Search found 4152 matches

by blast
Sat Aug 20, 2022 4:37 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZ Flag stopped working
Replies: 7
Views: 2457

Re: BZ Flag stopped working

I guess my other questions would be:
What operating system are you using?
Which version of BZFlag are you running?
by blast
Sat Aug 20, 2022 3:33 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZ Flag stopped working
Replies: 7
Views: 2457

Re: BZ Flag stopped working

Weird, it seems to be a 7334 byte file that contains just null bytes (so, not empty, but unprintable characters). Just deleting the config file was enough to fix it. Was there anything about the last time you played that might have been different than normal? A crash? Running multiple clients at onc...
by blast
Sat Aug 20, 2022 12:49 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZ Flag stopped working
Replies: 7
Views: 2457

Re: BZ Flag stopped working

Could you check the contents of your configuration file by using a text editor (such as Notepad on Windows)? If it contains a bunch of readable text, could you remove the password line and send me a copy via a private message ? Otherwise, if it's just blank or otherwise unreadable, could you also se...
by blast
Sat Aug 20, 2022 10:23 am
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 357
Views: 232881

Re: Request Global Permission Groups here

BZGRUE.OWNER

Done.
by blast
Sun Aug 14, 2022 8:59 pm
Forum: Plug-in Development
Topic: Check if valid spawn point
Replies: 7
Views: 2357

Re: Check if valid spawn point

Well that's not how the API works. Another suggestion would be to define a custom map object that defines a valid spawn point and then pick one of those locations. Then the map would have a list of known good locations coded into it.
by blast
Sun Aug 14, 2022 7:38 pm
Forum: Plug-in Development
Topic: Check if valid spawn point
Replies: 7
Views: 2357

Re: Check if valid spawn point

Use the bz_getStandardSpawn function to get a valid spawn location for a player somewhere in the world, or bz_getSpawnPointWithin to get a valid spawn location within a custom zone object.
by blast
Sat Aug 13, 2022 9:42 pm
Forum: Plug-in Development
Topic: Force a spawn
Replies: 7
Views: 2696

Re: Force a spawn

Or just add an API function...
by blast
Sat Aug 13, 2022 5:54 pm
Forum: Plug-in Development
Topic: Force a spawn
Replies: 7
Views: 2696

Re: Force a spawn

While the design of the game allows for the server to tell a player to spawn, I don't believe the bzfs API exposes a way to do that.
by blast
Wed Aug 10, 2022 9:32 pm
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 357
Views: 232881

Re: Request Global Permission Groups here

BZGRUE.ADMIN

Done.
by blast
Wed Jul 13, 2022 10:01 pm
Forum: Help: Map Making
Topic: Removing certain type of flag not working
Replies: 2
Views: 1737

Re: Removing certain type of flag not working

The -f option only affects randomized flag generation (which is controlled with the -s or +s option). The +f option adds a flag even if -f matches a flag. If your goal is to always have 150 flags at random, except for the OO flag, then just leave the "+f good" out of your configuration. If...
by blast
Wed Jul 13, 2022 9:51 pm
Forum: Help: Map Making
Topic: Uploading textures to images.bzflag.org
Replies: 2
Views: 1736

Re: Uploading textures to images.bzflag.org

The image has been approved and I believe it should email you with the final URL.
by blast
Sat Jul 09, 2022 10:52 am
Forum: Plug-in Development
Topic: Plugin include custom header file
Replies: 2
Views: 1980

Re: Plugin include custom header file

bztoolkit is archived and was last updated in 2017. It also bypasses the API, which may be why you're having problems. The reason we have an API is to expose a (somewhat) stable interface. When you bypass the API, there's almost a guarantee we'll break something on you eventually.
by blast
Thu Jul 07, 2022 10:19 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
Replies: 8
Views: 3036

Re: Cannot see servers. Cannot join servers. Cannot even chat via IRC.

Dunno. It all worked fine for me when I built 2.4.24 on Devuan 4.0, 3.1, and 3.1 w/ curl from backports. Maybe just use our flatpak version of the game for now.
by blast
Wed Jul 06, 2022 10:51 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
Replies: 8
Views: 3036

Re: Cannot see servers. Cannot join servers. Cannot even chat via IRC.

