Search found 388 matches

by Grumbler
Fri Jul 23, 2004 2:21 pm
Forum: General Map Making Discussions
Topic: Map image generator script
Replies: 12
Views: 5306

by Grumbler
Fri Jul 16, 2004 6:13 pm
Forum: Map releases
Topic: the pyramid
Replies: 6
Views: 4795

i checked with one of the developers, and they believe the issue IS fixed in 1.11. I am presently testing.



yes, it is fixed in 1.11


also note, that non-square base(x=y=same) inverted pyramids will not richo a bullet correctly at this point.
by Grumbler
Fri Jul 16, 2004 5:23 pm
Forum: Map releases
Topic: the pyramid
Replies: 6
Views: 4795

just an fyi, the inverted pyramid may cause an issue with 1.10.6 clients/servers......somehow you cant drive on top of pyramids like you could in 1.10.2.......for a test goto vipers site and see how long it takes before you get stuck on the inverted pyramids. you can put a thin block on the bottom t...
by Grumbler
Wed Jul 14, 2004 3:00 pm
Forum: Leagues: General Discussion
Topic: National BZflag League(NBL)
Replies: 76
Views: 33039

i was with you till i heard 2 shot................grumble, grumble.............really need to code that ducati dance out.
by Grumbler
Wed Jul 14, 2004 1:27 pm
Forum: Enhancements
Topic: admin helps
Replies: 8
Views: 3758

try using the arrow keys to scroll through the name.
by Grumbler
Tue Jul 13, 2004 9:51 pm
Forum: General Map Making Discussions
Topic: "Maze" generator C source... *NEW & IMPROVED!!
Replies: 10
Views: 4528

Hex Maze Generator

Here is a Hex Maze Generator. I added some more control over the number of teleporters, heights, etc...........most are not switches and are horribly buried in the code. I was only able to get this working on a Win XP box with ActiveState. My tests on rh linux kept getting hung........have not had t...
by Grumbler
Tue Jul 13, 2004 4:36 pm
Forum: General Discussion
Topic: Spawn Camping
Replies: 21
Views: 6410

my one issue is not so much with spawn camping, but the fact that the team flag spawns before the team spawns. This allows an opposing team to quickly............way too quickly..........capture the opposing teams flag, especially if there is pyramid near by. I am not a big fan of spawn camping, sin...
by Grumbler
Mon Jul 12, 2004 2:59 pm
Forum: Leagues: General Discussion
Topic: New server /player list on Fortix web site!
Replies: 7
Views: 4761

nice, i like the quick-click ability. colors are a little rough on my old eyes though :)
by Grumbler
Sat Jul 10, 2004 12:22 pm
Forum: Bugs and Problems
Topic: world saving
Replies: 1
Views: 2172

there was some talk on the irc channel about problems with the download. I downloaded Vipers map he is currently running and all the inverted pyramids lost their flipz settings. now with that said, i have not had that problem when downloading my own maps........go figure. It may be that the server o...
by Grumbler
Sat Jul 10, 2004 12:18 pm
Forum: General Map Making Discussions
Topic: "Maze" generator C source... *NEW & IMPROVED!!
Replies: 10
Views: 4528

Re: maze

sid6.7 wrote:very cool maze on galkir there grumbler nice script
to make it...well done

thanks, but georgy deserves the credit. all i added was a bzmap exporter.....with some teleporter stuff at the request of learner.
by Grumbler
Fri Jul 09, 2004 6:09 pm
Forum: General Map Making Discussions
Topic: "Maze" generator C source... *NEW & IMPROVED!!
Replies: 10
Views: 4528

Python Maze

ok, so i tried lan's script and it is pretty cool, but I was expecting a maze.....beginning, end...etc. well, after discussions on irc, there are other maze scripts out there(none except lan's for bzflag that I know of) so i did a little searching and came across a python script written by a guy in ...
by Grumbler
Wed Jul 07, 2004 1:22 am
Forum: Map releases
Topic: heres 3 maps by me Viper.
Replies: 5
Views: 4493

Another One by Viper

Another map by viper......we had issues downloading from the client, so I posted the corrected version here.


good work viper.
by Grumbler
Tue Jul 06, 2004 5:25 pm
Forum: General Discussion
Topic: Admin issues..
Replies: 9
Views: 4254

are there any other admins on babels site besides "day" admins............i play there at night(est) quite frequently, and i only see admin action once a week or so...........and with the number of "fools" on that server, I would expect it more often. it gets real annoying when y...
by Grumbler
Tue Jul 06, 2004 5:17 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Maps - The big issue.
Replies: 2
Views: 1406

you can search the forum and find several complete examples of the conf file.

