Its not FFA (free-for-all) its CTF (capture the flag)BoomSlang wrote:It is cool that its "free for all" but i think they misunderstood its meaning ...
Search found 192 matches
- Sat Jun 23, 2012 2:45 pm
- Forum: Players
- Topic: General Hostility Levels
- Replies: 34
- Views: 12580
Re: General Hostility Levels
- Fri Jun 22, 2012 1:44 am
- Forum: Players
- Topic: General Hostility Levels
- Replies: 34
- Views: 12580
Re: General Hostility Levels
I did that once (muted a guy) and still had to end up banning him cause we kept tk'ing me because he was mad that I muted him.a bullet gone crazy wrote:If I were a admin on the server that you find them on I would just mute them to avoid the attacks.
- Fri Jun 22, 2012 1:38 am
- Forum: Players
- Topic: General Hostility Levels
- Replies: 34
- Views: 12580
Re: General Hostility Levels
I don't generally have too much trouble with it, though I do see it a lot more nowadays. I do my best to promote having fun without tearing down other people. I also try to stay off apocalypse (always hated PM) I've tried to bring back some old servers that i've found on the forums and promote good ...
- Tue Jun 19, 2012 2:50 am
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 234377
Re: Request Global Permission Groups here
In addition to my previous 3 groups, can you make the SNIPER752.PRIVATE group also?
Thanks!
Thanks!
- Sun Jun 17, 2012 7:46 pm
- Forum: Screenshots & Artwork
- Topic: Glitch on "Party!"
- Replies: 2
- Views: 2195
Glitch on "Party!"
So I got on Cruel Dog's Party! server (which, at the moment, has no working tele's and no one is admin.) and looked at my score after just getting on. This is what I saw:
it did correct itself after getting killed though.
it did correct itself after getting killed though.
- Thu Jun 14, 2012 3:54 pm
- Forum: Help: Map Making
- Topic: Flipping Cones
- Replies: 4
- Views: 2564
Re: Flipping Cones
hmmm. Now the cone just disappears...
Code: Select all
cone
name Ice_cream_cone
position 0.000000 0.000000 65.000000
size 4.000000 4.000000 10.000000
rotation 0.000000
matref Ice_cone
spin 180 1 0 0
end
- Thu Jun 14, 2012 3:42 pm
- Forum: Help: Map Making
- Topic: Flipping Cones
- Replies: 4
- Views: 2564
Re: Flipping Cones
Thanks! I'll have to modify the wiki later, cause it isn't very clear. But that makes a lot of sense
- Thu Jun 14, 2012 3:33 pm
- Forum: Help: Map Making
- Topic: Flipping Cones
- Replies: 4
- Views: 2564
Flipping Cones
So I looked in the wiki and forums but couldn't find a clear answer... how do you flip a cone upside down? This is what I want to flip: cone name Ice_cream_cone position 0.000000 0.000000 60.000000 size 4.000000 4.000000 10.000000 rotation 0.000000 matref Ice_cone end So I tried this: (like you woul...
- Thu Jun 14, 2012 12:15 am
- Forum: Map releases
- Topic: No way out war
- Replies: 19
- Views: 8156
Re: No way out war
Sorry bout that. Didn't realize he already posted it. And I should have figured about the second hand licenses.
- Wed Jun 13, 2012 5:51 pm
- Forum: Map releases
- Topic: No way out war
- Replies: 19
- Views: 8156
Re: No way out war
I am not guarantying that I will host your map, Im just saying that I'll test it; and if it is good enough, then I might host it for awhile.
btw, Dazz told me that he/she is using Creative Commons Attribution 3.0
btw, Dazz told me that he/she is using Creative Commons Attribution 3.0
- Wed Jun 13, 2012 3:55 pm
- Forum: Map releases
- Topic: No way out war
- Replies: 19
- Views: 8156
Re: No way out war
I've been talking with dazz an he/she still has no clue what a license is. I think he thinks you have to obtain it like a drivers license.
- Wed Jun 13, 2012 3:02 pm
- Forum: Fansites
- Topic: BZStocks - The BZ Population Decides
- Replies: 32
- Views: 24131
Re: BZStocks - The BZ Population Decides
A "stay logged in" button would be nice
- Tue Jun 12, 2012 10:19 pm
- Forum: Fansites
- Topic: BZStocks - The BZ Population Decides
- Replies: 32
- Views: 24131
Re: BZStocks - The BZ Population Decides
The only other thing I could think of would require the cooperation of the forum admins. It would be a special rank (investor, or something like that) in the forums if a person does well enough in the stock market. This forum would not be involved with the exception of providing the underlying user...
