Search found 480 matches

by Teppic
Sun Feb 04, 2007 11:51 am
Forum: General Map Making Discussions
Topic: blender
Replies: 4
Views: 3146

I've been toying with the idea of a simple object exporter for a while, all the code exists (either from version 1 export only, or version 2 import/export) I just have to pull it from the right places, there seem to be a lot of people still writing maps in text editors, who would be less phased by a...
by Teppic
Sun Feb 04, 2007 1:51 am
Forum: Enhancements
Topic: driving backwards
Replies: 2
Views: 1507

But they are tanks, they don't work off of a steering rack but powered rotation, so the controls are right.
by Teppic
Tue Jan 23, 2007 9:49 pm
Forum: Map releases
Topic: A*A Bridge Crossing Map
Replies: 32
Views: 12953

whispershadow wrote:so where's the map?
teppic.homelinux.net:5154
by Teppic
Sun Jan 21, 2007 3:23 pm
Forum: Map releases
Topic: A*A Bridge Crossing Map
Replies: 32
Views: 12953

A Meteorite wrote:Teppic
Can you send me the map? It's still not up... :P
Erm it is, and was, up, I just had the firewall ports closed :oops:
Doh!
by Teppic
Sat Jan 20, 2007 11:05 am
Forum: Help: Tactics and Playstyles
Topic: GM
Replies: 15
Views: 8080

For those trying to kill dodgers/shoot round corners To get dodgers, don't lock on, shoot a spread across about 45 degrees, with the center at the dodging tank, then lock on them . It's good to team up with a ST player so they can limit the dodging tanks movements a bit. Same with shooting round cor...
by Teppic
Mon Jan 15, 2007 1:21 am
Forum: Plug-in Releases
Topic: wwzones
Replies: 13
Views: 10880

This code so needs to be co-opted into the tree, I said ages ago that server events should be defineable as an object, available for arbitrary execution by triggers. Whether triggers be contact with a specific mesh face, or something present inside a defined area, they should be another object too, ...
by Teppic
Sun Jan 14, 2007 5:04 pm
Forum: Map releases
Topic: A*A Bridge Crossing Map
Replies: 32
Views: 12953

ER, it's kinda down atm, only by mistake though. By the time you read this it'll probably be up again.
by Teppic
Sat Jan 13, 2007 4:52 pm
Forum: Players
Topic: Most useless flag ever
Replies: 37
Views: 16836

None of the flags are useless, Useless is great for harassing TH flag holders and PZ rocks at Two Towers. Geno is pretty useless on a 1 on 1 server though.

As for rapid fire, what's that doing in the list, on babel F leads to a 10-1 kill ratio for the next 2 minutes.
by Teppic
Sun Dec 24, 2006 9:16 pm
Forum: Help: Map Making
Topic: Wings vs Blender
Replies: 23
Views: 6988

I don't mean to be dismissive, but read the wiki, all of it, follow the 'special instruction' links etc. All the information you need to get it running first time is there. Not only will it probably work after that, but if it doesn't you will have a reference point (i.e. when it didn't do what it sa...
by Teppic
Fri Dec 22, 2006 10:07 am
Forum: Help: Map Making
Topic: Wings vs Blender
Replies: 23
Views: 6988

Red Cobra wrote:Can you import a BZEdit or manually written map into blender?
Yes, you can.
by Teppic
Thu Dec 21, 2006 8:10 am
Forum: Help: Map Making
Topic: Wings vs Blender
Replies: 23
Views: 6988

Blender is not just a renderer. Blender is a 3D modeling suite (Sweet!) that comes with a modeler, material editor, and renderer, along with the ability to be expanded into external renderer's and modelers and use the many plug-ins, like the auto tree generator, and the BZW Tools. Lets not forget t...
by Teppic
Tue Dec 19, 2006 8:45 pm
Forum: Help: Map Making
Topic: Help: Changing jpg to mesh
Replies: 4
Views: 2306

If you mean to take a jpg and emboss it into a mesh, then use blender, crate a grid mesh at 100x100 resolution, add the jpg as a texture, then use the 'noise' button in the edit tools.
by Teppic
Sat Dec 16, 2006 5:18 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Mouse Click or "i" to start
Replies: 19
Views: 5999

birdie wrote:look into key mapping in options and see what keys are mapped for spawning
The client tells you what buttons/keys are mapped when its time to spawn, if you change them the message changes.
by Teppic
Sat Dec 16, 2006 6:05 am
Forum: Players
Topic: Geno's
Replies: 40
Views: 20029

Sellotaped to Stupidity wrote:You can only do that if all the players are rouge!
Or the original targets lag stops the 'endshot' notification being sent before it has hit a second player, in this case on my (the second) team.
by Teppic
Sat Dec 16, 2006 6:02 am
Forum: Servers: General Discussion
Topic: admin wars
Replies: 25
Views: 8148

Just as simple as scripting a response to mute everyone, then kick at your leasure.
by Teppic
Fri Dec 15, 2006 8:38 am
Forum: Players
Topic: Geno's
Replies: 40
Views: 20029

I geno'd an entire server with one shot once.
by Teppic
Sun Dec 10, 2006 10:46 am
Forum: Help: Map Making
Topic: Lightening?
Replies: 14
Views: 3838

Looks like a white laser rico'd off some zero alpha objects.
by Teppic
Fri Dec 08, 2006 9:19 am
Forum: Help: Map Making
Topic: Trouble with CTF
Replies: 11
Views: 4397

yep, with only 2 or 3 bases but withhow "-mp" bzfs wont work then. He tell you then, ERROR:Base was not defined for the xxx Team. -mp 0,10,10,10,10,10 1st numper is how many rogues per Team 2nd number is how many reds per Team 3rd is GREEN 4rd number is how many blues per Team 5th number ...
by Teppic
Fri Dec 08, 2006 7:35 am
Forum: Players
Topic: What's the Longest you've played?
Replies: 50
Views: 20070

Sorry, I'm confused, stop playing?
by Teppic
Tue Nov 14, 2006 11:24 pm
Forum: Enhancements
Topic: idea 4 a flag
Replies: 7
Views: 2797

JeffM2501 wrote:The shield flag will always take one hit Per Tim Riker.
So, if we clone him, it can take more?
by Teppic
Tue Nov 14, 2006 8:26 pm
Forum: General Discussion
Topic: speed with BU flag
Replies: 8
Views: 4164

lukaskalo wrote:how can i make the tank faster at my server?
in the game console type

/set _tankSpeed speed-here
by Teppic
Thu Nov 09, 2006 10:31 am
Forum: Servers: General Discussion
Topic: running bots
Replies: 6
Views: 2701

bzflag user:password@server:port -solo 4
by Teppic
Wed Nov 08, 2006 12:02 am
Forum: Servers: General Discussion
Topic: running bots
Replies: 6
Views: 2701

bzflag -solo 4
when you want 4 bots.
by Teppic
Sun Oct 29, 2006 2:12 am
Forum: Screenshots & Artwork
Topic: Tanks Wallpaper
Replies: 12
Views: 4472

me1 wrote:OT:
for anyone who cares: another blender thing.
Cool noise effect, more PP?