Search found 180 matches

by Red Cobra
Mon Mar 12, 2007 9:45 pm
Forum: Help: Server Setup and Administration
Topic: Bots
Replies: 5
Views: 3336

lol. Good admin.

Grace. Servers that have bots on them are generally not fun to play on. One of the reason why BZFlag is fun is because you're actually playing against someone. It has a community. Bots are robots, that kinda suck. Unless you a noob, of course. :D
by Red Cobra
Mon Mar 12, 2007 9:32 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23221

"The Battle of Normandy" sounds good to me. Oh i cant get to http://cbg.sh.nu:10000/normandy/ is it broken? Yea me to. Well I guess my work here is done. I don't think I can be of much help since my mapmaking skills are limited. Thanks to all who have helped so far on this project. I espe...
by Red Cobra
Sun Mar 11, 2007 9:08 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23221

Hello everyone. Spazzy Mcgee and CBG will be taking over the ownership of this map. Evrything you are assigned to do and everything you make will be sent to them. They are the coordinators. I just came up with the idea. :D I will still be working on this map and contributing, but they have taken it ...
by Red Cobra
Sun Mar 11, 2007 5:18 pm
Forum: Map releases
Topic: Central Chaos
Replies: 4
Views: 1533

I saw this map on a week ago. It was sweet. Nice job me1.
by Red Cobra
Sun Mar 11, 2007 5:11 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23221

Ducktape: I know that's just a prototype, but that's not what I had in mind. I will get you my prototpe by the end of today. Good idea though. CBG: Thanks for volenteering. We're going to need your help. A Viciouse Muffin: Good idea. We're probably going to be having tanks mounted in the world. We a...
by Red Cobra
Sun Mar 11, 2007 1:14 am
Forum: Enhancements
Topic: Better CTF
Replies: 24
Views: 7778

Think about this: You're on a CTF server with your suggested 'improvements'. Another team takes your flag, you try to stop them but are outnumbered 5-1 and none of your teammates help you. Everyone on your team, including you, lose a point for this. Everyone on the other team gains a point. This is...
by Red Cobra
Sun Mar 11, 2007 1:07 am
Forum: Enhancements
Topic: Better CTF
Replies: 24
Views: 7778

TangenT wrote:If you really want it to be about the team score, make a server where the player score is always zero.

I don't think you can do that. Maybe plugins?
by Red Cobra
Sun Mar 11, 2007 1:03 am
Forum: Help: Map Making
Topic: Add trees to a map
Replies: 6
Views: 2616

Yes you can make them in blender or any other modeler and then import them to wings then export as .obj file. Then you drag that file to Teppic's Model tool. Take the file that it spit out and start a server. The map it spat out is a .bzw file.
by Red Cobra
Sun Mar 11, 2007 1:00 am
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23221

Ok. Flat it is. I am going to hopefully make a prototype of the map. We need the following made: -X" brigades that you see on the beaches -Trees -Bushes -Destroyers -Battleships -PT Boats -and see attatchment for whatever you call those vehicales It would be great if anyone could get that done....
by Red Cobra
Sat Mar 10, 2007 9:06 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23221

K. Thanks Ducktape. Send me a PM when you get it finished. I'll see if it was like what I imagined. If it's not, that's ok. I'll tell you what I had in mind.
by Red Cobra
Sat Mar 10, 2007 9:04 pm
Forum: Enhancements
Topic: Better CTF
Replies: 24
Views: 7778

No reward? Did you never see the team score up in the corner? It seems to me you are being phenomenally selfish. You certainly don't seem interested in working for the team's good if there is no reward in it for you personally. Dude, don't be so harsh. That team score stays up for ever and ever. It...
by Red Cobra
Sat Mar 10, 2007 8:56 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23221

I've got the answer! I found out how we could do it. It won't be as cool, but it'll suffice. Ok so you make a slope in Blender and have a beach and everything. You make water in blender and then you add the water texture to it. Since you made it in blender the water is actually an object. You can ma...
by Red Cobra
Sat Mar 10, 2007 8:38 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23221

Once you're on the conveyerbelt your on it untill you get to the top. I don't like that idea. Unless you set the converybelts like stripes, going up and down the beach. The areas where they aren't are platforms. At platforms there will be flags. When you get higher and higher the platforms will have...
by Red Cobra
Sat Mar 10, 2007 5:51 pm
Forum: Development
Topic: Variable Zones
Replies: 1
Views: 3578

