Search found 269 matches
- Mon Jun 29, 2009 4:17 pm
- Forum: General Discussion
- Topic: Lag and Pocket Loss
- Replies: 4
- Views: 1639
Re: Lag and Pocket Loss
Or, you might be downloading something. That can often cause lag, jitter, and packet loss. By the way, it's not "pocket loss", it's "packet loss".
- Mon Jun 29, 2009 12:16 am
- Forum: General Discussion
- Topic: BZFlag website
- Replies: 38
- Views: 7724
Re: BZFlag website
BZFlag graphics don't suck, at least not in 2.99.x. Ever seen that on experimental graphics mode? It's beautiful! I wish I could have graphics that nice in 2.0.x.
- Fri Jun 26, 2009 3:43 pm
- Forum: General Discussion
- Topic: BZFlag models and textures
- Replies: 10
- Views: 2477
Re: BZFlag models and textures
If you have BZFlag, then you already have the textures. On Linux, they'd be saved in /usr/share/bzflag/ . I have no idea what it would be on otherOSs. The 3D models are hard-coded into BZ in C++ code, so it might not be easy to import to something like Blender or Wings3D.
- Thu Jun 25, 2009 10:58 pm
- Forum: Enhancements
- Topic: Vectorized Camouflage
- Replies: 10
- Views: 3185
Re: Vectorized Camouflage
Wait a minute, did you write that SVG code yourself? I don't see anything saying it was made with something like Inkscape.
- Thu Jun 25, 2009 2:57 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Forum Etiquette
- Replies: 11
- Views: 5029
Re: Forum Etiquette
I have read that, but it's been about a year or so. After that time, I start to forget about things that don't involve me in any way sometimes.
- Tue Jun 23, 2009 3:52 pm
- Forum: Enhancements
- Topic: Vectorized Camouflage
- Replies: 10
- Views: 3185
Re: Vectorized Camouflage
Looks pretty nice, but doesn't really seem to be blue. It looks more to me like gray-green with a bit of blue thrown around. Pretty cool, though. Looks way better than the textures the game has now IMHO.
- Tue Jun 23, 2009 3:48 pm
- Forum: Map Editors
- Topic: BZEditWin32 from MFC to wxWidgets?
- Replies: 10
- Views: 6258
Re: BZEditWin32 from MFC to wxWidgets?
Plus, I have my own map editor I'm making called RatBZEdit. It already uses wxPython (Python port of wxWidgets), and runs on Linux, W*****s, and I believe OS X. The only problem is that it can't edit maps yet... Well then, is it technically a map editor yet? ;) It can load and save maps, so sorta, ...
- Tue Jun 23, 2009 3:47 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Forum Etiquette
- Replies: 11
- Views: 5029
Re: Forum Etiquette
Whatwhatwhat? There is a secret admin forum? Wow, this is getting scary...joevano wrote:They are even in at least one of the forums that are only accessible to the Forum Admins.
- Tue Jun 23, 2009 3:44 pm
- Forum: General Discussion
- Topic: BZFlag website
- Replies: 38
- Views: 7724
Re: BZFlag website
Usually, if people even find the homepage, they probably wont not download it. Double-negatives are a no-no ;-) EDIT: No pun intended Anyway, yeah, BZFlag could use a better website. I thought it was great until you guys make it have those weird-looking non-tankish vector images all over the main p...
- Mon Jun 22, 2009 6:30 pm
- Forum: Map Editors
- Topic: BZEditWin32 from MFC to wxWidgets?
- Replies: 10
- Views: 6258
Re: BZEditWin32 from MFC to wxWidgets?
Plus, I have my own map editor I'm making called RatBZEdit. It already uses wxPython (Python port of wxWidgets), and runs on Linux, W*****s, and I believe OS X. The only problem is that it can't edit maps yet...
- Sat Jun 20, 2009 4:21 pm
- Forum: General Map Making Discussions
- Topic: No TKing
- Replies: 15
- Views: 3845
Re: No TKing
What exactly would that option do? Would your shots just go straight through teammates, or would they explode on them but not kill?
- Thu Jun 18, 2009 5:55 pm
- Forum: Servers: General Discussion
- Topic: BZExcess Hosting - UI feedback needed
- Replies: 16
- Views: 3460
Re: BZExcess Hosting - UI feedback needed
That looks pretty good, blast . I can't wait until it's functional. I assume it sends you some sort of message so you can approve or deny the hosting. The one thing I think it needs, though is the ability to submit a server configuration file. I always make .conf files along with my .bzw files when ...