Hmm, are you saying the system is partially upgraded to 4.0? I do notice that curl in Devuan 3.1 is only 7.64.0, but you have 7.74.0 which is from Devuan 4.0. That partial upgrade is likely the source of your problems.
by blast
Tue Jul 05, 2022 10:45 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
Replies: 8
Views: 3036

Re: Cannot see servers. Cannot join servers. Cannot even chat via IRC.

I tried with Devuan 4.0 (with the default Xfce environment) and compiled 2.4.24 from a git clone. It worked fine with all three of the libcurl4-*-dev packages. Try running the game client with debug level 4. That will write out detailed information about the curl connections being made. Just the MOT...
by blast
Tue Jul 05, 2022 1:49 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
Replies: 8
Views: 3036

Re: Cannot see servers. Cannot join servers. Cannot even chat via IRC.

Are you seeing our three "Message of the day" messages in the chat box right after starting the client? Currently you'd see these three lines: Having issues with the server list? Try upgrading your OS and check the forums BZFlag 2.4.24 is now available. Download now! Due to recent turmoil ...
by blast
Thu Jun 30, 2022 2:27 am
Forum: General Discussion
Topic: my account is not accepted but i am registered
Replies: 1
Views: 1614

Re: my account is not accepted but i am registered

See if it works now. I noticed there was some code in our central server that restricted which symbols were allowed in a password, so that might have been the issue.
by blast
Thu Jun 23, 2022 12:09 am
Forum: Plug-in Development
Topic: Referencing one plugin from another
Replies: 3
Views: 2420

Re: Referencing one plugin from another

I'm moving this from "Plug-in Releases" to "Plug-in Development", since it isn't a release of a plugin. As for your question. you could make something like our plugin_utils and put your classes/functions in there. There's also Inter-Plug-in Communcations that would let one plugin...
by blast
Sat Jun 18, 2022 8:52 am
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 357
Views: 232881

Re: Request Global Permission Groups here

Zehra wrote: Sat Jun 18, 2022 2:06 am Could The Noah be added as group leader for ZEHRA.SPAWN-CHAT

Thanks in advanced.

-Zehra
Done.
by blast
Fri Jun 17, 2022 9:55 pm
Forum: Plug-in Development
Topic: Shot location
Replies: 6
Views: 2188

Re: Shot location

We'll likely fix the issue that allows a plugin to bypass the API in a future release. We just need to work out how GCC's visibility support works.

It's also no longer possible to pick a specific shot ID when firing a world weapon.
by blast
Thu Jun 16, 2022 8:16 am
Forum: Plug-in Development
Topic: Shot location
Replies: 6
Views: 2188

Re: Shot location

The server doesn't really know where the shots are at, so you would have to calculate that yourself in the plugin, though I can't recall if PZ shots ignore teleporters. Another thing you can't do is override the shot the client fires, so theirs would still be a normal shot that might ricochet.
by blast
Thu Apr 14, 2022 10:27 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: HOWTO compile bzflag from github source on XUbuntu 22.04
Replies: 4
Views: 2828

Re: HOWTO compile bzflag from github source on XUbuntu 22.04

I don't know if Ubuntu really cares about Flatpak since they are pushing Snaps. We (the dev team) should look into why the snap is failing since that's something we maintain.
by blast
Thu Mar 17, 2022 10:24 pm
Forum: General Discussion
Topic: Client says it can't talk to list server
Replies: 7
Views: 2541

Re: Client says it can't talk to list server

Since macOS 10.11 is quite old and hasn't had updates from Apple since October 2018, it does not trust the new Let's Encrypt certificate, so you'd have to manually install an updated root certificate to your system. Try installing this updated certificate to your system: https://letsencrypt.org/cert...
by blast
Thu Mar 17, 2022 2:40 am
Forum: General Discussion
Topic: Client says it can't talk to list server
Replies: 7
Views: 2541

Re: Client says it can't talk to list server

Which version of the game? Which version of macOS?
by blast
Wed Mar 09, 2022 11:09 pm
Forum: General Map Making Discussions
Topic: List of most popular/classic 1.x maps
Replies: 9
Views: 4703

Re: List of most popular/classic 1.x maps

The server message on SpiralZone revisited says it's by BzDoug and Wiz. I don't know if that version of it existed back in the 1.x era though. I only remembered playing in the versions I saw on SF.net.