Search found 319 matches

by Cobra_Fast
Sat Nov 20, 2010 7:35 pm
Forum: Leagues: General Discussion
Topic: what do you think ....
Replies: 9
Views: 5564

Re: what do you think ....

Acknowledged. It's pretty much nothing special for now.
by Cobra_Fast
Sat Nov 20, 2010 11:27 am
Forum: Players
Topic: Long shots on radar
Replies: 16
Views: 4322

Re: Long shots on radar

It's known as "Ctrl" elsewhere.
by Cobra_Fast
Fri Nov 19, 2010 3:10 pm
Forum: General Discussion
Topic: Website for commands
Replies: 13
Views: 3511

Re: Website for commands

There actually is a list on the website: http://my.bzflag.org/w/Slash_Commands
by Cobra_Fast
Fri Nov 19, 2010 2:21 pm
Forum: Players
Topic: Long shots on radar
Replies: 16
Views: 4322

Re: Long shots on radar

Strg+F will open a search box that allows you to search for certain text pasages in most text editors.
by Cobra_Fast
Thu Nov 18, 2010 9:34 pm
Forum: Players
Topic: Long shots on radar
Replies: 16
Views: 4322

Re: Long shots on radar

Strg+F -> "linedradarshots" -> ENTER -> Done.
PS: Better start new topics, makes more sense when you are talking about something else.
by Cobra_Fast
Thu Nov 18, 2010 7:13 pm
Forum: Help: Map Making
Topic: teleporters on random map
Replies: 7
Views: 2546

Re: teleporters on random map

There are several around but you probably need to write your own for this particular purpose.
by Cobra_Fast
Thu Nov 18, 2010 6:58 pm
Forum: Help: Map Making
Topic: teleporters on random map
Replies: 7
Views: 2546

Re: teleporters on random map

I could only think of a custom random-map-script which applies different density settings for boxes, pyramids and teleporters.
As far as I know there is no specific option to set the teleporter density.
by Cobra_Fast
Sun Nov 14, 2010 1:59 pm
Forum: GU League Discussion
Topic: teamspeak/mumble etc
Replies: 12
Views: 6288

Re: teamspeak/mumble etc

I'm very interested in this topic, too, as I started discussion about it at http://my.bzflag.org/bb/viewtopic.php?f=2&t=16588. I don't know if a mumble server for the entire BZFlag world would be appropriate or if seperate servers would be the correct solution, but there should definitely someth...
by Cobra_Fast
Fri Nov 12, 2010 6:57 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: main menu and ingame lag
Replies: 8
Views: 1994

Re: main menu and ingame lag

Check if there are newer drivers for your graphics card available at http://support.amd.com/us/gpudownload/Pages/index.aspx before buying a better (not necessarily brandnew) graphics card.
by Cobra_Fast
Fri Nov 12, 2010 6:41 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: main menu and ingame lag
Replies: 8
Views: 1994

Re: main menu and ingame lag

You probably got old (or wrong) graphic drivers running, as you say your FPS are only dropping when the menu is active, your driver might not be able to handle the menu overlay over the 3D quickly.
Your laptop might not even have a 3D accelerated graphic card or it's a driver problem, too.
by Cobra_Fast
Thu Nov 11, 2010 9:16 am
Forum: Help: Map Making
Topic: BZFS running
Replies: 10
Views: 3123

Re: BZFS running

The documentation is shipped with the diverse installers and packages and is probably located within the installation directories, it can be found in the SVN repository and there is the BZWiki which provides loads of information on the various topics (including server running). The BZWiki is located...
by Cobra_Fast
Thu Nov 11, 2010 9:11 am
Forum: Bugs and Problems
Topic: 2.0.16 linear phydrv bug
Replies: 8
Views: 2931

Re: 2.0.16 linear phydrv bug

Well, the changelogs of .14 and .16 don't mention any physics changes (http://my.bzflag.org/w/BZFlag_2.0.14, http://my.bzflag.org/w/BZFlag_2.0.16) but as we know mac, linux and windows versions behave slightly different. As I experienced the bug on my 2.0.12 WinXP client, too, i highly doubt a bug i...
by Cobra_Fast
Wed Nov 10, 2010 9:24 pm
Forum: Bugs and Problems
Topic: 2.0.16 linear phydrv bug
Replies: 8
Views: 2931