- Tue Jun 12, 2012 10:09 pm
- Forum: Fansites
- Topic: BZStocks - The BZ Population Decides
- Replies: 32
- Views: 24131
Re: BZStocks - The BZ Population Decides
not sure what 2.99 has to do with it. You could do it now in a plugin since they can give flags to players. Duh! forgot about the flag give command. In which case that would be neat to see. The only other thing I could think of would require the cooperation of the forum admins. It would be a specia...
- Tue Jun 12, 2012 5:59 pm
- Forum: Fansites
- Topic: BZStocks - The BZ Population Decides
- Replies: 32
- Views: 24131
Re: BZStocks - The BZ Population Decides
that would be interesting. If it would apply in game though (buying flags ect.) (which would be awesome) it would have to be implemented in 2.99/3.0. In other words, wouldn't work now.ducktape wrote:Is there an online store where our BZ Bucks speak for us? Cause there should be.
- Tue Jun 12, 2012 2:04 pm
- Forum: Fansites
- Topic: BZStocks - The BZ Population Decides
- Replies: 32
- Views: 24131
Re: BZStocks - The BZ Population Decides
That is so cool! I'm already buying stocks
- Thu Jun 07, 2012 1:37 am
- Forum: General Discussion
- Topic: Turret map.
- Replies: 28
- Views: 10130
Re: Turret map.
Well, that looks like it was it...a bullet gone crazy wrote:Try this http://bzstats.strayer.de/servers/stats ... 24&lang=en
Too bad that site didn't save the map file
- Fri Jun 01, 2012 5:22 pm
- Forum: Help: Server Setup and Administration
- Topic: Tanks can't kill
- Replies: 6
- Views: 2783
Re: Tanks can't kill
I would do that, but I need to know how to do that in my map file, since I can't upload a conf file to bzaddict. I know for options, i can put it in like so:
do i put the /set command in there too, or is there another header i need to use?
Code: Select all
options
#options here
end
- Fri Jun 01, 2012 5:16 pm
- Forum: Development
- Topic: Progress
- Replies: 32
- Views: 21515
Re: Progress
Ok, that makes sense. So Open combat has the potential of becoming what BZF is/was? Starting to sound appealing now
- Fri Jun 01, 2012 4:32 pm
- Forum: Development
- Topic: Progress
- Replies: 32
- Views: 21515
Re: Progress
Asking me? none, but only because I have no programming experience.
- Fri Jun 01, 2012 4:31 pm
- Forum: Help: Server Setup and Administration
- Topic: Tanks can't kill
- Replies: 6
- Views: 2783
Re: Tanks can't kill
When I reset the server, i set mirror, skyColor, rain (density, texture) pretty much every time. Do I just need to do it less frequently? And I haven't loaded any plugins (not that experienced yet )
- Fri Jun 01, 2012 4:22 pm
- Forum: Development
- Topic: Progress
- Replies: 32
- Views: 21515
Re: Progress
So why can't you invest this developing time in upgrading bzflag? I am really not looking forward to what I think is going to happen (BZF dying) Although this does look like it has potential, and if it does replace BZF and a community develops behind it (like the BZF forums here) I'll back it up as ...
- Fri Jun 01, 2012 4:16 pm
- Forum: Help: Server Setup and Administration
- Topic: Tanks can't kill
- Replies: 6
- Views: 2783
Tanks can't kill
So every so often I have to restart my servers so tanks can kill each other. (Hosting.BZAddict.net:5242 (and 5243))
Anyone know what the problem is? It gets rather annoying.
Anyone know what the problem is? It gets rather annoying.
- Thu May 31, 2012 10:50 pm
- Forum: General Discussion
- Topic: Turret map.
- Replies: 28
- Views: 10130
Re: Turret map.
o, that make sense. also, it would be nice to see Obstacle Course again
- Wed May 30, 2012 2:28 am
- Forum: Works In Progress
- Topic: Aztec Pyramid
- Replies: 27
- Views: 8354
Re: Aztec Pyramid
Fixed! Mahem hit it on the nose just need to make those platforms thicker!