Search found 565 matches

by AlliedArmour
Fri Jul 22, 2005 12:54 am
Forum: Map releases
Topic: Metropolis
Replies: 69
Views: 24748

Thanks! This is now Great. Really nice work LouMan. You must have done a lot of work on it!

PS: Darkness All Gone :D
by AlliedArmour
Wed Jul 20, 2005 11:13 pm
Forum: Map releases
Topic: 2-buildings
Replies: 9
Views: 2197

As you can guess - I started a a private bzfs with your map and tested it. Nice work. :D
by AlliedArmour
Wed Jul 20, 2005 10:50 pm
Forum: Map releases
Topic: 2-buildings
Replies: 9
Views: 2197

They are useful - but this one should be downloaded and tested to see the full map. It's a bit too much to see in a couple screenshots.
by AlliedArmour
Wed Jul 20, 2005 10:18 pm
Forum: Map releases
Topic: 2-buildings
Replies: 9
Views: 2197

Nice! This will be fun.
by AlliedArmour
Wed Jul 20, 2005 10:15 pm
Forum: Map releases
Topic: Changes to Colosso.
Replies: 25
Views: 5577

Yes, But I think that this new one is good for RH as well as the old.
by AlliedArmour
Wed Jul 20, 2005 9:54 pm
Forum: Map releases
Topic: Changes to Colosso.
Replies: 25
Views: 5577

It's now better for a FFA - but I still think it's better RH :D .
by AlliedArmour
Wed Jul 20, 2005 9:52 pm
Forum: Help: Map Making
Topic: texturing
Replies: 13
Views: 3930

Did you make it highly-transparent on purpose? I can see the texture, but only faintly. The material is too transparent.

color 0 0 1 0.5

The last value(0.5) should be somewhat bigger - maybe 0.8.
by AlliedArmour
Wed Jul 20, 2005 6:35 pm
Forum: Help: Map Making
Topic: texturing
Replies: 13
Views: 3930

If you could post your checker_mush texture, I could try it on my computer. I made a duplicate of green_baseline and renamed the copy as checker_mush, copied your map code into a BZW and it all worked.
by AlliedArmour
Tue Jul 19, 2005 7:48 pm
Forum: Map releases
Topic: Colosso FFA/RC/CTF.
Replies: 17
Views: 3796

I think it looks best for a rabbit hunt. Kind of a map where the rabbit can run and dodge yet still fight.
by AlliedArmour
Tue Jul 19, 2005 4:35 pm
Forum: Map releases
Topic: The Two Sides
Replies: 29
Views: 6387

eventteam specifies what team the weapon fires for if it is a weapon that fires when a team flag is captured. -1 is any team.

HTH
by AlliedArmour
Tue Jul 19, 2005 4:54 am
Forum: Map releases
Topic: The Two Sides
Replies: 29
Views: 6387

Mostly taken from the BZW manpage.

weapon
name example_weapon
position 0.0 0.0 0.0
rotation 0.0
tilt 0.0
initdelay 10.0
delay 10.0 3.0 5.0 3.0
type V
trigger flagcap
eventteam V
end

BTW: Triggers are optional. Looks like a interesting map NM.
by AlliedArmour
Fri Jul 15, 2005 2:40 am
Forum: Map releases
Topic: Metropolis
Replies: 26
Views: 8997

I know how he did it - when you make a object drivethrough - it does that when you go inside it. Too dark(as I said before :) )
by AlliedArmour
Thu Jul 14, 2005 10:31 pm
Forum: Map releases
Topic: Metropolis
Replies: 26
Views: 8997

Really great work. Can I stop the sewers from being so dark? I preferred the first style.
by AlliedArmour
Thu Jul 14, 2005 10:29 pm
Forum: Map releases
Topic: Island Hopping Map & Screenshots
Replies: 21
Views: 8257

Thanx. I will put in your credits. :) . So the same rule will go for your Bridges light?
by AlliedArmour
Thu Jul 14, 2005 4:49 pm
Forum: Map releases
Topic: Island Hopping Map & Screenshots
Replies: 21
Views: 8257

This is a great map. Do you mind if I use the island objects in one of my maps that I am making?