Search found 432 matches
- Sat Oct 14, 2006 11:24 am
- Forum: Works In Progress
- Topic: King of the castle
- Replies: 13
- Views: 5843
- Sat Oct 14, 2006 11:07 am
- Forum: General Discussion
- Topic: Inserting servers at the top of the list
- Replies: 37
- Views: 14676
- Fri Oct 13, 2006 12:18 am
- Forum: Map releases
- Topic: First Map - comments please
- Replies: 9
- Views: 3801
- Thu Oct 12, 2006 8:01 pm
- Forum: Servers: General Discussion
- Topic: Boxy War
- Replies: 5
- Views: 2706
- Thu Oct 12, 2006 11:48 am
- Forum: Map Editors
- Topic: iBZEdit remastered
- Replies: 24
- Views: 15040
- Sat Oct 07, 2006 12:01 pm
- Forum: Help: Map Making
- Topic: Flags in constricted area
- Replies: 9
- Views: 3382
- Sat Oct 07, 2006 11:54 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44327
- Fri Oct 06, 2006 9:55 pm
- Forum: Enhancements
- Topic: Super-duper and Not-so-super flag ideas
- Replies: 11
- Views: 2956
- Fri Oct 06, 2006 7:38 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44327
- Fri Oct 06, 2006 6:54 pm
- Forum: Enhancements
- Topic: Super-duper and Not-so-super flag ideas
- Replies: 11
- Views: 2956
- Fri Oct 06, 2006 6:45 pm
- Forum: Map Editors
- Topic: iBZEdit remastered
- Replies: 24
- Views: 15040
- Fri Oct 06, 2006 5:15 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44327
- Fri Oct 06, 2006 3:25 pm
- Forum: Help: Map Making
- Topic: Flags in constricted area
- Replies: 9
- Views: 3382
- Fri Oct 06, 2006 3:21 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44327
- Wed Oct 04, 2006 10:47 am
- Forum: Map Editors
- Topic: iBZEdit remastered
- Replies: 24
- Views: 15040
moving faster then ibzedit This is probably due to the fact that Binary Spike has about 1,000 things to do and about 5 minutes to get it done. And most of you know that is not far from an exaggeration. This program looks like the future ahead of it is going to be sucessful. Keep up the work macnus!...
- Tue Oct 03, 2006 8:37 pm
- Forum: Map Editors
- Topic: iBZEdit remastered
- Replies: 24
- Views: 15040
- Mon Oct 02, 2006 8:01 pm
- Forum: Map Editors
- Topic: iBZEdit remastered
- Replies: 24
- Views: 15040
- Sun Oct 01, 2006 10:59 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44327
- Sun Oct 01, 2006 6:40 pm
- Forum: Map releases
- Topic: Totem
- Replies: 8
- Views: 2965
- Sun Oct 01, 2006 3:59 pm
- Forum: Help: Server Setup and Administration
- Topic: How do i set up a differnent map 4 my server?
- Replies: 3
- Views: 2449
- Sun Oct 01, 2006 3:48 pm
- Forum: Map releases
- Topic: Totem
- Replies: 8
- Views: 2965
- Sun Oct 01, 2006 11:11 am
- Forum: General Map Making Discussions
- Topic: Novel uses for SW
- Replies: 19
- Views: 10893
i dont know about spawn zones, but that sounds like a really good idea to me. Imagine this:
There are a few tanks fighting each other and people keep getting eliminated...if you die you can't spawn until there is a last person standing....and your playing area keeps shrinking...that would be awsome.
There are a few tanks fighting each other and people keep getting eliminated...if you die you can't spawn until there is a last person standing....and your playing area keeps shrinking...that would be awsome.
- Sat Sep 30, 2006 8:21 pm
- Forum: Map Editors
- Topic: Editing
- Replies: 13
- Views: 8427
- Sat Sep 30, 2006 5:46 pm
- Forum: Map Editors
- Topic: Editing
- Replies: 13
- Views: 8427
- Sat Sep 30, 2006 5:33 pm
- Forum: Map Editors
- Topic: Editing
- Replies: 13
- Views: 8427