Search found 130 matches

by tobylane
Tue Aug 18, 2009 5:56 pm
Forum: General Map Making Discussions
Topic: Licensing
Replies: 14
Views: 3803

Re: Licensing

So your changes to someone else's unreleased maps are illegal? What is legal/acceptable on the forums, diff file?
by tobylane
Mon Aug 17, 2009 9:15 pm
Forum: General Discussion
Topic: Voting
Replies: 77
Views: 17601

Re: Voting

You can use name completion by pressing the F2 key (assuming you don't have it mapped to another function). So, you can type "/poll ban q03" and hit F2, and it will complete the name out automatically, and even include quotes if they have spaces in their name. It's not perfect, but it can...
by tobylane
Mon Aug 17, 2009 8:18 pm
Forum: Map releases
Topic: Three level CTF with Rogues
Replies: 5
Views: 1585

Re: Three level CTF with Rogues

Then it's not really a release. Add your choice of licence too.

So it's just WG, OO and L? Doesn't sound good.
by tobylane
Wed Aug 12, 2009 1:02 pm
Forum: Help: Map Making
Topic: Death From Above !
Replies: 6
Views: 1402

Re: Death From Above !

SR v SR doesn't kill you both, do you mean you both die in 3 or with WG?

Rev it would be too much of a literally upper hand map, the higher person wins. Unless ledges sudennly disappeared, I don't know what's happening with interacting physics.
by tobylane
Wed Aug 12, 2009 12:59 pm
Forum: Enhancements
Topic: Team controled auto guns.
Replies: 13
Views: 3516

Re: Team controled auto guns.

Not at all, I just mean the only idea like this isn't good, so I'd expect a good result to be quite different, probably involving coding.
by tobylane
Tue Aug 11, 2009 5:33 pm
Forum: Enhancements
Topic: Team controled auto guns.
Replies: 13
Views: 3516

Re: Team controled auto guns.

Nope, the current turret defence game up at the moment proves it a bad idea. It is either far too easy to one side and mean to the other, or requires out of the box thought and coding.

Relying on tanks? It's a tank game.
by tobylane
Mon Aug 10, 2009 2:27 pm
Forum: Plug-in Releases
Topic: Fun with Genocide
Replies: 23
Views: 14004

Re: Fun with Genocide

Another geno plugin idea is to limit its effectiveness to three times an hour, after that only the person hit dies. This stops people genoing too much, but doesn't affect people learning, it's enough motivation for someone reasonably good to keep going. Three is just my suggestion based on my skill,...
by tobylane
Sun Aug 09, 2009 9:47 pm
Forum: Enhancements
Topic: Multiple Flag Holding
Replies: 5
Views: 1504

Re: Multiple Flag Holding

The way it's doable in 3, done in a plugin already, is dividing them up by shot type and tank affect I believe (probably better worded), like ST, A, CL, BL are the same, G, L, Gm are the same so the combinations are like ST+Gm, St+G, B+L.
by tobylane
Sat Aug 08, 2009 9:42 pm
Forum: Development
Topic: QT BZFS 3 Launcher
Replies: 12
Views: 5990

Re: QT BZFS 3 Launcher

Works perfectly, I was in a server with bots within 30 seconds. I'd still hope/expect the Launch game bit to take me straight to the server.
by tobylane
Sat Aug 08, 2009 9:29 pm
Forum: Help: Server Setup and Administration
Topic: How To Ban
Replies: 4
Views: 2349

Re: How To Ban

Can you cover whitelists please.
by tobylane
Fri Aug 07, 2009 8:59 am
Forum: Development
Topic: QT BZFS 3 Launcher
Replies: 12
Views: 5990

Re: QT BZFS 3 Launcher

The app is bit messed up, every file in it is a .bin.
by tobylane
Fri Aug 07, 2009 8:53 am
Forum: Development
Topic: BZFriends - A "'who's online' utility
Replies: 25
Views: 11519

Re: BZFriends - A "'who's online' utility

Sorry yes of course, I did it on mac. http://img37.yfrog.com/img37/9605/bzfri.png
by tobylane
Thu Aug 06, 2009 1:18 pm
Forum: Development
Topic: BZFriends - A "'who's online' utility
Replies: 25
Views: 11519

