Search found 83 matches

by yarro
Fri Sep 02, 2011 1:00 am
Forum: Works In Progress
Topic: Race track testing
Replies: 4
Views: 3452

Re: Race track testing

I can load it, it is pretty huge. So here is a screenshot.
I'll release something soon.
bzfi0005.png
(90.49 KiB) Not downloaded yet
by yarro
Fri Aug 26, 2011 8:43 pm
Forum: General Map Making Discussions
Topic: BZWTestLauncher Beta 1
Replies: 61
Views: 34334

Re: BZWTestLauncher Beta 1

start BZFS is the replacement and works well on even 64 bit msdoze 7. also attach the rubber band to the hamster wheel. ; )
by yarro
Mon Aug 22, 2011 8:59 pm
Forum: Works In Progress
Topic: Race track testing
Replies: 4
Views: 3452

Race track testing

I have a model and some screen shots of a race track test. Model is a bit hard to get into a world but I am making gradual process. Some help I would like is how to make the shiny floor with reflection and how to set skidding and floor death, any good man pages for that? Could be a rabbit chase, fre...
by yarro
Mon Jan 24, 2011 4:50 am
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 4590

Here is the final result (so far)

Nurburgring Grand Prix Rennstrecke.zip bzfi0010.png 3.png 1.png I finally had time to get a working racetrack mesh object in a BZWorld file. Just a track and no world furniture as yet. Think I will put it in a game in a bit. Here it is if you want to try it out or include it in yours. :mrgreen: I'l...
by yarro
Sun Jan 02, 2011 6:04 pm
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 4590

Re: Nürburgring Grand-Prix Stecke

Thanks, I'll update the world name when I release it. I just cut and pasted from a site on grand prix race tracks that showed outlays. I'm sure your correct though.
by yarro
Sun Jan 02, 2011 4:00 pm
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 4590

Re: Nürburgring Grand-Prix Stecke

I would save your model to a mesh .obj file and then convert it to a .bzw, the forum did not allow an upload of the .obj file format. Also try smoothing normals as that may help get rid of angular road edges. Another thought is your world might need to be 2000 square units or even much larger to say...
by yarro
Thu Dec 23, 2010 5:59 am
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 4590

Re: Nürburgring Grand-Prix Stecke

If you want to make the model usable in a bzw check out this post http://stats.bzflag.org/bb/viewtopic.php?f=65&t=15338 I will try to fix the orientation issues and put the file here but since I cannot test on win 7 with the bztestlauncher then you still may need to do some scaling, rotation, et...
by yarro
Mon Dec 20, 2010 3:28 am
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 4590

Re: Nürburgring Grand-Prix Stecke

Hi again, I'm releasing the track as a BZW map object Nürburgring Grand-Prix Stecke by http://my.bzflag.org/bb/viewtopic.php?f=66&t=16840 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. There is a neat licence generator at http://creativecommons.or...
by yarro
Sun Dec 19, 2010 4:17 am
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 4590

Re: Nürburgring Grand-Prix Stecke

I just need to convert into a bzfworld or wings format. To get it working I don't have a good environment as I can't run BZ test launcher on Windows 7. So I'll just post as an object and not a map as soon as I can, in the next couple of days or so. Anyone interested can play with scale. If you size ...
by yarro
Sat Dec 18, 2010 6:08 am
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 4590

Nürburgring Grand-Prix Stecke

Hi, I've made a model of the Nürburgring Grand-Prix Stecke racetrack. I'll upload it to play with pretty soon. Mr. Apple is the race track master so maybe he can use it. I think I might make a tutorial on how to make roadways soon and I'll throw up a link, burp. Here is a screenshot. Nürburgring Gra...
by yarro
Wed Dec 01, 2010 2:30 am
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 8075

Re: Sphaghetti Interchange

Yes, but they don't follow curved planes I'm guessing.
by yarro
Sat Nov 13, 2010 4:53 pm
Forum: Prefabs and Map Objects
Topic: Inclined plane freeway ramps
Replies: 13
Views: 9445

Re: Inclined plane freeway ramps

Its a different ramp project as I released the freeway interchange idea in another thread recently. The freeway has a flat surface, so not inclined; better for running about on. This one could work with wings or the slope mesh physics driver.
by yarro
Sat Nov 13, 2010 2:54 am
Forum: Prefabs and Map Objects
Topic: Inclined plane freeway ramps
Replies: 13
Views: 9445

Re: Inclined plane freeway ramps

I don't know if I will use it as my plate is full and I have had problems with test launcher on Win 7 so far. I was hoping someone drops it in a game so I can see how it is implemented.
by yarro
Fri Nov 12, 2010 11:45 pm
Forum: Prefabs and Map Objects
Topic: Inclined plane freeway ramps
Replies: 13
Views: 9445

