Search found 182 matches

by Theme97
Wed Jul 26, 2006 3:01 am
Forum: Plug-in Development
Topic: Progressive Flag Mode, NOT Python!
Replies: 11
Views: 6352

Progressive Flag Mode, NOT Python!

It still needs more testing and will be configurable in the future.
However, here is the source in all of it's Beta glory.

Compiled versions and more info about the plug-in to be posted tomorrow.
by Theme97
Tue Jul 25, 2006 9:24 pm
Forum: Enhancements
Topic: Mouse Position for Observer?
Replies: 5
Views: 2593

Mouse Position for Observer?

It would be quite interesting to see a little black/red/(random color) dot where the mouse is in the mousebox...

Random idea. :D

*doubts this will be added*
by Theme97
Tue Jul 25, 2006 8:55 pm
Forum: Plug-in Development
Topic: KeepScore plugin
Replies: 14
Views: 7637

In CTF I ignore my score completely and focus on the other teams flag Dodge for your life, though. ;) Seriously, if you've ever seen me in a match (with ducatiwannabe, hopefully), I am at the bottom of the list (literally) yet out team score is 5-1... hmm... Besides, you'll have to wait for 2.2. I ...
by Theme97
Tue Jul 25, 2006 12:35 am
Forum: Plug-in Development
Topic: Progressive Flag Mode, using Python
Replies: 1
Views: 2144

Like we discussed....

I'm working on the C++ version.
by Theme97
Sun Jul 23, 2006 9:22 pm
Forum: Plug-in Development
Topic: KeepScore plugin
Replies: 14
Views: 7637

Tanner wrote:
RPG wrote:What if you suck and don't want your score recorded ;)
Have an option for that. Or just not record any negative scores. :P

-Tanner
/score reset?
by Theme97
Sun Jul 23, 2006 9:04 pm
Forum: General Discussion
Topic: A new approach to superflags
Replies: 50
Views: 22324

A-Delusion wrote:We've made some progress on a server using progressive flags. First test was last night.
Ah, yes, but it's very, VERY buggy. I'd like to see the source...
(Unless it's all confidential stuff. ;))
((Yes, yes, I do know a teeny bit about Python.))
by Theme97
Wed Apr 19, 2006 12:24 am
Forum: General Discussion
Topic: Hands-Free BZ (almost)
Replies: 11
Views: 4569

Playing on LouMan's desktop, I see.

Whose picture is that on the bottom right? :D
by Theme97
Tue Apr 18, 2006 11:27 pm
Forum: Servers: General Discussion
Topic: Rain and puddle settings ???
Replies: 2
Views: 1711

There is everything. Maybe you're not looking down far enough...? Here's another helpful tip. The variables' names actually have to do with what they change! ;) So simply put together the words "laser", "ad(ditional)", and "velocity" or try screwing around with it to se...
by Theme97
Tue Apr 18, 2006 11:19 pm
Forum: General Discussion
Topic: Shield Q
Replies: 5
Views: 2698

Re: Shield Q

Edit - Post submitted 3 times? :/
by Theme97
Tue Apr 18, 2006 11:19 pm
Forum: General Discussion
Topic: Shield Q
Replies: 5
Views: 2698

Re: Shield Q

Edit - Post submitted 3 times?
by Theme97
Tue Apr 18, 2006 11:19 pm
Forum: General Discussion
Topic: Shield Q
Replies: 5
Views: 2698

Re: Shield Q

Tanner wrote:-TAnner
:D

And while we're at it, what does _flagEffectTime do?

And _teleportTime?

