Search found 167 matches
- Sun Oct 09, 2011 12:47 am
- Forum: Fansites
- Topic: BZFlag Social
- Replies: 6
- Views: 7681
Re: BZFlag Social
Hmmm, maybe a "like on Facebook" button on the BZFlag main webpage would help get this going.
- Sun Oct 09, 2011 12:43 am
- Forum: Bugs and Problems
- Topic: Activating hunt sometimes makes me keep going backwards
- Replies: 4
- Views: 3005
Re: Activating hunt sometimes makes me keep going backwards
maybe the game switches to mouse whenever the player uses the keyboard controls for other tasks?
- Tue Oct 04, 2011 4:59 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problem playing BZFlag on small screens
- Replies: 36
- Views: 9921
Re: Problem playing BZFlag on small screens
making a bzflag mini game for smart phones wouldn't be a bad idea, not the full game by any stretch of the imagination, maybe a game were gravity affects bullets, your tank doesn't move and you only have x many bullets to kill y many moving tanks that fire occasionally at you, wearing down your heal...
- Mon Oct 03, 2011 2:54 am
- Forum: Enhancements
- Topic: More Server list categories
- Replies: 4
- Views: 2114
Re: More Server list categories
can you define font in this use, cause that's had me confused for a while, I guess it has something to do with the tradition use of the word as the style, size, and design of lettering, but because of all the stuff dependent on it, I assume there is more to it than just the typical definition of font.
- Mon Oct 03, 2011 1:54 am
- Forum: Enhancements
- Topic: More Server list categories
- Replies: 4
- Views: 2114
Re: More Server list categories
under ideas on the wiki, this is marked as a good idea and the date submitted is "old" meaning like 3 or 4 years old at least. Definitely a feature I'd love to see though.
- Sun Oct 02, 2011 8:21 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problem playing BZFlag on small screens
- Replies: 36
- Views: 9921
Re: Problem playing BZFlag on small screens
other games have fixed sizes to key features like the radar and fixed positions for stuff like that, such as Call of Duty or Combat Arms. The ability to set radar size is cool and we should probably just be thankful for that, but a full screen radar would be cool. Just cause we like big radars doesn...
- Sun Oct 02, 2011 5:16 pm
- Forum: Servers: General Discussion
- Topic: List Server Public Use Violation -- sigonasr2.servegames.org
- Replies: 10
- Views: 3306
Re: List Server Public Use Violation -- sigonasr2.servegames
thank you for the longer more defined answer, I had been wondering why you said "you guys" and not just "you". I was not aware of how frequently servers block other groups.
- Sun Oct 02, 2011 9:28 am
- Forum: Servers: General Discussion
- Topic: List Server Public Use Violation -- sigonasr2.servegames.org
- Replies: 10
- Views: 3306
Re: List Server Public Use Violation -- sigonasr2.servegames
JeffM, As for your opinion on the disrupting, though I don't like it, I can respect it. But you're wrong about this post being disruptive, I made no complaints about sig's server banning me. My complaint was about one server attempting to sabotage league play and discourage new players from joining ...
- Sun Oct 02, 2011 8:57 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problem playing BZFlag on small screens
- Replies: 36
- Views: 9921
Re: Problem playing BZFlag on small screens
Blast, you're comparing apples to oranges, you feel you play better with a small radar, so you choose not to use max radar. I have a 24" screen, I choose to run max radar. He wants the same radar size I have, but can't because of game restrictions that don't account for screen size. I would say...
- Sun Oct 02, 2011 6:37 am
- Forum: Servers: General Discussion
- Topic: List Server Public Use Violation -- sigonasr2.servegames.org
- Replies: 10
- Views: 3306
Re: List Server Public Use Violation -- sigonasr2.servegames
That would be fine if it was totally impossible to recreate that plugin on any server, but with a little knowledge of BZFlag method and variable names, that code could be recreated by any server in a matter of a couple hours. If every server chooses to recreate that plugin, then we cant connect to a...
- Sun Oct 02, 2011 5:29 am
- Forum: Servers: General Discussion
- Topic: List Server Public Use Violation -- sigonasr2.servegames.org
- Replies: 10
- Views: 3306
List Server Public Use Violation -- sigonasr2.servegames.org
Players who are disruptive or fraudulent to any of BZFlag's public services including (but not limited to) project and league services , multiple servers, or large groups of individuals may be denied access to the public list servers at any time, and at the sole discretion of the BZFlag list server...
- Mon Aug 22, 2011 11:19 pm
- Forum: Development
- Topic: BZFriendsPlasmoid
- Replies: 9
- Views: 8296
Re: BZFriendsPlasmoid
It would be cool if BZFlag could be on Steam. If I understand what this program does, the Steam friends lists do the exact same thing for Steam games, and being on Steam could really help grow the popularity of the game. I doubt BZFlag could ever be on Steam though, probably an issue there with BZFl...
- Mon Jul 25, 2011 1:49 pm
- Forum: GU League Discussion
- Topic: Surftank (in memoriam)
- Replies: 32
- Views: 10568
Re: Surftank (in memoriam)
In GMT, 8, 10, 11 would be typical Riker Cup times, and the times when the most people are on, so those probably are GMT times, and from here on, we should probably ask everyone to post the times in GMT time to avoid further confusion.
