I can load it, it is pretty huge. So here is a screenshot.
I'll release something soon.
Search found 83 matches
- Fri Sep 02, 2011 1:00 am
- Forum: Works In Progress
- Topic: Race track testing
- Replies: 4
- Views: 3452
- Fri Aug 26, 2011 8:43 pm
- Forum: General Map Making Discussions
- Topic: BZWTestLauncher Beta 1
- Replies: 61
- Views: 34334
Re: BZWTestLauncher Beta 1
start BZFS is the replacement and works well on even 64 bit msdoze 7. also attach the rubber band to the hamster wheel. ; )
- Mon Aug 22, 2011 8:59 pm
- Forum: Works In Progress
- Topic: Race track testing
- Replies: 4
- Views: 3452
Race track testing
I have a model and some screen shots of a race track test. Model is a bit hard to get into a world but I am making gradual process. Some help I would like is how to make the shiny floor with reflection and how to set skidding and floor death, any good man pages for that? Could be a rabbit chase, fre...
- Mon Jan 24, 2011 4:50 am
- Forum: Works In Progress
- Topic: Nürburgring Grand-Prix Stecke
- Replies: 11
- Views: 4590
Here is the final result (so far)
Nurburgring Grand Prix Rennstrecke.zip bzfi0010.png 3.png 1.png I finally had time to get a working racetrack mesh object in a BZWorld file. Just a track and no world furniture as yet. Think I will put it in a game in a bit. Here it is if you want to try it out or include it in yours. :mrgreen: I'l...
- Sun Jan 02, 2011 6:04 pm
- Forum: Works In Progress
- Topic: Nürburgring Grand-Prix Stecke
- Replies: 11
- Views: 4590
Re: Nürburgring Grand-Prix Stecke
Thanks, I'll update the world name when I release it. I just cut and pasted from a site on grand prix race tracks that showed outlays. I'm sure your correct though.
- Sun Jan 02, 2011 4:00 pm
- Forum: Works In Progress
- Topic: Nürburgring Grand-Prix Stecke
- Replies: 11
- Views: 4590
Re: Nürburgring Grand-Prix Stecke
I would save your model to a mesh .obj file and then convert it to a .bzw, the forum did not allow an upload of the .obj file format. Also try smoothing normals as that may help get rid of angular road edges. Another thought is your world might need to be 2000 square units or even much larger to say...
- Thu Dec 23, 2010 5:59 am
- Forum: Works In Progress
- Topic: Nürburgring Grand-Prix Stecke
- Replies: 11
- Views: 4590
Re: Nürburgring Grand-Prix Stecke
If you want to make the model usable in a bzw check out this post http://stats.bzflag.org/bb/viewtopic.php?f=65&t=15338 I will try to fix the orientation issues and put the file here but since I cannot test on win 7 with the bztestlauncher then you still may need to do some scaling, rotation, et...
- Mon Dec 20, 2010 3:28 am
- Forum: Works In Progress
- Topic: Nürburgring Grand-Prix Stecke
- Replies: 11
- Views: 4590
Re: Nürburgring Grand-Prix Stecke
Hi again, I'm releasing the track as a BZW map object Nürburgring Grand-Prix Stecke by http://my.bzflag.org/bb/viewtopic.php?f=66&t=16840 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. There is a neat licence generator at http://creativecommons.or...
- Sun Dec 19, 2010 4:17 am
- Forum: Works In Progress
- Topic: Nürburgring Grand-Prix Stecke
- Replies: 11
- Views: 4590
Re: Nürburgring Grand-Prix Stecke
I just need to convert into a bzfworld or wings format. To get it working I don't have a good environment as I can't run BZ test launcher on Windows 7. So I'll just post as an object and not a map as soon as I can, in the next couple of days or so. Anyone interested can play with scale. If you size ...
- Sat Dec 18, 2010 6:08 am
- Forum: Works In Progress
- Topic: Nürburgring Grand-Prix Stecke
- Replies: 11
- Views: 4590
Nürburgring Grand-Prix Stecke
Hi, I've made a model of the Nürburgring Grand-Prix Stecke racetrack. I'll upload it to play with pretty soon. Mr. Apple is the race track master so maybe he can use it. I think I might make a tutorial on how to make roadways soon and I'll throw up a link, burp. Here is a screenshot. Nürburgring Gra...
- Wed Dec 01, 2010 2:30 am
- Forum: Works In Progress
- Topic: Sphaghetti Interchange
- Replies: 26
- Views: 8075
Re: Sphaghetti Interchange
Yes, but they don't follow curved planes I'm guessing.
- Sat Nov 13, 2010 4:53 pm
- Forum: Prefabs and Map Objects
- Topic: Inclined plane freeway ramps
- Replies: 13
- Views: 9445
Re: Inclined plane freeway ramps
Its a different ramp project as I released the freeway interchange idea in another thread recently. The freeway has a flat surface, so not inclined; better for running about on. This one could work with wings or the slope mesh physics driver.
