Search found 243 matches

by CUPCAKE
Wed Nov 14, 2007 10:27 pm
Forum: Works In Progress
Topic: ~~Easy Targets New Map~~
Replies: 33
Views: 10555

The wiki knows all (well... maybe not all): http://my.bzflag.org/w/Zone
Of course, what you want is:

Code: Select all

zone 
   name example_zone 
   position 0 0 0
   size 1 1 1
   rotation 0.0
   zoneflag GM
end
Thats puts 1 GM flag in the center
by CUPCAKE
Tue Nov 13, 2007 12:28 pm
Forum: Works In Progress
Topic: ~~Easy Targets New Map~~
Replies: 33
Views: 10555

Nice map! It seems kind of "Two Castles (by viper)"ish, but with two walls and the base in the corner. I like it.
by CUPCAKE
Tue Nov 13, 2007 12:18 am
Forum: Help: Map Making
Topic: Blender Images
Replies: 5
Views: 2314

As always, the Wiki is a good place to look: http://my.bzflag.org/w/BZWTools
by CUPCAKE
Mon Nov 12, 2007 10:12 pm
Forum: Map releases
Topic: Dread Pirate Ryan maps
Replies: 11
Views: 4821

The only reason why I added "Hope it plays well" is because I remember once playing a map that was absolutely horrible (no offense to whoever made it) for spawn kills. The point was the pretty much the same, except more space between ships and faster bullets. A lot faster. But, I've tried ...
by CUPCAKE
Mon Nov 12, 2007 1:20 am
Forum: Map releases
Topic: Mid-range & dodge-trainer map release
Replies: 6
Views: 2547

Only one thing: I think you need to slow down the bullets a bit, maybe to about the speed up HIX or DUB. It's just that the bullets I found faster than most dodging maps...
Also did you get that spawn killing problem fixed?
by CUPCAKE
Sat Nov 10, 2007 12:22 am
Forum: Map releases
Topic: Dread Pirate Ryan maps
Replies: 11
Views: 4821

Very nice. I hope it plays well.
by CUPCAKE
Sun Nov 04, 2007 9:28 pm
Forum: Map releases
Topic: Platforms in the Sky -- combining platforms and castles
Replies: 1
Views: 1075

I like it! It may be a bit challenging, but it looks fun
by CUPCAKE
Sun Nov 04, 2007 2:39 pm
Forum: Map releases
Topic: Vertigo 4.0
Replies: 9
Views: 3798

Such a nice map. It reminds me of Overlord
by CUPCAKE
Mon Oct 22, 2007 8:22 pm
Forum: Map releases
Topic: Apollo BZ
Replies: 9
Views: 5501

Any chance though you might do a Mars map? That's not a bad idea... It would be pretty cool to have a map centered around a huge crater and one of the rovers. And what would really be neat is have a drawinfo dust devil swing through! Ya, that sounds like a cool idea, so I'll see if I can come up wi...
by CUPCAKE
Wed Oct 17, 2007 10:51 pm
Forum: Map releases
Topic: Apollo BZ
Replies: 9
Views: 5501

Now that is well made, far better than my two tries with wings. Great job!
by CUPCAKE
Tue Oct 16, 2007 9:08 pm
Forum: Map releases
Topic: Kitchen
Replies: 21
Views: 9517

I've tried it with the water texture, and it really doesn't look as good. I think its best to have clear water in the house, after all.
by CUPCAKE
Tue Oct 16, 2007 8:26 pm
Forum: Help: Map Making
Topic: Textures needed
Replies: 8
Views: 4041

Interesting, it seems a bit dark...

I've found all the textures that I needed now, but I imagine that it won't be too long before I need to search for more.
by CUPCAKE
Tue Oct 16, 2007 7:13 pm
Forum: Map releases
Topic: Kitchen
Replies: 21
Views: 9517

PETER: the sink water doesn't have a texture, its just a material. You can see the sink texture through it.
by CUPCAKE
Tue Oct 16, 2007 7:11 pm
Forum: Help: Map Making
Topic: Textures needed
Replies: 8
Views: 4041

I was talking about PETER's wood texture when I mentioned it.
by CUPCAKE
Tue Oct 16, 2007 11:17 am
Forum: Map releases
Topic: Kitchen
Replies: 21
Views: 9517

Okay,I've updated the screenshots and map file in the first post. Also, I've added textures seeing as without light, it was impossible to see where you were for some places. The screenshots show a some strangeness on the floor, but I've fixed that. It has been tested it without lighting and its now ...
by CUPCAKE
Mon Oct 15, 2007 11:37 pm
Forum: Help: Map Making
Topic: Textures needed
Replies: 8
Views: 4041

Okay. I have my own photobucket, where my textures are, but I'll take a look there.

The wood texture worked great. Now I just need to figure out the walls and floor.
by CUPCAKE
Mon Oct 15, 2007 9:36 pm
Forum: Help: Map Making
Topic: Textures needed
Replies: 8
Views: 4041

Textures needed

Seeing as I'm not very good with textures (just changing color/brightness/contrast on them), I've decided to ask on here for a few textures for my map "Kitchen". One is a darkish wood grain for a door, a table and four chairs. Another is some sort of flooring, and the last is some sort of ...
by CUPCAKE
Mon Oct 15, 2007 11:02 am
Forum: Map releases
Topic: Warpath
Replies: 4
Views: 3042

Looking forward to playing it, it looks great! :D
by CUPCAKE
Sun Oct 14, 2007 2:48 pm
Forum: Map releases
Topic: Siege CTF v0.5 Alpha
Replies: 1
Views: 1602

Sounds like a pretty interesting idea. We'll have to see how it works out.
by CUPCAKE
Sun Oct 14, 2007 2:46 pm
Forum: Map releases
Topic: Topsy Turvy Hix
Replies: 6
Views: 2945

A large noradar meshpyr would work. That would stop spawning up there too.
by CUPCAKE
Thu Oct 11, 2007 12:52 am
Forum: Help: Map Making
Topic: Various Questions
Replies: 6
Views: 2404

Not really, I think... But it may be good to ask others with Windows Xp if this works for them.
by CUPCAKE
Wed Oct 10, 2007 9:38 pm
Forum: Help: Map Making
Topic: Various Questions
Replies: 6
Views: 2404

Jefenry wrote:2. Where can I find copies of the pillbox and ducati maps?

You can always just save a copy of the map from the game, if you can't find the file elsewhere. Just type "/saveworld insertname.bzw".
...unless you have a computer like mine. In that case, you can't for an unknown reason.
by CUPCAKE
Wed Oct 10, 2007 9:15 pm
Forum: Map releases
Topic: Big map with Objects
Replies: 1
Views: 1481

by the way, you can include all that in your map using

Code: Select all

options
  #put all the variables and things from the config in here
end
by CUPCAKE
Wed Oct 10, 2007 9:13 pm
Forum: Help: Map Making
Topic: Various Questions
Replies: 6
Views: 2404

1. Using a console, run the .conf file (if you have one for your map). Seeing as I don't fully know how to do this on my own, I'll leave it to someone else. 2. I'm not sure if there are pillbox or ducati maps available online. 3. Make your material (whether a texture or just a color) at the top: mat...
by CUPCAKE
Wed Oct 10, 2007 12:06 am
Forum: Prefabs and Map Objects
Topic: Pumpkin
Replies: 2
Views: 3836

Pumpkin

Seeing as Halloween is just around the corner, I was asked to make a pumpkin (by Cruel Dog). I certainly didn't take too long, seeing as I was only asked a few hours ago. Anyways, here is the pumpkin. It puts the intrude function on wings to good use.