Search found 148 matches
- Tue Mar 01, 2016 4:56 pm
- Forum: Leagues United Discussion
- Topic: Official Fun match teams
- Replies: 14
- Views: 4695
Re: Official Fun match teams
I don't think right now is a good time to talk about implementing this. Our new web site had barely launched, and there are many compelling issues to be fixed before we try to implement such an invasive new feature. The last time this was brought up, there were many opinions both in favor of it and...
- Tue Mar 01, 2016 4:29 am
- Forum: Leagues United Discussion
- Topic: Official Fun match teams
- Replies: 14
- Views: 4695
Re: Official Fun match teams
What's the purpose of having an official match if we have an official fun match and the purpose of having two teams and an official match team and a fun team. Many times throughout the day teams are not on. This would allow competitive play through a ranking system also another tool to measure acti...
- Tue Mar 01, 2016 12:40 am
- Forum: Leagues United Discussion
- Topic: Official Fun match teams
- Replies: 14
- Views: 4695
Official Fun match teams
Hello all, As we all have spoke about in the past regarding official fun match teams, so here's my proposal to get the most approval rate and the least complexities involved. There will be two teams, Team A and then Team B, All players will be ranked by our peers, most of us should have a good under...
- Sun Feb 28, 2016 8:59 pm
- Forum: Leagues United Discussion
- Topic: Individual ELO
- Replies: 5
- Views: 2403
Re: Individual ELO
I'm for it, but I think we should have some more important ideas on how to jump start this league, not trying to high jack this post though. I am also in favor of some official fun match teams.
- Thu Feb 25, 2016 5:34 pm
- Forum: Leagues United Discussion
- Topic: Leagues United Website Issues + Bugs
- Replies: 25
- Views: 14425
Re: Leagues United Website Issues + Bugs
mobile site is amazing, i agree too.
Noticed a bug, or what appears to be: under matches: teams with avatars are tron and patriots, Bad company has uploaded a avatar, you can check this by clicking on there team page, but under matches it isn't showing their avatar icon.
Noticed a bug, or what appears to be: under matches: teams with avatars are tron and patriots, Bad company has uploaded a avatar, you can check this by clicking on there team page, but under matches it isn't showing their avatar icon.
- Wed Feb 24, 2016 5:58 pm
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
you are stating it's a "handicap" but let's see, both players are on a pc, both are using a mouse, and a keyboard, and both are playing under the same server settings, this is not a handicap. A handicap is when one player isn't playing under the same conditions as the other. This is not th...
- Tue Feb 23, 2016 3:09 am
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
allejo: if this is going to be taken this serious, we should get a running poll going. hj: change constitution: keep styx: change Yvaika: change Click click boom: keep Exuro: keep Osta: keep Quantum Dot: keep The Red Baron: change Monster: keep Kierra: not sure where she stands. Flak 18: change 4 wa...
- Tue Feb 23, 2016 1:02 am
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
Strip it out for old time's sake. Lag back then was the underlying problem and the accel limit was a band-aid to the "mouse" problem exacerbated by a physics engine that had no mass. VPS's are cheap these days. It wasn't custom or fancy hardware, This was the mouse I used back in my hey-d...
- Tue Feb 23, 2016 12:45 am
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
Why GU did not incorporated accel. limits? Exactly for the same reason I am favouring leaving DUC settings alone. We tested accel limits in GU and the game play was so different that we decided it was better to leave it as it was. Accel limits changed the whole concept of jumping and other usual GU...
- Tue Feb 23, 2016 12:19 am
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
I don't understand this line of reasoning. There aren't acceleration limits in most other servers (especially considering that's the default server setting), but you do not complain that these maps are not "right." Can you clarify what ability I have because of my preferences? Most server...
- Mon Feb 22, 2016 11:21 pm
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
hj: I try to make my movements hard to predict - this is the whole idea behind dodging in an open area. The idea of the acceleration limit and shooting accurately more often on a ducati server is precisely my point. It is a handicap that is meant to make everyone closer to mediocre rather than enco...
- Mon Feb 22, 2016 9:47 pm
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
I cannot remember what brilliant mind introduced it in the first place... I really wish I knew. Acceleration limits came about in late '05.....Death Barrel created such a huge stink on the old duc site forum about "Mouse Enhancement" when he discovered that some players had d/l mouse driv...
- Mon Feb 22, 2016 9:42 pm
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
Part of your argument stems from the abilities of people to react quickly. This has nothing to do with “good hardware” or “simple settings.” Let’s go through this one by one, in fact. By your own words, these hardware/settings include a high-dpi mouse and low fps – therefore, people who cannot affo...