Variable Zones

Is there anyway we could make it so there can be multiple zones in one map where you can have different variables. Kinda like flag zones and spawn zones except zones where you can have different variables. For example: I want to set a zone like this varZone position 200 200 0 scale 40 40 20 rotation...
by Red Cobra
Sat Mar 10, 2007 5:33 pm
Forum: Works In Progress
Topic: Albino Blacksheeps Pasture
Replies: 18
Views: 6057

Thats the problem... I dont know how to put in a fence (fince :D). If I knew how to, i would put in a fence. I guess i will add in more buildings and stuff to it. More to come! Get Blender and model a fence in it then export as .obj file then import to wings then export to .obj then drag it to Tepp...
by Red Cobra
Sat Mar 10, 2007 5:30 pm
Forum: Enhancements
Topic: Better CTF
Replies: 24
Views: 7778

Just something to think about: You're only half dead when you get capped. You drop your flag, die, and get spawned at base (usually) the next time. But your score doesn't change, and neither does your rampage/killing spree status doesn't change. Just something to think about. Exactly. You don't get...
by Red Cobra
Sat Mar 10, 2007 5:23 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23221

To answer your question Cannon Ball Gye, I really don't know how we are going to get the tank to climb up the hill since you can't really climb on a object. I don't really like the idea of a convayerbelt because it constantly drags you up. That isn't really what I wanted. I kinda want full control o...
by Red Cobra
Sat Mar 10, 2007 3:16 pm
Forum: Works In Progress
Topic: Albino Blacksheeps Pasture
Replies: 18
Views: 6057

You might want to add some more stuff. Just a thought. :D Some pyramids and a bunch more boxes and stuff. I know your trying to make it look like a pasture, but no one is gonna play on it if there's really nothing on it.
by Red Cobra
Sat Mar 10, 2007 2:35 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23221

Ok I think we need someone better at mapmaking then me (WIN XP! :D) to coordinate this map. I am the worst at blender and we need a good 3d modeler. I basically just gave you gyes the idea. I am willing to help, but I dont think I will be doing a whole lot.
by Red Cobra
Sat Mar 10, 2007 2:23 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23221

I like that idea :wink: For the turrets, just have some sort of one-way shooting bunker with the flag in there. Like the ones used in L4m3r's "The Compound". Yea I thought of that, but the only problem is since it's going to be a sloped beach if you shoot from the shore its going to go ov...
by Red Cobra
Sat Mar 10, 2007 1:47 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23221

D-Day Invasion

I was wondering if we could have a group effort of making a map of the shores of normandy. We could have one teams tanks spawn in the water and one teams tanks spawn on land. We would have to have the land slopped and we could have those steel "X" barriors on the shore. Then we could have ...
by Red Cobra
Sat Mar 10, 2007 1:30 pm
Forum: Development
Topic: Documentation Project
Replies: 13
Views: 9246

Sry bout that. Very good job to all the people who worked on this project. It's really helpful.
by Red Cobra
Sat Mar 10, 2007 12:23 pm
Forum: Leagues: General Discussion
Topic: [BZM]-Clan
Replies: 2
Views: 4674

I think maybe the reason why it isn't so big is because you have to many rules. For instance: You MUST change your callsign, you MUST beat me in 1v1, you MUST send me a message every week. IF you want more people to join maybe you should be a little more leaniet on qualifications. I'm not to big of ...
by Red Cobra
Sat Mar 10, 2007 12:17 pm
Forum: Leagues: General Discussion
Topic: Should we renew the htfleague domain?
Replies: 29
Views: 20953

I was playing HTF with on GU the toehr day. I had a blast. It's actually very fast action gaming since everyone is trying to kill everyone for the flag. When you have for teams for CTF it's not that fun because you have two teams going against each other. (Not as much action) The HTF is a blast beca...
by Red Cobra
Sat Mar 10, 2007 12:08 pm
Forum: Works In Progress
Topic: Grace's incomplete FFA
Replies: 12
Views: 4602

Thanks for the screenies. Now thought I might comment on your map. Ok. From your screen on your computer showing Bzedit thsi map look cool. But, in a map this map is not going to be fun at all. This is because you have to be using bzedit for a long time in order to get a feel for scale. Thos boxes a...