Search found 282 matches
- Tue Dec 02, 2008 1:15 am
- Forum: Enhancements
- Topic: Last tank standing
- Replies: 6
- Views: 1670
This would be interesting, but think about it from the players' point of view. Would you really want to just sit around and wait for everyone else to die (which could take quite a long time if there are very experienced players there)? Probably not. So this would most likely not be as good for a pub...
- Tue Dec 02, 2008 1:09 am
- Forum: Servers: General Discussion
- Topic: Missile Wars 2
- Replies: 27
- Views: 7852
Re: Missile Wars 2
I have been playing Missile Wars 2 a lot and am enjoying it for the most part, but have noticed an error in the map. When jumping into the red base from the "left" as the red base looks out you can get "caught" on aparently nothing and fall straight out of the sky instead of con...
- Sun Nov 23, 2008 9:48 pm
- Forum: Leagues: General Discussion
- Topic: RikerCup #2
- Replies: 56
- Views: 16827
- Fri Nov 21, 2008 10:30 pm
- Forum: Players
- Topic: What server do you enjoy the most
- Replies: 20
- Views: 4919
- Wed Nov 12, 2008 10:40 pm
- Forum: Map releases
- Topic: The War Against Infinity - Part II
- Replies: 5
- Views: 1540
- Thu Nov 06, 2008 9:13 pm
- Forum: General Discussion
- Topic: Playing on private network??
- Replies: 2
- Views: 1031
Or, you can look in the wiki
- Sun Nov 02, 2008 3:23 pm
- Forum: Map releases
- Topic: Disco GU map
- Replies: 16
- Views: 3236
- Sun Nov 02, 2008 3:20 pm
- Forum: Enhancements
- Topic: intercepting flying team flags
- Replies: 9
- Views: 2187
There already is a shot-path implementation for shots. It would require for flags to be modeled using a flag-path implementation, implying that a flying flag actually is a special kind of shot. This could in an even further away future lead to an implementation where flags can be fired by the tank ...
- Sun Nov 02, 2008 3:14 pm
- Forum: Help: Tactics and Playstyles
- Topic: Wings in Missile War 2.3
- Replies: 5
- Views: 3589
- Sat Nov 01, 2008 2:01 pm
- Forum: Enhancements
- Topic: bullet spin
- Replies: 15
- Views: 3516
- Sat Nov 01, 2008 1:59 pm
- Forum: Enhancements
- Topic: intercepting flying team flags
- Replies: 9
- Views: 2187
- Fri Oct 31, 2008 1:55 am
- Forum: Works In Progress
- Topic: Street racing
- Replies: 27
- Views: 8692
- Mon Oct 27, 2008 12:25 am
- Forum: Help: Tactics and Playstyles
- Topic: New player - questions
- Replies: 39
- Views: 11489
- Sun Oct 26, 2008 2:56 pm
- Forum: Screenshots & Artwork
- Topic: true 1337ness
- Replies: 10
- Views: 3286
- Sat Oct 25, 2008 8:24 pm
- Forum: Map releases
- Topic: The Cathedral
- Replies: 6
- Views: 1759
- Thu Oct 23, 2008 9:21 pm
- Forum: Enhancements
- Topic: Laser and theif beams and _shotsKeepVerticalVelocity 1
- Replies: 2
- Views: 1138
- Thu Oct 23, 2008 2:33 am
- Forum: Screenshots & Artwork
- Topic: true 1337ness
- Replies: 10
- Views: 3286
- Thu Oct 23, 2008 12:09 am
- Forum: General Discussion
- Topic: Server list details
- Replies: 5
- Views: 1638
- Wed Oct 22, 2008 10:13 pm
- Forum: General Discussion
- Topic: Server list details
- Replies: 5
- Views: 1638
Server list details
I have always wondered this (although there is probably an obvious answer I just overlooked...): In the serverlist, the names of different servers have different colors. I have seen various shades of yellow, red, green, and purple. What do these mean? I originally thought it might have something to ...
- Wed Oct 22, 2008 10:03 pm
- Forum: Enhancements
- Topic: disable flag
- Replies: 3
- Views: 1088
- Wed Oct 22, 2008 10:00 pm
- Forum: Help: Tactics and Playstyles
- Topic: Good tips for newbies to bzflag
- Replies: 55
- Views: 24701
- Mon Oct 20, 2008 10:46 pm
- Forum: Help: Tactics and Playstyles
- Topic: New player - questions
- Replies: 39
- Views: 11489
- Thu Oct 16, 2008 3:51 am
- Forum: Map releases
- Topic: Bunkers of the Ninth Guard
- Replies: 10
- Views: 2257
- Thu Oct 09, 2008 1:25 pm
- Forum: Enhancements
- Topic: flag idea
- Replies: 11
- Views: 2459