Re: BZFriends - A "'who's online' utility

It was a different kind of error, like a deleted file from the project. The .sh file isn't written correctly, "/bzfriends.sh: /bin/bash^M: bad interpreter: No such file or directory" though it works without that line. Works fine, in mono, so it's a mono dock icon and menu options. I added ...
by tobylane
Thu Aug 06, 2009 12:04 pm
Forum: Development
Topic: QT BZFS 3 Launcher
Replies: 12
Views: 5990

Re: QT BZFS 3 Launcher

Spelling mistakes, unerganomic, varying spacing. Good idea, I think you've included everything, but make it a bit smarter, like disable some options till others are selected, like antis to bad flags. Doesn't seem to work, I selected the to run the game, which did, but it didn't default to localhost ...
by tobylane
Thu Aug 06, 2009 12:02 pm
Forum: Development
Topic: BZFriends - A "'who's online' utility
Replies: 25
Views: 11519

Re: BZFriends - A "'who's online' utility

The file you put up two hours ago can't be found. Good luck, and I'll help where I can.
by tobylane
Wed Jul 22, 2009 9:59 am
Forum: Servers: General Discussion
Topic: Important info about public servers in V3.0+
Replies: 12
Views: 11782

Re: Important info about public servers in V3.0+

Is this in its end format, even needed for servers using auth but not listing?
by tobylane
Fri Jul 17, 2009 7:27 pm
Forum: GU League Discussion
Topic: Helpful GU vids
Replies: 6
Views: 2240

Re: Helpful GU vids

Youch. Any tactics for the motion-sick? Imo not so fun if I'm having to twitch that much.
by tobylane
Wed Jul 08, 2009 7:40 am
Forum: Players
Topic: What map do you think has the most potential?
Replies: 7
Views: 2355

Re: What map do you think has the most potential?

Overload, Hix. MW is near. Just tried grassroots and it's amazing. Knox is good, new I think.
by tobylane
Wed Jul 08, 2009 7:36 am
Forum: Map releases
Topic: CTF-FFA in one map!
Replies: 11
Views: 2314

Re: CTF-FFA in one map!

The only problem I can think of is some way of picking which game you play, while still making even teams within the games, any ideas?
by tobylane
Wed Jul 08, 2009 7:33 am
Forum: Development
Topic: StartBZFS for Mac
Replies: 8
Views: 3512

Re: StartBZFS for Mac

DMG is the tar like package/image Mac uses, it includes checksum and so on.

Yeah.. doesn't work in Opera like it did last year.

Freezes, even off the image. Then it opens in Mono. Unless you can get it to work in the first window, nothing would be much better than a simple .sh file.
by tobylane
Mon Jul 06, 2009 9:08 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: How do I make bots?
Replies: 4
Views: 1223

Re: How do I make bots?

Wiki.

http://my.bzflag.org/w/Bots

It says command line option, but there's nothing on that page about it, nor server variables.

A search for bots on the wiki, http://my.bzflag.org/w/Single_Player_Mo ... _with_bots
by tobylane
Sun Jul 05, 2009 10:18 pm
Forum: Development
Topic: StartBZFS for Mac
Replies: 8
Views: 3512

Re: StartBZFS for Mac

Download doesn't work, can you rehost it please?
by tobylane
Thu Jul 02, 2009 1:53 pm
Forum: Help: Tactics and Playstyles
Topic: Missile War 2.3: Lasering Centre Platform
Replies: 6
Views: 2401

Re: Missile War 2.3: Lasering Centre Platform

I knew of it about a month ago, but only learnt how this week. You have to observe people(leaders are a good choice), you learn a lot else as well.
by tobylane
Mon Jun 29, 2009 12:03 am
Forum: Enhancements
Topic: New Playstyle
Replies: 9
Views: 2423

Re: New Playstyle

Fluffy that's all good, but barely possible, Dmd's ideas are perfect.
by tobylane
Sat Jun 27, 2009 1:43 pm
Forum: Enhancements
Topic: LAN Server Autodetect
Replies: 3
Views: 1223

Re: LAN Server Autodetect

Other than Bonjour (Apple made, but I believe it's bundled with all iTunes for windows), the rest don't seem to work well.

SSDP is in XP, and SLP in printers, Apple and linux. Bonjour is the platform-widest.