Search found 1161 matches
- Tue Jun 16, 2009 1:07 am
- Forum: GU League Discussion
- Topic: Switch radarsize/opacity
- Replies: 7
- Views: 2491
Re: Switch radarsize/opacity
fwiw, you can use "toggle" to map those into one button. So instead of: bind A down "set linedradarshots 65" bind D down "set linedradarshots 10" You can use: bind A down "toggle linedradarshots 10 65" (yes, I know, kinda off topic, but kinda on topic at the s...
- Thu Jun 11, 2009 6:28 pm
- Forum: Enhancements
- Topic: Team See Stealth?
- Replies: 21
- Views: 4641
Re: Team See Stealth?
die muszx double: There are two possibilities then: 1) You are mistaken, and that person didn't have IB. ('i' to identify doesn't always id the tank you want it to) 2) You cheat. I don't think you do. maybe, just maybe 3) You are experiencing a bug no one else has experienced, despite using a wildly...
- Mon Jun 08, 2009 11:37 pm
- Forum: Help: Map Making
- Topic: King of the hill problem
- Replies: 11
- Views: 1792
Re: King of the hill problem
Make a SEPARATE object the size of the zone, and texture that.
Optic suggested using an arc, semi-transparent, passable, and with a ratio of 0.0001
Make sense?
Optic suggested using an arc, semi-transparent, passable, and with a ratio of 0.0001
Make sense?
- Fri Jun 05, 2009 1:48 am
- Forum: Help: Map Making
- Topic: Make a map. Please help
- Replies: 1
- Views: 829
Re: Make a map. Please help
There are several map editors out there. By far, the most in-depth and thorough map editor, respective to the available features to the editor, the good ol' text editor. Look up "BZW" in the wiki, and read the man pages to learn your BZW. If that doesn't float your boat, try "BZEdit32...
- Tue May 26, 2009 7:00 pm
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 34832
Re: ?, thru, what? wtf? etc.
From someone mostly outside of the league, I find it quite silly that something like a few fancy config settings can have a bigger effect than teamwork, skill, and experience. I may be wrong, but is the config really that big of a deal? And is it really that hard to tell someone how to edit a simple...
- Mon May 25, 2009 9:18 pm
- Forum: Works In Progress
- Topic: NEED A FABTABULUS NAME!!!
- Replies: 11
- Views: 2634
Re: NEED A FABTABULUS NAME!!!
How about "Fabtabulus"?
- Sun May 24, 2009 9:56 pm
- Forum: Help: Map Making
- Topic: how to make a slanted surface take you up
- Replies: 4
- Views: 1739
Re: how to make a slanted surface take you up
lower the angular speed. (lowering the vertical wouldn't be bad either)
- Sat May 16, 2009 2:52 pm
- Forum: Enhancements
- Topic: Map Thumbnail
- Replies: 12
- Views: 2622
Re: Map Thumbnail
Yeah, I guess you're right about it not fixing the "wrong map" problem. But then, why would a server owner purposely put in a picture of the wrong map? the problem would be preventing a server owner from picking an image that may not actually be of the map, and may be inappropriate for al...
- Fri May 08, 2009 7:11 pm
- Forum: Enhancements
- Topic: force field aka FF flag
- Replies: 4
- Views: 1711
Re: force field aka FF flag
This flag has been rejected before. Please read the wiki to make sure your idea hasn't already been posted or rejected before creating a new one.
- Mon May 04, 2009 10:40 pm
- Forum: Game Releases and Versions
- Topic: [OUTDATED] Pre-Alpha Build: bzflag-2.99.15.20090122
- Replies: 9
- Views: 5527
Re: Pre-Alpha Build: bzflag-2.99.15.20090122
That build is too old to see servers. Trunk changes protocol a lot, so a client as old as one day might not work. Try downloading svn and compiling for yourself if you want to test it.
- Sun May 03, 2009 3:55 am
- Forum: Help: Tactics and Playstyles
- Topic: A thought on "unfair" capping
- Replies: 10
- Views: 4403
Re: A thought on "unfair" capping
Just throwing this out here: FairCTF makes the game less fun. Period. I am sad that Two Castles has implemented it, honestly. It's not that it does a bad job, or that it's a bad plug-in. It does what it's supposed to do- disable CTF when teams are different. Unfortunately, often this plug-in is set ...
- Tue Apr 21, 2009 6:19 pm
- Forum: General Discussion
- Topic: capping?
- Replies: 18
- Views: 3596
Re: capping?
yosefk Why would you use a term for "pyramid" on a map without pyramids? The only pyramids on Desert War are very far from the epicenter of the map, unnoticed in regular play. When I played on that map, I didn't even notice them for a while. Missle war, for example, does have pyramids, an...