And _wideAngleAng doesn't seem to do anything. Is it an on-server-start variable?
by Theme97
Tue Apr 18, 2006 12:05 am
Forum: General Discussion
Topic: (UNKNOWN)
Replies: 38
Views: 13010

MonsterMan++ wrote:(UNKNOWN) has never been a world weapon it just says "L4m3r's rampage was stopped by World Weapon"
Uh, it's unknown on my server.
by Theme97
Mon Apr 17, 2006 12:11 am
Forum: Map releases
Topic: Does anyone want a host?
Replies: 16
Views: 7932

L4m3r wrote:Shooting just for the number of objects just gets you an oversized map file and a map that is a "lag monster" (a map so complex that it causes lower-end machines to lag too much).
Now, considering normal gamplay is 20 FPS for me, guess how low it'll drop. ;)
by Theme97
Mon Apr 17, 2006 12:08 am
Forum: Map releases
Topic: triple realease
Replies: 19
Views: 6430

Re: triple realease

The Knights Who Say Ni wrote:
me1 wrote:pos z=0
size z=0
by the way putting size Z=0 will be overriden and reset to 1
No, it won't, AFAIK.
by Theme97
Sun Apr 16, 2006 8:32 pm
Forum: Bugs and Problems
Topic: No Colored Bases On Radar?
Replies: 0
Views: 1942

No Colored Bases On Radar?

I use the Enhanced radar mode. However, the bases aren't colored.
The only ways I can make the bases colored is to use one of the "Fast" radars.

However, if I turn smoothing off, the bases become colored no matter what radar.

Should I kill my conf?
by Theme97
Fri Apr 14, 2006 11:00 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.6 "Good enough for now" Released
Replies: 45
Views: 28052

L4m3r wrote:I've only seen it happen when Roger is a rogue.
:oops:
Is it still going to be fixed?
by Theme97
Fri Apr 14, 2006 6:08 pm
Forum: Map releases
Topic: Desktop Revision 1
Replies: 14
Views: 6231

Scorch wrote:theme97, how did you get out?
I did what the obvious trap did, uber-lag out.
by Theme97
Fri Apr 14, 2006 6:02 pm
Forum: General Discussion
Topic: (UNKNOWN)
Replies: 38
Views: 13010

UNKNOWN is a world weapon, in this case. L4m3r will release a new version of playHistoryTracker sometime in the far future, it will just say "Saber's rampage was stopped."
by Theme97
Thu Apr 13, 2006 9:49 pm
Forum: Plug-in Development
Topic: BETA: killLimits
Replies: 5
Views: 3963

I don't know, haven't tried it yet.
Happy is still in the old 2.0.5 days. :(
by Theme97
Thu Apr 13, 2006 8:36 pm
Forum: Plug-in Development
Topic: BETA: killLimits
Replies: 5
Views: 3963

Re: BETA: killLimits

Pending. Will look forward to the next release. Yes, but only when the API reports no flag. It works quite nicely with steamrolling, because you have to have the flag at the exact instant you make the kill, whereas with others the shot can hit someone after you've died, etc. Well, then, was that yo...
by Theme97
Thu Apr 13, 2006 7:42 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.6 "Good enough for now" Released
Replies: 45
Views: 28052

Aww.

Is the Roger bug going to be fixed, though?
by Theme97
Thu Apr 13, 2006 5:28 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.6 "Good enough for now" Released
Replies: 45
Views: 28052

JeffM2501 wrote:* Fixed bots on a public server - Alfredo Tupone
This is the only bug, AFAIK, that still needs to be fixed.
Are you going to fix the bug that crashes BZF when Roger picks up a team flag other than his own?
by Theme97
Thu Apr 13, 2006 5:00 pm
Forum: Plug-in Development
Topic: BETA: killLimits
Replies: 5
Views: 3963

Re: BETA: killLimits

killLimits are like flag shot limits, only they count kills instead of shots. I feel this can help ease the camper problem without the restrictive feeling of shot limits. In my opinion, it would be quite powerful to use both. :) For example, setting a Genocide shotlimit to, I don't know, maybe 10, ...
by Theme97
Wed Apr 12, 2006 11:28 pm
Forum: Map releases
Topic: Desktop Revision 1
Replies: 14
Views: 6231

NOOO!

I was venturing outside with the obvious trap until my whole team was genoed.
by Theme97
Wed Apr 12, 2006 8:08 pm
Forum: Map releases
Topic: Desktop Revision 1
Replies: 14
Views: 6231

Seriously, Lou. Add a LouMan that shoots lasers out of his eyes. And uses the mouse, steamrolling every tank there. And types "OWNED!", steamrolling even more tanks. Then he plays music and all the tanks near the speakers explode. Then he reaches for his wireless net box and yet more tanks...