Search found 269 matches
- Sun Apr 05, 2009 11:19 pm
- Forum: Development
- Topic: Start BZFS (new tool)
- Replies: 31
- Views: 21746
Re: Start BZFS (new tool)
Yeah, it works. It doesn't look native (or good for that matter), but at least it runs.
- Sun Apr 05, 2009 11:16 pm
- Forum: Development
- Topic: Start BZFS (new tool)
- Replies: 31
- Views: 21746
Re: Start BZFS (new tool)
Yeah, Fedora 10 is newest (until the end of may, then 11 will be). I think Fedora 8 has 0.13.x . I'll try it on Fedora 10 now.
- Sun Apr 05, 2009 10:26 pm
- Forum: Development
- Topic: Start BZFS (new tool)
- Replies: 31
- Views: 21746
Re: Start BZFS (new tool)
The latest version doesn't work for me. I'm using Fedora 8 on an i686. The error message is: Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for System.Windows.Forms.XplatUI ---> System.TypeInitializationException: An exception was thrown by t...
- Sun Apr 05, 2009 4:28 pm
- Forum: Players
- Topic: Who Have The Best Avatar ?
- Replies: 85
- Views: 38487
Re: Who Have The Best Avatar ?
I like Zaphod's, but one suggestion. It looks like just before the tank drives through the camera, the ground starts to sink a little. I'm not sure if that's just a trick of the eye, but it looks just a bit odd to me.
- Sun Apr 05, 2009 4:25 pm
- Forum: Development
- Topic: Start BZFS (new tool)
- Replies: 31
- Views: 21746
Re: Start BZFS (new tool)
Why don't you just use Python and the wxPython GUI toolkit? That would look native on Linux, Mac, and Windoze. Or if you insist on not using Python for fastness reasons, you could use C++ and wxWidgets for the same effect.
- Sun Apr 05, 2009 4:21 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: How to add a Admin tab?
- Replies: 26
- Views: 15171
Re: How to add a Admin tab?
That looks like it could be a pretty cool feature! It could be useful to make the "friend" tab not appear until someone sends you about 5 messages (exact number could be configurable). Then it makes a new tab for that player. That would be a lot more complicated, though.
- Sun Apr 05, 2009 4:18 pm
- Forum: Plug-in Development
- Topic: Water Plugin?
- Replies: 16
- Views: 5156
Re: Water Plugin?
I know! Create a plugin to change the _shockInRadius and _shockOutRadius variables after the shockwave has fired. Then the next one looks like a continuation of the first, and players joining after the first SW is fired will still see it.
- Sun Apr 05, 2009 4:16 pm
- Forum: Help: Tactics and Playstyles
- Topic: flags and tactical capabilities
- Replies: 15
- Views: 5557
Re: flags and tactical capabilities
I think bad flags are pretty cool. Sometimes they can even work to your advantage. Obesity can be good on jumping skills maps, and Wide Angle is one of my personal favorite flags, next maybe only to Stealth. They help keep things even, if a map has bad and good flags, there's always that slight risk...
- Sun Apr 05, 2009 4:12 pm
- Forum: Enhancements
- Topic: pass team-flag to player
- Replies: 41
- Views: 9949
Re: pass team-flag to player
I believe that using theif to steal an opposing team's flag and get it to a better location (or cap it sooner) is always a good thing IMHO.
- Sat Apr 04, 2009 2:57 pm
- Forum: General Discussion
- Topic: Voting
- Replies: 77
- Views: 17912
Re: Voting
Yes, the ones in the screenshot with the minus sign. Thank you for explaining, blast.
- Fri Apr 03, 2009 11:54 pm
- Forum: General Discussion
- Topic: Voting
- Replies: 77
- Views: 17912
Re: Voting
My god! Anyone who is lame enough to steal the callsigns of good players should rot in hell for all eternity! If someone did that with MY callsign, I'd take personal responsibility to get him forever banned from playing this game EVER AGAIN IN HIS LIFE!
- Thu Apr 02, 2009 12:01 am
- Forum: Map Editors
- Topic: Wings3D-to-BZW Exporter Update
- Replies: 16
- Views: 13892
Re: Wings3D-to-BZW Exporter Update
Okay, I'll try downloading wings again. My problem might have been that I installed wings as root, but ran it as a normal user to install the plugin.