- Mon Feb 22, 2016 8:38 pm
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
Just to mention: styx was asking for no acceleration limit on ducati for a long time which was presented by some other ducati council member as main reason why he doesn't play that style. Finally the limit was removed on one of the allejo's servers over a year ago but he never played there anyway. ...
- Mon Feb 22, 2016 8:27 pm
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
I may be drastically misreading you, but you seem to say that it is all a matter of equipment and settings but not skill. I am sure a lot of people would like to think that is the case, but it simply is not. Give somebody my mouse, my setup and my settings, and they will not suddenly become as good...
- Mon Feb 22, 2016 7:40 pm
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
Acceleration limit is a cheap trick to 'balance' the playing field. Someone gifted with great reflexes is handicapped because the movement of his/her tank no longer matches what he/she is used to. I notice it particularly in comparison to how I move and react on hix servers. I do not like being han...
- Mon Feb 22, 2016 5:56 am
- Forum: Leagues United Discussion
- Topic: Thank You!
- Replies: 0
- Views: 1937
Thank You!
Thanks to all those that put time into this new league being launched!, special thanks to
alezakos
ashvala
blast007
Constitution
tw1sted
and....... Allejo!
Really nice job site looks great!
alezakos
ashvala
blast007
Constitution
tw1sted
and....... Allejo!
Really nice job site looks great!
- Mon Feb 22, 2016 12:43 am
- Forum: Leagues United Discussion
- Topic: Ducati Acceleration Limit
- Replies: 49
- Views: 15018
Re: Ducati Acceleration Limit
Ducati should keep the acceleration limit, reasons why 1: mouse speeds go up to 8000 dpi, so the faster your mouse the harder the tank to hit, now I am not going to get into the technicality of this, but it is the case. 2: many people that are using a 8000 dpi mouse are using a lower fps, once again...
- Sun Feb 21, 2016 11:51 pm
- Forum: Leagues United Discussion
- Topic: Matches to be entered
- Replies: 13
- Views: 4309
Re: Matches to be entered
patriots vs min.
etic and consti vs mons and ccb
5-1 patriots
11:46 PM
Sunday, February 21, 2016
Greenwich Mean Time (GMT)
etic and consti vs mons and ccb
5-1 patriots
11:46 PM
Sunday, February 21, 2016
Greenwich Mean Time (GMT)
- Sun Feb 21, 2016 11:50 pm
- Forum: Leagues United Discussion
- Topic: Matches to be entered
- Replies: 13
- Views: 4309
Re: Official GU/Ducati League Merger
patriots vs min.
etic and consti vs mons and ccb
5-1 patriots
11:46 PM
Sunday, February 21, 2016
Greenwich Mean Time (GMT)
etic and consti vs mons and ccb
5-1 patriots
11:46 PM
Sunday, February 21, 2016
Greenwich Mean Time (GMT)
- Thu Feb 18, 2016 6:17 pm
- Forum: Enhancements
- Topic: iOS Port Discussion
- Replies: 17
- Views: 6256
Re: iOS Port Discussion
**********ccb: What lag issues? I noted what sort of lag I was getting if you took the time to watch the video, also doesn't every device offer wifi? Issues on porting are what? Rule and ban issues?, ummm it's easy to avoid a ban now isn't it? the same can be applied to the PC, what's the difference...
- Thu Feb 18, 2016 5:47 pm
- Forum: Enhancements
- Topic: iOS Port Discussion
- Replies: 17
- Views: 6256
Re: iOS Port Discussion
I don't think you're "announcing" that as there was already a youtube video on this thread with BZFlag running on an iPhone. You're announcing the release of a video of you running a bad iOS port of BZFlag on your iPhone. Excited to announce BZFlag on the IPhone6. I made a video of the ga...
- Thu Feb 18, 2016 5:38 am
- Forum: Enhancements
- Topic: iOS Port Discussion
- Replies: 17
- Views: 6256
Re: iOS Port Discussion
Excited to announce BZFlag on the IPhone6. I made a video of the game being played. Feel free to watch it.https://www.youtube.com/watch?v=p8rSWl8szJ8
- Fri Jan 29, 2016 10:01 pm
- Forum: Leagues United Discussion
- Topic: Leagues United, where are you?
- Replies: 8
- Views: 3270
Re: Leagues United, where are you?
site works flawless for me, no issues to report. I just do not like the white backround, just a matter of preference . thanks!
- Wed Dec 30, 2015 7:25 pm
- Forum: GU League Discussion
- Topic: GU League Rules
- Replies: 19
- Views: 18648
Re: GU League Rules
Kierra: thanks for the update on that, I have noticed that, the rules have not been updated to indicate this. So I was completely unaware that this was being practiced. As long as the problem doesn't resolve around activity I am all for it!