team), it does not necessarily ...
- Sat Aug 02, 2003 7:01 pm
- Forum: General Discussion
- Topic: FFA or CTF?
- Replies: 20
- Views: 7157
I'm so glad so many people like CTF 2-3 years ago, no one would hardly ever think of CTF, or ducati. I think one reason for this is that formerly there was only 4 team CTF with the default CTF map, which really isn't that good IMHO. With the introduction of 2 team random map CTF the thign really go...
- Tue Jul 29, 2003 11:04 am
- Forum: General Discussion
- Topic: The g2 HUD
- Replies: 9
- Views: 4300
Earlier versions uses a different formula to calculate the size of the two mouse boxes. I don't remember the details, but it was based on horizontal and/or vertical resolution somehow. With the introduction of two different view layouts (opaque or transparent console/radar) and the option to resize ...
- Tue Jul 29, 2003 10:52 am
- Forum: Servers: General Discussion
- Topic: server config question
- Replies: 3
- Views: 2682
I am not 100% sure (would have to look at the soruce, but I am lazy), but I think that the additional 3 players are observer slots. You can change the number of observer with the -mo option. It might be a good idea to display this in more detail in the server list, it hasn't been done yet because ob...
- Fri Jul 18, 2003 12:15 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: quick dev question
- Replies: 9
- Views: 5571
Without thinking too much about it, I would assume that this could lead to strange effects with lag because both players have a different view of the world. But maybe it would work ok with acceptable lag. However I actually like the ability to drive through other tanks, changing this would mean a ch...