but, in short,

-world map.file
by Grumbler
Fri Jul 02, 2004 3:00 am
Forum: Map releases
Topic: AnGriff v1.2
Replies: 11
Views: 5899

Ok, its been updated a couple more times. I keep trying to get the overall height down, but it keeps getting taller..............oh well.
by Grumbler
Sat Jun 26, 2004 3:07 pm
Forum: General Discussion
Topic: shellshockbz
Replies: 11
Views: 4373

thanks for going through the trouble to remake his site. it was the best source of info.
by Grumbler
Fri Jun 25, 2004 7:36 pm
Forum: Map releases
Topic: AnGriff v1.2
Replies: 11
Views: 5899

AnGriff v1.2

I have been playing around with an assault ctf map. Its definitely not done, but I would appreciate some constructive critiques on what is there now. couple of my goals. 1. create a fair by non-symmetric ctf map. part of this comes from spawning and having no clue which side of the map I am on. 2. k...
by Grumbler
Thu Jun 24, 2004 12:30 pm
Forum: Bugs and Problems
Topic: Bugs in 1.10.6 Win vrs
Replies: 3
Views: 2556

i just started using 1.10.6 recently, i have not noticed any problems. of course, it has only been a couple days, so it could just be a matter of time.
by Grumbler
Wed Jun 23, 2004 1:26 pm
Forum: General Discussion
Topic: My Graphics Card (Need Opinions and help)
Replies: 7
Views: 3065

work some nights at McyDs for awhile, and pick up a top of the line ATI or NVIDIA. I have used the 5200, and its fair. i currently run with the 5950, and its probably overkill. The prices on the 5700 are dropping so that may also be an option. The only issues I have had with linux is that the nvidia...
by Grumbler
Wed Jun 23, 2004 1:17 pm
Forum: Bugs and Problems
Topic: possible callsign bug
Replies: 2
Views: 2398

you can also put quotes around the callsign...ie

sid6.7 something

would be

/kick "sid6.7 something"

i imagine that a null callsign with be

/kick ""

but i would have to try it to believe it.
by Grumbler
Tue Jun 22, 2004 7:00 pm
Forum: General Discussion
Topic: switching to DSL
Replies: 2
Views: 1546

Re: switching to DSL

after last nights beating by Grumbler :) i'm fed up with comcast cable and going to switch to dsl. i'm not familiar with DSL options, is there a bandwith spec some of you can recommend? i need DSL that allows me to play on ducati (Germany), from the USA. comcast sucks. sm Beating..........i believe...
by Grumbler
Tue Jun 22, 2004 5:57 pm
Forum: General Map Making Discussions
Topic: bzmapper v2.0
Replies: 7
Views: 4237

Sample bzg file

#for the test map on bzflag.galkire.net:5555 seed 8 constant HEIGHT 12 # Make the crazy sinusoids define group1 repeat 3 x paths size (3-x)*7 52.5 HEIGHT pos 0 0 HEIGHT*x segments 2 var angle 0 repeat 52+3*(3-x) point (angle-360)*0.90 sin(angle)*40 var angle angle+15 end end end delete /P0/*/23 # ga...
by Grumbler
Fri Jun 18, 2004 6:21 pm
Forum: Servers: General Discussion
Topic: current server options -silence
Replies: 8
Views: 4135

like the idea. i dont think it exists.
by Grumbler
Thu Jun 17, 2004 7:32 pm
Forum: Servers: General Discussion
Topic: Setting up a BZflag server in Linux
Replies: 20
Views: 8992

how do i set up the config for teams?.....i wnat to have teammates....lol....co-op is fun!! also...how do i set it to where a player could get dropped if they lag too much? how do i set up the warnings and all???? can any of you admins give a hand with that one?? thanks http://bzbb.bzflag.org/viewt...
by Grumbler
Thu Jun 17, 2004 1:35 pm
Forum: Map releases
Topic: HugeMap - the Great Plains
Replies: 2
Views: 3302

ok, here was final take on this map after play. 1. clients will have to modify their radar settings in the config file to use it as before......would be nice if it didnt scale but had a series of set distances. 2. laser is deadly. really good map for testing your skill. 3. i think when spawn zones a...