- Thu Jul 21, 2011 8:59 pm
- Forum: Enhancements
- Topic: Change screenshot directory back
- Replies: 5
- Views: 2226
Re: Change screenshot directory back
I just saw the folder in start menu, never checked there. As for the UI, the main problems with the UI are: 1) There were upper bounds and lower bounds in the UI that weren't in the config, such as the shot line length on radar (UI limits the length at like 20 or something and I keep mine at 40). 2)...
- Thu Jul 21, 2011 11:21 am
- Forum: Enhancements
- Topic: Change screenshot directory back
- Replies: 5
- Views: 2226
Re: Change screenshot directory back
The config file probably should be moved as well. There are so many players that don't realize how much the in game GUI limits you on config customization, and with the config hidden now, that number can only get larger.
- Sat Jul 16, 2011 7:11 pm
- Forum: Enhancements
- Topic: Idea for the new no TK option
- Replies: 5
- Views: 2265
Re: Idea for the new no TK option
well, BZFlag is no different from any other game, you still have the jerks who just want to start trouble in it going around team killing everyone and flag running till they get banned. Talking to those people won't stop them, so you pretty much have to ban them. As for th flag, its still hard to fi...
- Fri Jul 15, 2011 3:47 am
- Forum: Enhancements
- Topic: Idea for the new no TK option
- Replies: 5
- Views: 2265
Idea for the new no TK option
How about allowing servers an option to let players kill teammates carrying any team flags to help stop flag runners and idiots trying to cap when its like 10-4. I was playing on MW2.3 in BZFlag 2.4 and other team had a flag runner run the flag half way across the map before one of my teammates kill...
- Mon Jul 11, 2011 10:55 pm
- Forum: Bugs and Problems
- Topic: 2.4 GM lock problem
- Replies: 6
- Views: 2507
Re: 2.4 GM lock problem
2.0.2 still gets a few people ticked off, but we lived through that bug for 6 years, we can live through this bug too, hopefully it won't be a 6 year wait for next break in protocol though
- Fri Jul 08, 2011 1:14 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 "Wake the Dead" released
- Replies: 74
- Views: 83012
Re: BZFlag 2.4.0 "Wake the Dead" released
Another possible bug, if you selfkill with Genocide on a no TK server, teammates still die, that's probably intentional though to keep geno from being overpowered. And out of curiosity, has anyone tested rogues w/ no tk, that seems like potential for a bug.
- Fri Jul 08, 2011 1:06 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 "Wake the Dead" released
- Replies: 74
- Views: 83012
Re: BZFlag 2.4.0 "Wake the Dead" released
Type /retexture and that will fix the texture issues like grey tanks, invisible shots, white shots, etc. I've had this same issue since I got Windows 7, I think the current version was 2.0.14 at the time. Also, I started getting the NR when in obs bug about the same time
- Mon Jul 04, 2011 10:46 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 "Wake the Dead" released
- Replies: 74
- Views: 83012
Re: BZFlag 2.4.0 "Wake the Dead" released
Ya, I was talking to people a couple days ago and most didnt even know it was being made, much less already out. No one really reads the MOTD in the bottom of chat, why isn't there a giant annoying upgrade alert like the ones they had when 2.0.10 came out, 2.0.14 came out and 2.0.16 came out?
- Sat Jul 02, 2011 1:52 pm
- Forum: Bugs and Problems
- Topic: 2.4 RC 1 Rabbit Hunt Glitch (new details)
- Replies: 4
- Views: 2022
Re: 2.4 RC 1 Rabbit Hunt Glitch (new details)
I was still experiencing all the 2.3.17 rabbit glitches mentioned above in 2.3.18.
- Thu Jun 30, 2011 3:49 am
- Forum: Bugs and Problems
- Topic: 2.4 RC 1 Rabbit Hunt Glitch (new details)
- Replies: 4
- Views: 2022
2.4 RC 1 Rabbit Hunt Glitch (new details)
Thumper and I did some tests on Foxburrow 2.0 and 2.3 servers. We can confirm the rabbit glitches are not in 2.0, only 2.3. What happens: If there is no eligible tank to become rabbit when the previous rabbit becomes ineligible to be rabbit, other tanks have to wait for the previous rabbit to discon...
- Tue Jun 28, 2011 3:46 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4 Release Candidate 1
- Replies: 16
- Views: 8565
Re: BZFlag 2.4 Release Candidate 1
*edit* Well I thought you needed 2 tanks for rabbit in 2.3.17, but it seems to be random, sometimes you spawn on a server by yourself and get rabbit, other times you get hunter. It sounds like the glitch is somewhere in the logic that determines who gets rabbit, it seems to forget to give rabbit to...
- Mon Jun 27, 2011 9:58 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4 Release Candidate 1
- Replies: 16
- Views: 8565
Re: BZFlag 2.4 Release Candidate 1
its not in 2.0.16. In 2.0.16, when you join an empty server, you dont get rabbit till you spawn, if you kill yourself, you keep rabbit till you or another tank spawns, at that point the spawned tank becomes the rabbit. In 2.3.17 when you join an empty server you become hunter, you stay hunter after ...