- Thu Jun 18, 2009 5:46 pm
- Forum: Development
- Topic: Client Authentication by means of a closed source plug-in
- Replies: 11
- Views: 3926
Re: Client Authentication by means of a closed source plug-in
I am generally opposed to closed-source, proprietary software. If BZFlag came with closed-source plugins, it would be removed from the Fedora yum repositories. Also, I would likely stop playing BZFlag as a matter of principle.
- Sun Jun 07, 2009 2:10 pm
- Forum: Enhancements
- Topic: pass team-flag to player
- Replies: 41
- Views: 9905
Re: pass team-flag to player
I came up with a idea. Maybe you could pass with the flagkeeper's shots. And if you want to stop the pass, another tank should step between and get hit, like in football.. :D One thing that the developers always seem to want is to have shots kill, and do nothing else. Your idea might be possible wi...
- Sat Jun 06, 2009 3:01 pm
- Forum: Plug-in Development
- Topic: TeamWeapons - just started
- Replies: 19
- Views: 8831
Re: TeamWeapons - just started
Oh cool! That sounds amazing. I can imagine someone having cloaking/laser and never killing himself. And those graphics - I had no idea that BZFlag 3 had such beautiful laser beams!
- Sat Jun 06, 2009 2:54 pm
- Forum: Game Releases and Versions
- Topic: BZFlag on iPhone and iPod Touch
- Replies: 61
- Views: 25855
Re: BZFlag on iPhone and iPod Touch
A phoney screenshot can be easily made with The GIMP, so a photograph of it might be a bit more like proof. Plus, that's not really BZFlag, that's BZAdmin. BZAdmin can be displayed on anything that can run an SSH client, like a PSP, iPod Touch, <insert your device here>.
- Mon Jun 01, 2009 3:25 pm
- Forum: Servers: General Discussion
- Topic: Cops
- Replies: 6
- Views: 2988
Re: Cops
"Cop" is only a term used to refer to an admin with less power than others. There is really nothing special about being a cop, often they have almost no privileges more than a normal player.
- Sat May 23, 2009 8:13 pm
- Forum: Map releases
- Topic: Tank Tower Defense
- Replies: 6
- Views: 1683
Re: Tank Tower Defense
It might be good to make the tanks able to jump just a tiny bit higher so the blue ones can get on the wall. Then you could add a bit to the meshes to make them unable to get past the walls. The red ones wouldn't be able to get there, but they could shoot the blue ones if they jumped. Then the blues...
- Thu May 21, 2009 2:19 pm
- Forum: Enhancements
- Topic: Rabbit Variables
- Replies: 8
- Views: 2319
Re: Rabbit Variables
I think that's a great idea. Often when I'm on a rabbit hunt map I'm only rabbit for about 2 seconds, and then am killed. This way I might be able to get my time as rabbit up to 4 or even 5 seconds!
- Wed May 20, 2009 2:26 pm
- Forum: Enhancements
- Topic: Hotplate
- Replies: 5
- Views: 1860
Re: Hotplate
I think it sounds interesting, but I think there is no need for it to be client-side. It could easily be handled with a plugin IIAC, but I never made a plugin so I'm not quite sure.
- Tue May 19, 2009 5:37 pm
- Forum: General Discussion
- Topic: The BZMapping website is gone
- Replies: 6
- Views: 2233
Re: The BZMapping website is gone
I'm pretty sure the site moved to bzmapping.tk .
- Mon May 18, 2009 1:54 pm
- Forum: Enhancements
- Topic: Time Stamps
- Replies: 8
- Views: 1978
Re: Time Stamps
It actually sounds easy to write, assuming C++ has a time module like Python does. I haven't really looked at the standart library for a programming language I haven't learned yet.
- Sun May 17, 2009 2:58 pm
- Forum: Players
- Topic: what server can you kick butt at?
- Replies: 201
- Views: 95938
Re: what server can you kick butt at?
I'm great on Mofo Pro. I got up to 125 and then I got bored with success, so I left.
- Sun May 17, 2009 2:50 pm
- Forum: Enhancements
- Topic: Killing phrase
- Replies: 15
- Views: 3683
Re: Killing phrase
When I shoot someone, it's not because I don't like that person. It's just because he could shoot me, so it's better to end that possibility.
- Sat May 16, 2009 11:37 pm
- Forum: Enhancements
- Topic: Map Thumbnail
- Replies: 12
- Views: 2621
Re: Map Thumbnail
Yes, that's what I meant. I didn't know that was what it's usually called.