lol. Good admin.
Grace. Servers that have bots on them are generally not fun to play on. One of the reason why BZFlag is fun is because you're actually playing against someone. It has a community. Bots are robots, that kinda suck. Unless you a noob, of course.
Search found 180 matches
- Mon Mar 12, 2007 9:45 pm
- Forum: Help: Server Setup and Administration
- Topic: Bots
- Replies: 5
- Views: 3336
- Mon Mar 12, 2007 9:32 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23221
- Sun Mar 11, 2007 9:08 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23221
Hello everyone. Spazzy Mcgee and CBG will be taking over the ownership of this map. Evrything you are assigned to do and everything you make will be sent to them. They are the coordinators. I just came up with the idea. :D I will still be working on this map and contributing, but they have taken it ...
- Sun Mar 11, 2007 5:18 pm
- Forum: Map releases
- Topic: Central Chaos
- Replies: 4
- Views: 1533
- Sun Mar 11, 2007 5:11 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23221
Ducktape: I know that's just a prototype, but that's not what I had in mind. I will get you my prototpe by the end of today. Good idea though. CBG: Thanks for volenteering. We're going to need your help. A Viciouse Muffin: Good idea. We're probably going to be having tanks mounted in the world. We a...
- Sun Mar 11, 2007 1:14 am
- Forum: Enhancements
- Topic: Better CTF
- Replies: 24
- Views: 7778
Think about this: You're on a CTF server with your suggested 'improvements'. Another team takes your flag, you try to stop them but are outnumbered 5-1 and none of your teammates help you. Everyone on your team, including you, lose a point for this. Everyone on the other team gains a point. This is...
- Sun Mar 11, 2007 1:07 am
- Forum: Enhancements
- Topic: Better CTF
- Replies: 24
- Views: 7778
- Sun Mar 11, 2007 1:03 am
- Forum: Help: Map Making
- Topic: Add trees to a map
- Replies: 6
- Views: 2616
- Sun Mar 11, 2007 1:00 am
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23221
- Sat Mar 10, 2007 9:06 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23221
- Sat Mar 10, 2007 9:04 pm
- Forum: Enhancements
- Topic: Better CTF
- Replies: 24
- Views: 7778
No reward? Did you never see the team score up in the corner? It seems to me you are being phenomenally selfish. You certainly don't seem interested in working for the team's good if there is no reward in it for you personally. Dude, don't be so harsh. That team score stays up for ever and ever. It...
- Sat Mar 10, 2007 8:56 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23221
I've got the answer! I found out how we could do it. It won't be as cool, but it'll suffice. Ok so you make a slope in Blender and have a beach and everything. You make water in blender and then you add the water texture to it. Since you made it in blender the water is actually an object. You can ma...
- Sat Mar 10, 2007 8:38 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23221
Once you're on the conveyerbelt your on it untill you get to the top. I don't like that idea. Unless you set the converybelts like stripes, going up and down the beach. The areas where they aren't are platforms. At platforms there will be flags. When you get higher and higher the platforms will have...
- Sat Mar 10, 2007 5:51 pm
- Forum: Development
- Topic: Variable Zones
- Replies: 1
- Views: 3578
Variable Zones
Is there anyway we could make it so there can be multiple zones in one map where you can have different variables. Kinda like flag zones and spawn zones except zones where you can have different variables. For example: I want to set a zone like this varZone position 200 200 0 scale 40 40 20 rotation...
- Sat Mar 10, 2007 5:33 pm
- Forum: Works In Progress
- Topic: Albino Blacksheeps Pasture
- Replies: 18
- Views: 6057
Thats the problem... I dont know how to put in a fence (fince :D). If I knew how to, i would put in a fence. I guess i will add in more buildings and stuff to it. More to come! Get Blender and model a fence in it then export as .obj file then import to wings then export to .obj then drag it to Tepp...
- Sat Mar 10, 2007 5:30 pm
- Forum: Enhancements
- Topic: Better CTF
- Replies: 24
- Views: 7778
Just something to think about: You're only half dead when you get capped. You drop your flag, die, and get spawned at base (usually) the next time. But your score doesn't change, and neither does your rampage/killing spree status doesn't change. Just something to think about. Exactly. You don't get...
- Sat Mar 10, 2007 5:23 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23221
To answer your question Cannon Ball Gye, I really don't know how we are going to get the tank to climb up the hill since you can't really climb on a object. I don't really like the idea of a convayerbelt because it constantly drags you up. That isn't really what I wanted. I kinda want full control o...
- Sat Mar 10, 2007 3:16 pm
- Forum: Works In Progress
- Topic: Albino Blacksheeps Pasture
- Replies: 18
- Views: 6057
- Sat Mar 10, 2007 2:35 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23221
- Sat Mar 10, 2007 2:23 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23221
- Sat Mar 10, 2007 1:47 pm
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23221
D-Day Invasion
I was wondering if we could have a group effort of making a map of the shores of normandy. We could have one teams tanks spawn in the water and one teams tanks spawn on land. We would have to have the land slopped and we could have those steel "X" barriors on the shore. Then we could have ...
- Sat Mar 10, 2007 1:30 pm
- Forum: Development
- Topic: Documentation Project
- Replies: 13
- Views: 9246
- Sat Mar 10, 2007 12:23 pm
- Forum: Leagues: General Discussion
- Topic: [BZM]-Clan
- Replies: 2
- Views: 4674
I think maybe the reason why it isn't so big is because you have to many rules. For instance: You MUST change your callsign, you MUST beat me in 1v1, you MUST send me a message every week. IF you want more people to join maybe you should be a little more leaniet on qualifications. I'm not to big of ...
- Sat Mar 10, 2007 12:17 pm
- Forum: Leagues: General Discussion
- Topic: Should we renew the htfleague domain?
- Replies: 29
- Views: 20953
I was playing HTF with on GU the toehr day. I had a blast. It's actually very fast action gaming since everyone is trying to kill everyone for the flag. When you have for teams for CTF it's not that fun because you have two teams going against each other. (Not as much action) The HTF is a blast beca...
- Sat Mar 10, 2007 12:08 pm
- Forum: Works In Progress
- Topic: Grace's incomplete FFA
- Replies: 12
- Views: 4602
Thanks for the screenies. Now thought I might comment on your map. Ok. From your screen on your computer showing Bzedit thsi map look cool. But, in a map this map is not going to be fun at all. This is because you have to be using bzedit for a long time in order to get a feel for scale. Thos boxes a...