Search found 4151 matches

by blast
Tue Apr 25, 2023 12:44 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag doesn't start after upgrading to ubuntu 22.04
Replies: 4
Views: 3746

Re: BZFlag doesn't start after upgrading to ubuntu 22.04

Ubuntu 22.04 has a buggy version of SDL2 that broke BZFlag, and Ubuntu hasn't resolved it by either fixing SDL2 nor applying the patch to BZFlag that I provided. https://bugs.launchpad.net/ubuntu/+source/bzflag/+bug/1983751 I would suggest removing the version from apt and instead installing the sna...
by blast
Fri Apr 21, 2023 9:07 pm
Forum: Development
Topic: IPv6 support
Replies: 13
Views: 15187

Re: IPv6 support

No, that's not the correct branch. That's the "feature_ipv6" branch. I said it's the "timriker" branch. And are you really going to complain about a ChangeLog not being updated on an experimental branch? Look at the code changes itself or test the code. We can worry about the Cha...
by blast
Fri Apr 21, 2023 10:11 am
Forum: Development
Topic: IPv6 support
Replies: 13
Views: 15187

Re: IPv6 support

I still think that IPv6 addresses should always be contained within square brackets in situations where a port might be included, so if we allow bare IPv6 addresses to publish, I'd rather see: [2603:1030:c04:3::2c] BZFS0225 000100da000500010032006400fa00000c000c000c000c000c000c00c8 127.0.0.1 HiX dev...
by blast
Thu Apr 20, 2023 12:07 am
Forum: Development
Topic: IPv6 support
Replies: 13
Views: 15187

Re: IPv6 support

If you're talking about in the LIST action having the 127.0.0.1, that's just for compatibility. The list server has historically included the game server's IP address in the LIST response, but now that we're going to be having multiple IP addresses per server (such as one IPv4 and one IPv6) it didn'...
by blast
Mon Mar 27, 2023 10:15 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag stopped working (again)
Replies: 6
Views: 4170

Re: BZFlag stopped working (again)

It's a current limitation of our authentication system. It breaks in cases of carrier grade NAT where the public IP used to access our authentication system is different from the public IP used to access the game server. The fix will require updated clients AND servers, and changes on the authentica...
by blast
Wed Mar 22, 2023 12:48 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: No inputs upon starting BZF(Linux)
Replies: 2
Views: 1573

Re: No inputs upon starting BZF(Linux)

It's a known issue between the version of SDL2 and BZFlag packaged in Ubuntu 22.04. You could try using our snap instead, or compiling the latest version of BZFlag from source. If you have a launchpad account, you might try indicating that this bug also affects you: https://bugs.launchpad.net/ubuntu...
by blast
Sat Feb 25, 2023 3:46 pm
Forum: General Discussion
Topic: An Apocalypse Server solely for registered players
Replies: 16
Views: 5622

Re: An Apocalypse Server solely for registered players

Note the game clients since 2.4.12 can silence unregistered players if that helps. You can use "/silence -" for that.
by blast
Tue Jan 17, 2023 8:11 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Checking in
Replies: 11
Views: 4999

Re: Checking in

The mini-http server is gone in master. Fastmap served the same binary version of the map that bzfs sends in-protocol, which is also what the -cacheout option uses (which can be used to write out a cache file that can be placed on an HTTP server and referenced with -cache). The getting started guide...
by blast
Tue Jan 17, 2023 11:02 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Checking in
Replies: 11
Views: 4999

Re: Checking in

I wouldn't really worry about the overhead too much. We actually have extra overhead right now with the current implementation because we don't actually use the GETTOKEN action in the client. The client always requests the whole server list even if they're just asking for a new token. The protocol i...
by blast
Tue Jan 17, 2023 1:14 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Checking in
Replies: 11
Views: 4999

Re: Checking in

Yeah, I don't like either of the alternative list formats we have right now. I'd go for a proper JSON encoding with named values for each server. I'm not yet sure I want to move away from the hexcode game info. I suppose if we did, we could have the game server send that as a JSON object and then st...
by blast
Mon Jan 16, 2023 4:04 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Checking in
Replies: 11
Views: 4999

Re: Checking in

bzfls I don't have the current changes to bzfls in a repo at the moment. We have an archive of an older version in the bzflag-web repo on GitHub. Not too much has changed, but I should still get the changes published somewhere. Currently the lua format is being used by Strayer's BZStats and the JSO...
by blast
Sun Dec 25, 2022 2:10 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.26 "Tanksgiving"
Replies: 7
Views: 14906

Re: New Release: 2.4.26 "Tanksgiving"

The mac version of 2.4.26 hasn't been released yet. Once it is, it would have that fix.
by blast
Fri Dec 23, 2022 3:54 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Is there a way to minimize or window mode bzflag?
Replies: 2
Views: 1809

Re: Is there a way to minimize or window mode bzflag?