- Sat Nov 13, 2010 2:54 am
- Forum: Prefabs and Map Objects
- Topic: Inclined plane freeway ramps
- Replies: 13
- Views: 9445
Re: Inclined plane freeway ramps
I don't know if I will use it as my plate is full and I have had problems with test launcher on Win 7 so far. I was hoping someone drops it in a game so I can see how it is implemented.
- Fri Nov 12, 2010 11:45 pm
- Forum: Prefabs and Map Objects
- Topic: Inclined plane freeway ramps
- Replies: 13
- Views: 9445
Re: Inclined plane freeway ramps
I guess you will have to scale, position, and orient with word pad or some such.
Your Dad play BZFlag?
- Thu Nov 11, 2010 2:59 am
- Forum: Prefabs and Map Objects
- Topic: Inclined plane freeway ramps
- Replies: 13
- Views: 9445
Inclined plane freeway ramps
This is a model of a triple ramp fork that is curving and inclined with buttresses, asphalt and concrete textures (hopefully they come through). The licence is CC 3.0 and not for commercial use without my OK. The object needs scaling likely and may need to be un grouped as I can't get it to load in ...
- Thu Oct 28, 2010 12:42 am
- Forum: Works In Progress
- Topic: Sphaghetti Interchange
- Replies: 26
- Views: 8075
Re: Sphaghetti Interchange
spui.jpg If any one was watching this thread I have posted the interchange as a map object under prefabs and map objects " Freeways and City grids" The licence for this is Creative Commons 3.0. Please attribute to me when used, copy left if needed and not for commercial use without my per...
- Sun Oct 17, 2010 4:17 pm
- Forum: Prefabs and Map Objects
- Topic: Freeways and City grids
- Replies: 3
- Views: 4799
Re: Freeways and City grids
spui.jpg Sphagetti Single Point Urban Interchange.zip I am posting my own "from scratch" work instead of the former example and the licence for this is Creative Commons 3.0. Please attribute to me when used, copy left if needed with this text intact and not for commercial use without my p...
- Sun Oct 17, 2010 4:48 am
- Forum: Prefabs and Map Objects
- Topic: Freeways and City grids
- Replies: 3
- Views: 4799
Re: Freeways and City grids
Private.
- Sun Oct 17, 2010 4:20 am
- Forum: Prefabs and Map Objects
- Topic: Freeways and City grids
- Replies: 3
- Views: 4799
Freeways and City grids
OK, I had to pull that file. It is possible the that it could be contested even though it was significantly modified from source and likely was obtained under the freedom of information act. Should have done more checking before posting, sorry.
- Tue Sep 14, 2010 12:40 am
- Forum: Map Editors
- Topic: 2D world render and 2D bz editor.
- Replies: 5
- Views: 6120
The answer is yes
You can get superior results using InkScape. What works is, if I remember correctly, saving the file as a DXF which is CAD format. I find that you can then open in Sketchup and extrude lines into the Z dimension. It is better to use polygons however b splines might have potential as well. You can ad...
- Thu Mar 18, 2010 4:46 pm
- Forum: Works In Progress
- Topic: Inclined Plane
- Replies: 5
- Views: 2366
Re: Inclined Plane
Good implementation of the inclined plane. If code was modded you might no have to bump along, maybe glide instead. Then you would have slope driving. I'm sure I'll get modded down for that heretical thought though : )
- Wed Jan 27, 2010 3:44 am
- Forum: Works In Progress
- Topic: Sphaghetti Interchange
- Replies: 26
- Views: 8075
Re: Sphaghetti Interchange
Thanks for the comment, glad you enjoyed it. I have a more developed model I'd Like to do textured median striping, etc. Very time intensive, though. In the future in car navigation will be similar so I though it would be nice if BZF got some virtual interchanges, then you could do navigation and ro...
- Wed Jan 06, 2010 10:39 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Win7(x86) and WinXP(x86) + HD2600(AGP)
- Replies: 2
- Views: 1319
Re: Win7(x86) and WinXP(x86) + HD2600(AGP)
I got the flickering solved on Win 7 - 64 AMD 64 ATI HD 4800, the problem isn't the card but that the compatibility install for BZFlag on 7 seems to default at video at 16 or 8 bits or some such so just change video settings in BZFlag under options to 32 bit and Voila!
Hope that helps.
Hope that helps.
- Wed Nov 25, 2009 3:50 am
- Forum: Map releases
- Topic: Rubricks_Roundabout
- Replies: 2
- Views: 968
Re: Rubricks_Roundabout
Thanks a lot, glad you liked the design. It was symmetrical along one axis but I know what you mean. Thanks for giving the credit. I'm just trying to avoid some commercial enterprise scooping stuff up, mostly. I look forward to trying out your improved version once I have some free time. Looks like ...
- Sat Nov 21, 2009 3:58 pm
- Forum: Help: Map Making
- Topic: World Size
- Replies: 4
- Views: 1295
Re: World Size
Thanks for the link, I'll give it a try.
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