- Wed Apr 01, 2009 5:46 pm
- Forum: Map Editors
- Topic: Wings3D-to-BZW Exporter Update
- Replies: 16
- Views: 13892
Re: Wings3D-to-BZW Exporter Update
I still can't export anything as bzw with this. I haven't a clue why it doesn't work.
- Wed Apr 01, 2009 5:39 pm
- Forum: Map releases
- Topic: Project Meniscus
- Replies: 37
- Views: 8194
Re: Project Meniscus
Wow, that looks really cool. I will certainly miss you, what is the new game you're playing?
- Mon Mar 23, 2009 4:12 pm
- Forum: Map Editors
- Topic: Wings3D-to-BZW Exporter Update
- Replies: 16
- Views: 13892
Re: Wings3D-to-BZW Exporter Update
I downloaded and installed this plugin succesfully, but I can't find how to save something as bzw. How do I do this?
- Sun Mar 22, 2009 3:02 pm
- Forum: Map releases
- Topic: Trench Warfare by justice
- Replies: 21
- Views: 4119
Re: Trench Warfare by justice
This is my favorite map (well, it is for now anyway)! I agree with BzStealth that you should make the ground in the middle invisible on radar. That is a trivial task, all you have to do is add this line to the texture you used for that box:
and it will be invisible on radar.
Code: Select all
noradar
- Fri Mar 20, 2009 12:49 am
- Forum: Enhancements
- Topic: Many suggestions
- Replies: 11
- Views: 2750
Re: Many suggestions
Yeah, I was kinda torn between having the team(s) in the physics driver or in the reference. I really hadn't even decided when I made this post!
- Thu Mar 19, 2009 5:10 pm
- Forum: General Discussion
- Topic: Voting
- Replies: 77
- Views: 17912
Re: Voting
Well then, it could have something like this. The first time BZFlag is started, it pops up with a little dialog saying to go to a certain website for all sorts of help stuff. That could be a pretty simple way to do it.
- Wed Mar 18, 2009 6:45 pm
- Forum: Help: Server Setup and Administration
- Topic: Local Host Admin
- Replies: 8
- Views: 2623
Re: Local Host Admin
If you want to be an admin on a local test server, just add this command-line option when you run the server:
Then when you connect to the server, say this:
Then you will be an admin.
Code: Select all
-password hi
Code: Select all
/password hi
- Wed Mar 18, 2009 6:42 pm
- Forum: Enhancements
- Topic: Many suggestions
- Replies: 11
- Views: 2750
Re: Many suggestions
Why would the burrow flag have to be left out?
- Wed Mar 18, 2009 12:17 am
- Forum: General Discussion
- Topic: Voting
- Replies: 77
- Views: 17912
Re: Voting
Or at least mention how to vote in the message of the day.
- Wed Mar 18, 2009 12:12 am
- Forum: Enhancements
- Topic: Many suggestions
- Replies: 11
- Views: 2750
Many suggestions
I have many ideas for BZFlag that are for different aspects of the game. Many of them are unrelated, but I'll post them all here (or else I'll probably forget some of them) 1. Solid Objects/Mesh Faces "Solid objects" is a rather simple idea. It makes the object impassable by SB, OO, and PZ...
- Sun Mar 15, 2009 11:27 pm
- Forum: Enhancements
- Topic: Idea: One shot kill
- Replies: 4
- Views: 1395
Re: Idea: One shot kill
That sounds VERY hard to implement to me. Maybe someone could make it a whole new game, it sounds a bit too complicated for BZFlag.
- Sun Mar 15, 2009 4:28 pm
- Forum: Game Releases and Versions
- Topic: [OUTDATED] Pre-Alpha Build: bzflag-2.99.15.20090122
- Replies: 9
- Views: 5544
Re: Pre-Alpha Build: bzflag-2.99.15.20090122
If I figure out how to compile it to a non-root directory (like /home/<username>/bz_3_dev/) then I would play with you tony.
- Fri Mar 13, 2009 10:11 pm
- Forum: Screenshots & Artwork
- Topic: Best score After 1st death
- Replies: 26
- Views: 7828
Re: Best score After 1st death
Positive Gravity: That's pretty good, I usually get a score of 0 before I die on missile wars. Why don't you try setting your graphics mode to medium or high?