By default, the F1 key toggles fullscreen and the F4 key minimizes the game. You can change these keys in the input mapping menu if you prefer. Also, you may want to change the "confine mouse" option to either No or MotionBox so that the mouse isn't trapped within a windowed client.
by blast
Sun Dec 11, 2022 9:53 am
Forum: General Discussion
Topic: Black screen on startup.
Replies: 3
Views: 1842

Re: Black screen on startup.

Any idea what might have caused it? Client crash? Multiple clients running? Anything like that?
by blast
Wed Nov 23, 2022 8:27 pm
Forum: General Discussion
Topic: BZ community collab tutorial
Replies: 6
Views: 2377

Re: BZ community collab tutorial

A few possible options to allow multiple players on the same tutorial map: Every tutorial user being on the same team, with team killing disabled. However, that might be a bit confusing. Multiple copies of the tutorial map/course in the world, with a plugin that automatically spawns each of the poss...
by blast
Mon Nov 21, 2022 10:29 pm
Forum: General Discussion
Topic: Why are modded clients able to stay connected to a server after being successfully poll banned?
Replies: 11
Views: 3335

Re: Why are modded clients able to stay connected to a server after being successfully poll banned?

I'm not entirely sure that chat messages sent by the server are logged, so that might be why you didn't see them, The Noah. The log entry for the player leaving from a poll should have /poll ban or /poll kick as the removal reason, which might show up.
by blast
Sun Nov 20, 2022 10:34 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.26 "Tanksgiving"
Replies: 7
Views: 14906

New Release: 2.4.26 "Tanksgiving"

We are pleased to announce the release of BZFlag 2.4.26. Platform binaries and the source code are available for download using the following links: Windows: https://download.bzflag.org/bzflag/windows/2.4.26/bzflag-2.4.26.exe macOS (Intel): https://download.bzflag.org/bzflag/macos/2.4.26/BZFlag-2.4....
by blast
Sun Nov 20, 2022 2:05 pm
Forum: General Discussion
Topic: Why are modded clients able to stay connected to a server after being successfully poll banned?
Replies: 11
Views: 3335

Re: Why are modded clients able to stay connected to a server after being successfully poll banned?

I did check the access logs on the server list and their IP wasn't changing, so it wasn't a ban evasion. I reached out to the game server admin yesterday but haven't heard back yet.
by blast
Sat Nov 19, 2022 9:33 am
Forum: General Discussion
Topic: Why are modded clients able to stay connected to a server after being successfully poll banned?
Replies: 11
Views: 3335

Re: Why are modded clients able to stay connected to a server after being successfully poll banned?

This has nothing to do with their client. The player you're referring to just rejoins from new IPs to evade the ban. They probably rejoined during the poll ban so that their IP didn't match what the poll was targeting. Basically, you'll need an actual server admin to handle them since polls are too ...
by blast
Fri Nov 18, 2022 12:34 pm
Forum: General Discussion
Topic: Making an official video tutorial for BZ Flag
Replies: 2
Views: 1725

Re: Making an official video tutorial for BZ Flag

Some things to consider: The video should either be 1920x1080 or 1280x720 resolution at either 30 or 60 FPS, and include sound. Version 2.4.26 is coming out this weekend which fixes the popping audio sound and some texture skewing issues, so that should be used for videos. If shadows are enabled, se...
by blast
Mon Oct 03, 2022 11:20 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZ on Steam Deck
Replies: 3
Views: 2357

Re: BZ on Steam Deck

Here's what I've done to get BZFlag working well on the Steam Deck. Some of this you've likely already done, but I'll include it just in case someone happens upon this thread. Install BZFlag and add to Steam Switch to Desktop mode. While in the normal interface, hold the power button for a couple se...
by blast
Thu Sep 01, 2022 12:08 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Keyboard/Mouse Not Working Mint 21
Replies: 4
Views: 2366

Re: Keyboard/Mouse Not Working Mint 21

The flatpak version is sandboxed and stores the .bzf directory at $HOME/.var/app/org.bzflag.BZFlag/.bzf/
by blast
Wed Aug 31, 2022 2:50 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Keyboard/Mouse Not Working Mint 21
Replies: 4
Views: 2366

Re: Keyboard/Mouse Not Working Mint 21

Use our snapcraft or flatpak version of the game instead, or compile from source. The version of SDL2 in the latest Ubuntu (and therefore Mint) breaks BZFlag versions older than 2.4.24. There is a bug report for Ubuntu, but it hasn't seen any activity since August 10th. https://bugs.launchpad.net/ub...
by blast
Mon Aug 22, 2022 10:05 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZ Flag stopped working
Replies: 7
Views: 2449

Re: BZ Flag stopped working

Could you explain a bit more about how it glitched out? Did you have to forcefully close the game?
by blast
Sat Aug 20, 2022 4:37 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZ Flag stopped working
Replies: 7
Views: 2449

Re: BZ Flag stopped working

I guess my other questions would be:
What operating system are you using?
Which version of BZFlag are you running?