Thanks for the help, guys. DW, the tunnel is exactly 6 units high. You came awfully close... I figure you must be a pro at this.
Anyway, I guess I'll just have to make the ceiling higher. Everyone be sure to come by and play sometime! gnurdux.homelinux.net:5170
Search found 1200 matches
- Sat Oct 07, 2006 4:32 am
- Forum: Help: Map Making
- Topic: Flags in constricted area
- Replies: 9
- Views: 3382
- Thu Oct 05, 2006 5:08 am
- Forum: Help: Server Setup and Administration
- Topic: Where to find a good host?
- Replies: 3
- Views: 2276
Where to find a good host?
Hi all, I'm curious as how server owners find a good place to host their bzflag servers. Naturally, I'm sure that some already have high-speed always-on connections worthy of hosting a server on, but I'm sure that the vast majority of us don't. Do you guys rent shared space? Find a business/school/p...
- Thu Oct 05, 2006 4:41 am
- Forum: Help: Map Making
- Topic: Flags in constricted area
- Replies: 9
- Views: 3382
- Tue Oct 03, 2006 7:30 am
- Forum: Help: Map Making
- Topic: Flags in constricted area
- Replies: 9
- Views: 3382
- Wed Sep 27, 2006 10:56 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Registering
- Replies: 34
- Views: 9994
- Wed Sep 27, 2006 7:05 am
- Forum: Help: Map Making
- Topic: Flags in constricted area
- Replies: 9
- Views: 3382
Flags in constricted area
The screenshot below is a tunnel in one of my maps: http://my.bzflag.org/bb/files/tunnelwithflag_337.jpg There is a ground plane a few units up from the top of the tunnel. Whenever I drop a flag inside the tunnel, the flag flies up through the roof of the tunnel and comes to rest on the ground plane...
- Sun Aug 27, 2006 5:35 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: mac play all versions
- Replies: 3
- Views: 1549
- Sun Aug 27, 2006 5:33 am
- Forum: Enhancements
- Topic: New flags?
- Replies: 12
- Views: 3807
Seems that this would render your tank pretty much useless That was the point of including the exception of 'kill to drop bad flag only' servers, on most though it would just present an annoying challenge. That's true. I just don't know if the devs would go for a flag that can be configured to make...
- Thu Aug 24, 2006 2:30 am
- Forum: Enhancements
- Topic: New flags?
- Replies: 12
- Views: 3807
Or they could have Wings and Gyro and Thrusters... and leave it up to the map makers/server owners.dartman wrote:Heck no. That would ruin the gameplay on servers like Hide 'n Seek Hills, Mofo, Twin Peaks and others.BinarySpike wrote:They should split WG into Gyro (turn in midair) and thrusters (jump in midair)
- Thu Aug 24, 2006 2:25 am
- Forum: Enhancements
- Topic: New flags?
- Replies: 12
- Views: 3807
Thinking of all teh 40 flags that exist there is no 'gun jam' (ie can't shoot while I have this flag) Obviously this would screw any server running drop bad flag on kill (only), but it is an obvious flag, any reason why it isn't there? Seems that this would render your tank pretty much useless (exc...
- Tue Aug 22, 2006 11:49 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Moving faster than I should be
- Replies: 2
- Views: 1891
- Thu Aug 17, 2006 8:25 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: compile osx
- Replies: 1
- Views: 955
- Tue Jul 25, 2006 7:53 am
- Forum: Help: Map Making
- Topic: Need some help on texturing
- Replies: 7
- Views: 4603
- Mon Jul 24, 2006 10:58 am
- Forum: Enhancements
- Topic: config - password security is bad!
- Replies: 24
- Views: 7192
- Mon Jul 24, 2006 10:51 am
- Forum: Plug-in Development
- Topic: KeepScore plugin
- Replies: 14
- Views: 7643
- Mon Jul 24, 2006 10:47 am
- Forum: Help: Map Making
- Topic: Need some help on texturing
- Replies: 7
- Views: 4603
Okay, thanks for the tips. I downloaded Wings3D, and will have a look at it shortly. However, I'm still interested in leaning a little more about the texturing options for bzflag meshes, just for the sake of understanding them so I can tweak them if I need to. Do texcoords and normals have anything ...
- Mon Jul 24, 2006 12:21 am
- Forum: Help: Map Making
- Topic: Need some help on texturing
- Replies: 7
- Views: 4603
- Sun Jul 23, 2006 11:37 pm
- Forum: Plug-in Development
- Topic: KeepScore plugin
- Replies: 14
- Views: 7643
- Sun Jul 23, 2006 10:46 pm
- Forum: Help: Map Making
- Topic: Need some help on texturing
- Replies: 7
- Views: 4603
Need some help on texturing
I'm building a map with tunnels, and I created a "fake" ground with the std_ground texture. This new ground is effectively a flat plane that has holes in it. I used a mesh with the following code: # Fake ground level mesh matref grass color 1.0 1.0 1.0 1.0 # Four corners vertex 300 300 25 ...
- Thu Jul 20, 2006 10:35 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: CVS Access
- Replies: 2
- Views: 2515
What's the exact command you're using? The one I use (which seems to be working okay right now) is: cvs -d:pserver:anonymous@bzflag.cvs.sourceforge.net:/cvsroot/bzflag login (Hit enter when prompted for the password) Followed by... cvs -z3 -d:pserver:anonymous@bzflag.cvs.sourceforge.net:/cvsroot/bzf...
- Thu Jul 20, 2006 3:01 am
- Forum: Plug-in Development
- Topic: KeepScore plugin
- Replies: 14
- Views: 7643
KeepScore plugin
I have an idea for a new plugin. It would actually be quite simple. It seems that it must be frustrating for a really skilled player to get up to a score of 100+, then have his computer freeze, or get kicked for lag, etc. Also, in certain other game situations, it would be cool if you could keep you...
- Wed Jul 19, 2006 5:02 am
- Forum: Enhancements
- Topic: Quick vote
- Replies: 13
- Views: 6041
Although it is possible for a user not to see that a poll is in progress, it is very unlikely. There are four messages sent that indicate that a poll is in progress (poll requested, 45 secs left, 30 secs left, and 15 secs left). An easier way to vote might be a welcome addition, though. I don't know...
- Wed Jul 19, 2006 4:58 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZAdmin
- Replies: 1
- Views: 1115
Usage: bzadmin -hide xxx -show xxx callsign:password@server:port From the bzadmin help file: -hide msgtype[,msgtype]... Tell bzadmin not to show these message types. The available message types are chat, join, kill, leave, pause, ping, rabbit, spawn, time, and over. By default chat, join, kill, leav...
- Tue Jul 18, 2006 3:05 am
- Forum: Screenshots & Artwork
- Topic: control iTunes
- Replies: 19
- Views: 8679
Re: get to work
how do i get it into bzflag directions pleae help a noob Ummm... 1. Download BZFlag from SourceForge (links at http://www.bzflag.org ). 2. Open the BZFlag application. 3. Use the "Enter", "esc", and arrow keys to find the help documents within the application. 4. Read those. 5. ...
- Sun Jul 16, 2006 9:45 pm
- Forum: Screenshots & Artwork
- Topic: the maze map
- Replies: 10
- Views: 5742