Search found 417 matches

by Legolas_
Thu Mar 22, 2007 11:24 pm
Forum: Screenshots & Artwork
Topic: Siggy
Replies: 20
Views: 7641

Based on Win Xp's suggestion of using a lighter gradient.
by Legolas_
Wed Mar 21, 2007 10:45 pm
Forum: Screenshots & Artwork
Topic: Siggy
Replies: 20
Views: 7641

Heres another go at it:
by Legolas_
Tue Mar 20, 2007 11:52 pm
Forum: Screenshots & Artwork
Topic: Siggy
Replies: 20
Views: 7641

Ok Dont start fighting.. But, i did make this sig for me.... If you would like me to make a sig for you, specify the content and "PM" me
by Legolas_
Tue Mar 20, 2007 11:28 pm
Forum: Enhancements
Topic: Standalone BZflag
Replies: 5
Views: 2697

You can also dowload the map as an obj file and edit it in wings or blender.

Code: Select all

/saveworld -o NameOfMap.obj
by Legolas_
Tue Mar 20, 2007 10:48 pm
Forum: Screenshots & Artwork
Topic: Siggy
Replies: 20
Views: 7641

me1 wrote:nice, but try to render your own tank and base it off something new, its kinda getting old. This sig looks very much like one you made a while ago.
Be my guest to render me one :) i dont have time to do that. Besides, I seem to like my way of using photoshop, it is very catchy.
by Legolas_
Tue Mar 20, 2007 4:19 am
Forum: Screenshots & Artwork
Topic: Siggy
Replies: 20
Views: 7641

Siggy

Ok. Heres my latest photoshop go-around

Image
by Legolas_
Sat Mar 17, 2007 3:21 pm
Forum: Development
Topic: Code optimizations/how to submit my modifications
Replies: 4
Views: 5646

http://my.bzflag.org/w/Google_Summer_of_Code

You might be intrested in the Google Summer of Code: Coding for BZFlag.

This might also answer your question.

Please, by all means, submit code to further BZFlag!
by Legolas_
Sat Mar 17, 2007 4:24 am
Forum: Help: Map Making
Topic: BZEdit texture matrix?
Replies: 10
Views: 2838

For those who need to know here is the code for texture matrices. textureMatrix name example_texmat scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales spin 0.0 # rotation freq shift 0.0 0.0 # u/v freqs center 0.5 0.5 # dynamic u/v center (for spin and scale) fixedscale 0.0 0.0 # time invariant u/v scale ...
by Legolas_
Sat Mar 17, 2007 1:15 am
Forum: Help: Map Making
Topic: BZEdit texture matrix?
Replies: 10
Views: 2838

CannonBallGuy wrote:Texture Matrices are explained on the man page - and probably in the wiki too.
Link to the wiki:
http://my.bzflag.org/w
by Legolas_
Sat Mar 17, 2007 1:11 am
Forum: News & Announcements
Topic: BZFlag Summer of Code Flyers
Replies: 1
Views: 4841

Nice flyer, ill post these around my sisters college campus. Hope these developers make some good enhancements for bzflag.
by Legolas_
Wed Mar 14, 2007 2:27 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23214

CannonBallGuy wrote:A few points:
1. Objects cannot move in bzflag.
Pft. Use Drawinfos, yes they can cbg, its been done
by Legolas_
Tue Mar 13, 2007 10:55 pm
Forum: Map releases
Topic: Intense CTF
Replies: 20
Views: 4825

by Legolas_
Tue Mar 13, 2007 1:52 pm
Forum: Map releases
Topic: Arrow CTF
Replies: 9
Views: 3144

Grace F wrote:kewl me1, do u still have the map?
Do you guys know of the search button?

A quick search shows this:

http://my.bzflag.org/bb/search.php?mode=results
by Legolas_
Mon Mar 12, 2007 10:41 pm
Forum: Map releases
Topic: Intense CTF
Replies: 20
Views: 4825

Not bad! If i were you i would set all teleporter borders to equal 0
by Legolas_
Mon Mar 12, 2007 2:32 pm
Forum: Help: Server Setup and Administration
Topic: multple maps in 1 conf file
Replies: 8
Views: 4208

If its all in the same conf you can not ( i think..) run 2 servers. You would need to have 2 different configs. and shell prompts in your terminal.

Besides, if you are on Mac with terminal, cant you minimize the screens??
by Legolas_
Sat Mar 10, 2007 7:24 pm
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 23214

CannonBallGuy wrote:How do you propose the allied tanks climb the beach..?
2.x escalator?
by Legolas_
Sat Mar 10, 2007 5:14 pm
Forum: Servers: General Discussion
Topic: Best Flag At MOFO
Replies: 14
Views: 6227

OO- You can go go inside the buildings and shoot. Good job Planet Mofo Team!!! Btw, shouldnt this go in the Planet Mofo spot??
by Legolas_
Wed Mar 07, 2007 12:27 am
Forum: Screenshots & Artwork
Topic: 1st blender render
Replies: 10
Views: 4717

It is me1, it is about 2/3 the size.
by Legolas_
Tue Mar 06, 2007 11:52 pm
Forum: Screenshots & Artwork
Topic: 1st blender render
Replies: 10
Views: 4717

updated using me1's suggestions
by Legolas_
Tue Mar 06, 2007 5:08 am
Forum: Screenshots & Artwork
Topic: 1st blender render
Replies: 10
Views: 4717

1st blender render

Here you guys go: Have fun with the comments..
by Legolas_
Sat Mar 03, 2007 6:09 pm
Forum: Prefabs and Map Objects
Topic: Fountain with a flag
Replies: 6
Views: 5259

Looks good me1, great work, continue please :)
by Legolas_
Sat Mar 03, 2007 6:08 pm
Forum: Map releases
Topic: Misunderstanding v2
Replies: 10
Views: 2970

Umm, i dont have a host so...

yah..
by Legolas_
Sat Mar 03, 2007 5:01 pm
Forum: Map releases
Topic: Misunderstanding v2
Replies: 10
Views: 2970

here is a screenie, there is a meshbox with ground texture between the two levels, but ibzedit doesnt show it


each level has 2 differnent bases on them.
by Legolas_
Fri Mar 02, 2007 3:13 pm
Forum: Map releases
Topic: Misunderstanding v2
Replies: 10
Views: 2970

Well... If u want to see the file, open it in textedit or your favorite text editor (notepad/word/anything), you can change the extension to .txt if u wish, but it will open... You will get stuff like this: box name box position x y z size x y z rotation x end If you want to open it in bzflag you wi...
by Legolas_
Fri Mar 02, 2007 5:05 am
Forum: Map releases
Topic: Misunderstanding v2
Replies: 10
Views: 2970

Misunderstanding v2

Previous Version of the map:

http://my.bzflag.org/bb/viewtopic.php?t=8253

New version attached :