Re: 2.0.16 linear phydrv bug

What client on what system does he run then?
by Cobra_Fast
Wed Nov 10, 2010 8:29 pm
Forum: General Discussion
Topic: Shots not reloading
Replies: 7
Views: 1910

Re: Shots not reloading

You enter the "/reset all" command to fix this.
by Cobra_Fast
Wed Nov 10, 2010 8:26 pm
Forum: Bugs and Problems
Topic: 2.0.16 linear phydrv bug
Replies: 8
Views: 2931

Re: 2.0.16 linear phydrv bug

I was on 2.0.12, I'd rather assume it's a bug in the map code. The racetrack faces could have been turned in the wrong directions for example.
by Cobra_Fast
Wed Nov 10, 2010 11:30 am
Forum: Map releases
Topic: kamikaze ducati
Replies: 4
Views: 1680

Re: kamikaze ducati

So, where is it?
by Cobra_Fast
Sun Nov 07, 2010 1:54 pm
Forum: Enhancements
Topic: moveing objects
Replies: 15
Views: 4993

Re: moveing objects

It's no problem to create moving objects in BZFlag. BUT: Tanks can't interact with them while they are moving. That means: if you drive against a moving object you will go straight through it (like it was passable) because object movements are not synchronized between the clients. Another player mig...
by Cobra_Fast
Sat Nov 06, 2010 9:34 pm
Forum: Players
Topic: Observer Bolt?
Replies: 23
Views: 7616

Re: Observer Bolt?

Well, as they havn't got a use yet, you could give them one by replacing other sounds with them and further customise your game with them. Or if you've got free time to spend you could build new features makeing use of them ;)
by Cobra_Fast
Fri Nov 05, 2010 6:23 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 45367

Re: Calling all Map Makers: The Collaborator 2010

I'd assemble everything into a single BZW-File and include my callsign into any object names (defines, materials, ...). This way it's very unlikely that anything goes wrong.
by Cobra_Fast
Fri Nov 05, 2010 4:36 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 45367

Re: Calling all Map Makers: The Collaborator 2010

MDSKPR wrote:what size of map is each square supposed to be? and what are the guidlines for it?
-> http://my.bzflag.org/bb/viewtopic.php?f ... 25#p149360
by Cobra_Fast
Thu Nov 04, 2010 11:32 am
Forum: Players
Topic: Observer Bolt?
Replies: 23
Views: 7616

Re: Observer Bolt?

Obviously more testing and debugging should probably be done on the coding end of this. Let's do it! enum TeamColor { AutomaticTeam = -2, NoTeam = -1, RogueTeam = 0, RedTeam = 1, GreenTeam = 2, BlueTeam = 3, PurpleTeam = 4, ObserverTeam = 5, RabbitTeam = 6 }; This is the 2.0.12 code that's used to ...
by Cobra_Fast
Wed Nov 03, 2010 10:13 pm
Forum: Players
Topic: Observer Bolt?
Replies: 23
Views: 7616

Re: Observer Bolt?

me1 wrote:it's 0 1 2 3 4 5 6 7 iirc rogue red green blue purple rabbit hunter observer
Having rabbit and observer for world weapons wouldn't make any sense as they've got the same color.
Additionaly, the hunter tank shoots rogue bullets/SWs.
I'm pretty sure it's only from 0 to 4 for Ro, Re, G, B and P.
by Cobra_Fast
Wed Nov 03, 2010 9:15 pm
Forum: GU League Discussion
Topic: GU League Player Poll - 20 min matches
Replies: 109
Views: 36494

Re: GU League Player Poll - 20 min matches

Option 3. Most freedom.
by Cobra_Fast
Wed Nov 03, 2010 1:22 pm
Forum: Players
Topic: Observer Bolt?
Replies: 23
Views: 7616

Re: Observer Bolt?

It also appears in the game when the very rare observer-playing-bug occurs (or a cheater makes use of it).
by Cobra_Fast
Wed Nov 03, 2010 1:19 pm
Forum: General Discussion
Topic: Public List Doesn't Search
Replies: 3
Views: 1468

Re: Public List Doesn't Search

Try to run your BZFlag with -list http://my.bzflag.org/db/ once to change the list server back.

To figure how to set up your own list server, the BZWiki is a good source (as ever): http://my.bzflag.org/w/Private_List_Server