Re: Inclined plane freeway ramps

BZRamps.bzw
(77.18 KiB) Downloaded 364 times
OK, for your sake, here is a BZWorld file exported from Wings, hope Dad is happy.
I guess you will have to scale, position, and orient with word pad or some such.
Your Dad play BZFlag?
by yarro
Thu Nov 11, 2010 2:59 am
Forum: Prefabs and Map Objects
Topic: Inclined plane freeway ramps
Replies: 13
Views: 9445

Inclined plane freeway ramps

This is a model of a triple ramp fork that is curving and inclined with buttresses, asphalt and concrete textures (hopefully they come through). The licence is CC 3.0 and not for commercial use without my OK. The object needs scaling likely and may need to be un grouped as I can't get it to load in ...
by yarro
Thu Oct 28, 2010 12:42 am
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 8075

Re: Sphaghetti Interchange

spui.jpg If any one was watching this thread I have posted the interchange as a map object under prefabs and map objects " Freeways and City grids" The licence for this is Creative Commons 3.0. Please attribute to me when used, copy left if needed and not for commercial use without my per...
by yarro
Sun Oct 17, 2010 4:17 pm
Forum: Prefabs and Map Objects
Topic: Freeways and City grids
Replies: 3
Views: 4799

Re: Freeways and City grids

spui.jpg Sphagetti Single Point Urban Interchange.zip I am posting my own "from scratch" work instead of the former example and the licence for this is Creative Commons 3.0. Please attribute to me when used, copy left if needed with this text intact and not for commercial use without my p...
by yarro
Sun Oct 17, 2010 4:48 am
Forum: Prefabs and Map Objects
Topic: Freeways and City grids
Replies: 3
Views: 4799

Re: Freeways and City grids

Private.
by yarro
Sun Oct 17, 2010 4:20 am
Forum: Prefabs and Map Objects
Topic: Freeways and City grids
Replies: 3
Views: 4799

Freeways and City grids

OK, I had to pull that file. It is possible the that it could be contested even though it was significantly modified from source and likely was obtained under the freedom of information act. Should have done more checking before posting, sorry.
by yarro
Tue Sep 14, 2010 12:40 am
Forum: Map Editors
Topic: 2D world render and 2D bz editor.
Replies: 5
Views: 6120

The answer is yes

You can get superior results using InkScape. What works is, if I remember correctly, saving the file as a DXF which is CAD format. I find that you can then open in Sketchup and extrude lines into the Z dimension. It is better to use polygons however b splines might have potential as well. You can ad...
by yarro
Thu Mar 18, 2010 4:46 pm
Forum: Works In Progress
Topic: Inclined Plane
Replies: 5
Views: 2366

Re: Inclined Plane

Good implementation of the inclined plane. If code was modded you might no have to bump along, maybe glide instead. Then you would have slope driving. I'm sure I'll get modded down for that heretical thought though : )
by yarro
Wed Jan 27, 2010 3:44 am
Forum: Works In Progress
Topic: Sphaghetti Interchange
Replies: 26
Views: 8075

Re: Sphaghetti Interchange

Thanks for the comment, glad you enjoyed it. I have a more developed model I'd Like to do textured median striping, etc. Very time intensive, though. In the future in car navigation will be similar so I though it would be nice if BZF got some virtual interchanges, then you could do navigation and ro...
by yarro
Wed Jan 06, 2010 10:39 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Win7(x86) and WinXP(x86) + HD2600(AGP)
Replies: 2
Views: 1319

Re: Win7(x86) and WinXP(x86) + HD2600(AGP)

I got the flickering solved on Win 7 - 64 AMD 64 ATI HD 4800, the problem isn't the card but that the compatibility install for BZFlag on 7 seems to default at video at 16 or 8 bits or some such so just change video settings in BZFlag under options to 32 bit and Voila!

Hope that helps.
by yarro
Wed Nov 25, 2009 3:50 am
Forum: Map releases
Topic: Rubricks_Roundabout
Replies: 2
Views: 968

Re: Rubricks_Roundabout

Thanks a lot, glad you liked the design. It was symmetrical along one axis but I know what you mean. Thanks for giving the credit. I'm just trying to avoid some commercial enterprise scooping stuff up, mostly. I look forward to trying out your improved version once I have some free time. Looks like ...
by yarro
Sat Nov 21, 2009 3:58 pm
Forum: Help: Map Making
Topic: World Size
Replies: 4
Views: 1295

Re: World Size

Thanks for the link, I'll give it a try.
-Y