- Sat Apr 18, 2009 10:02 pm
- Forum: Help: Server Setup and Administration
- Topic: Local play over LAN
- Replies: 12
- Views: 7291
Re: Local play over LAN
BZFlag comes with a bzflag server "bzfs.exe" You can run it through the terminal, or use a program like StartBZFS. I'd recommend the previous. If you just start bzfs with no options, it will run a random map, with no jumping, no rico, and 1 shot, on port 5154. If you know your ip address, ...
- Wed Apr 15, 2009 4:59 pm
- Forum: Enhancements
- Topic: Improve detail
- Replies: 13
- Views: 4096
Re: Improve detail
Patches welcome.
- Tue Apr 14, 2009 12:28 am
- Forum: GU League Discussion
- Topic: Radar type help
- Replies: 12
- Views: 3567
Re: Radar type help
Between enhanced and normal there is no competition, enhanced beats it hands down.
I'm wondering which people prefer out of the "3d" radars- enhanced or fast/fast sorted.
I'm wondering which people prefer out of the "3d" radars- enhanced or fast/fast sorted.
- Fri Apr 10, 2009 1:55 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: How to add a Admin tab?
- Replies: 26
- Views: 15170
Re: How to add a Admin tab?
The latest dev code will not work with 2.0 servers, so you probably don't want it.
If you do, check out http://my.bzflag.org/w/SVN
If you do, check out http://my.bzflag.org/w/SVN
- Wed Apr 08, 2009 9:57 pm
- Forum: Players
- Topic: How would you rate yourself
- Replies: 180
- Views: 227485
Re: How would you rate yourself
On big team servers, like MW, it depends a lot on the team. ie: if your team stays in the base, it's you versus 4 sniping lasers, 3 mean gmers, 2 hiding stealths, and 1 geno in the cen-ter. A 7 sounds good, if most people I play in GU are 8 and 9s, most average people are 5-6, and it's on a log10 sc...
- Wed Apr 08, 2009 9:49 pm
- Forum: Game Releases and Versions
- Topic: BZFlag on iPhone and iPod Touch
- Replies: 61
- Views: 25856
Re: BZFlag on iPhone and iPod Touch
LittleLep wrote:Good luck to this project. Cant wait until its done
I don't think it even started yet. Or ever will.
- Thu Apr 02, 2009 1:15 am
- Forum: Enhancements
- Topic: admin on notifier
- Replies: 3
- Views: 1078
Re: admin on notifier
ventrilo, according to a google search, is a VoIP program, aka, not what you want. Try XChat Aqua - http://sourceforge.net/projects/xchataqua/ Assuming it's just a mac port for xchat, it'll be trivial to connect to freenode and join #bzflag. The freenode server is : irc.freenode.net to join a channe...
- Sun Mar 29, 2009 3:48 pm
- Forum: Help: Server Setup and Administration
- Topic: Running bzfs
- Replies: 2
- Views: 1517
Re: Running bzfs
Where you are in the command prompt is where it looks for the file.
By default, cmd is open to your user dir when you open it. Either cd to the bzfs dir (e:\games\bzflag2.0.10rc3), or use the full path.
By default, cmd is open to your user dir when you open it. Either cd to the bzfs dir (e:\games\bzflag2.0.10rc3), or use the full path.
- Sat Mar 28, 2009 2:07 pm
- Forum: General Discussion
- Topic: Voting
- Replies: 77
- Views: 17724
Re: Voting
how about integrate it like other games, a dialog shows up, (out of the way) and says "press F1 to vote yes, F2 to vote no."
...like has been suggested before.
no need for / commands, that's what confuses new players.
...like has been suggested before.
no need for / commands, that's what confuses new players.
- Fri Mar 27, 2009 9:49 pm
- Forum: Help: Map Making
- Topic: physics drivers, flag zones, and world weapon questions
- Replies: 95
- Views: 13274
Re: physics drivers, flag zones, and world weapon questions
mess with _fogDensity
How dense the fog is directly relates to how far you can see
How dense the fog is directly relates to how far you can see
- Tue Mar 24, 2009 6:52 pm
- Forum: Enhancements
- Topic: triggered shots
- Replies: 4
- Views: 1128
Re: triggered shots
there is a plugin posted here, called wwzones. search for it. or, alternitivly, click here!
- Mon Mar 23, 2009 6:29 pm
- Forum: Screenshots & Artwork
- Topic: Best score After 1st death
- Replies: 26
- Views: 7787
Re: Best score After 1st death
Well, after my first death I usually have -1, or -2 on really bad days.
- Sat Mar 21, 2009 2:16 pm
- Forum: Help: Map Making
- Topic: house objects
- Replies: 5
- Views: 972
Re: house objects
if you're modeling the house, why not model the objects you are putting in it too? :\