Search found 417 matches

by Legolas_
Tue Jun 05, 2007 4:16 am
Forum: Forum Suggestions, Questions, and Issues
Topic: French mode
Replies: 8
Views: 6615

There might be a french forum around, just like the German and Polandish one.
by Legolas_
Tue Jun 05, 2007 4:15 am
Forum: Help: Map Making
Topic: BZedit circle
Replies: 13
Views: 3639

Well, technically you could make 360 boxes, each rotated 1 degree and it would make a circle, right??

Hehe. Have fun with that one!
by Legolas_
Tue Jun 05, 2007 4:13 am
Forum: Help: Tactics and Playstyles
Topic: Help 4 newbs
Replies: 16
Views: 10670

Use the search button, it is your friend, just like google :)

P.S. I love your avatar... where did you get it?!
by Legolas_
Mon Jun 04, 2007 1:48 am
Forum: Help: Map Making
Topic: Mesh Pyramid
Replies: 2
Views: 1345

Hmm my blender export doesn't seem to work. Can someone paste in the code for a pyramid? Thanks a bunch! Edit: got it mesh # faces = 6 # checks = 0 # vertices = 8 # normals = 0 # texcoords = 0 # mins = -50 -50 26.99 # maxs = 50 50 27 vertex -50.00000000 50.00000000 27.00000000 vertex -50.00000000 -5...
by Legolas_
Sun Jun 03, 2007 9:38 pm
Forum: Enhancements
Topic: Rewards for kills/caps
Replies: 41
Views: 13780

These are way too big to be rewards.

I agree, it should show flag caps on the side of the scoreboard, that would be perfect.
by Legolas_
Sun Jun 03, 2007 9:36 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Own Server On Mac
Replies: 8
Views: 3031

It would be useful if you gave us the type of mac you were using.
by Legolas_
Sun Jun 03, 2007 9:34 pm
Forum: Help: Map Making
Topic: Mesh Pyramid
Replies: 2
Views: 1345

Mesh Pyramid

If you have a meshpyr, can you add a different texture to the different sides like you can a meshbox? example: meshbox name meshy outside matref my_cool_wall top matref my_cool_roof end ...Will apply my_cool_wall to all sides except the top, and my_cool_roof to the top. Can you do something similar ...
by Legolas_
Sun Jun 03, 2007 9:30 pm
Forum: General Map Making Discussions
Topic: meshes
Replies: 9
Views: 3793

a cd case. Each sharp corner equals a vertex. Now, with just those 8 vertices you would have just 8 little dots in space. Now, when you make a face, and apply vertices to it, you have a solid 2 dimensional figure. When you connect the 4 faces together, you have the entire solid 3 dimensional figure....
by Legolas_
Sun Jun 03, 2007 9:18 pm
Forum: General Map Making Discussions
Topic: what is the problem with this material?
Replies: 25
Views: 9183

If you have a material, to be able to see it you need a mesh with the material applied, no?

Code: Select all

material
name example_material
texture http://www.yourimage/img.png
end

Code: Select all

meshbox
name meshyboxy
matref example_material
position 0 0 0
size 10 10 10
end

Right?
by Legolas_
Sun Jun 03, 2007 9:12 pm
Forum: Map releases
Topic: *RABIT CHASE*
Replies: 5
Views: 2141

Donny_baker, i love your sense of humor. As for the map, it is O.K, I like the pyramid structure.
by Legolas_
Sun Jun 03, 2007 8:32 pm
Forum: Help: Server Setup and Administration
Topic: hi people
Replies: 4
Views: 2273

For those who wished Win XP did not ignorantly decide not to post the link to the wiki:

http://my.bzflag.net/w/
by Legolas_
Sat Jun 02, 2007 11:52 pm
Forum: General Map Making Discussions
Topic: Map Development Group, MDG
Replies: 8
Views: 3767

The BZWorkbench will provide an easier way for some of the map makers who use applications to make a map. Cheers goes to -jude for working on it. Hopefully, the MDG will provide tutorials for the rest of us who choose to write their maps by hand or use a 3d application such as blender or Wings3d. So...
by Legolas_
Sat Jun 02, 2007 11:47 pm
Forum: Enhancements
Topic: Rewards for kills/caps
Replies: 41
Views: 13780

Look at the Progressive Flag mode, I think it was made by slayer++ but I am not completly sure. It has similar characteristics, such as when you kill a x amount of people you get a flag, after x amount more you get a better flag, etc. This, however, only applies to one person, and not the team. I'm ...
by Legolas_
Sat Jun 02, 2007 10:49 pm
Forum: General Map Making Discussions
Topic: Map Development Group, MDG
Replies: 8
Views: 3767

Good Luck, MDG, I am looking forward to seeing some awesome maps from you guys. One thing I have seen many of the newer bzflag map makers ask about is meshes. If you guys could create a tutorial in the future about meshes, including how to add materials, passables, deaths, colors, and physical drive...
by Legolas_
Sat Jun 02, 2007 4:00 am
Forum: Fansites
Topic: BZLego.net Artwork | Tutorial Site
Replies: 1
Views: 3385

BZLego.net Artwork | Tutorial Site

Hello Again. Thanks to some help from Your Best Friend, BZLego.net has a new design and some new features. I will be posting some tutorials on the site on a regular basis from now on, and I will provide a space for you to showoff some of your BZFlag related Artwork. Please check out the site: http:/...
by Legolas_
Tue May 29, 2007 4:34 am
Forum: Works In Progress
Topic: The Four Towers
Replies: 20
Views: 7426

I must say, try to be a little more creative with your map titles. If I search the forums, I could probably find atleast 5 maps by that name, and more if I were to search the Mapatorium. Here are some common names: 1). 4 Towers 2). 4 corners 3). CTF War or CTF Battle 4). Intense CTF or Intense FFA T...
by Legolas_
Mon May 07, 2007 1:55 am
Forum: Fansites
Topic: BZPod
Replies: 19
Views: 12892

Ok, let me make this clearer, the podcast would be found on iTunes and online. It would be besides the point to do a bzflag podcast on how to make a signature, that would be a photoshop podcast. What i could do would be to make a video podcast showing bzart saturos, me1, palomides, romfis, Links, ot...
by Legolas_
Sun May 06, 2007 11:53 pm
Forum: Fansites
Topic: BZPod
Replies: 19
Views: 12892

BZPod

Hello there guys, I have decided to rebuild BZPod as a fully functioning, bi-weekly podcast. Anyone can submit audio (Without background music.) to be put into the podcast. The first podcast theme is the New BZFlag Wiki. Topics to be discussed: How it got started How it grew How you can edit Topics ...
by Legolas_
Wed May 02, 2007 12:42 am
Forum: Screenshots & Artwork
Topic: Tanks in a row
Replies: 11
Views: 5667

Here you go, thanks for the tips palomides


Btw, what color background should i use?
by Legolas_
Wed May 02, 2007 12:30 am
Forum: Help: Map Making
Topic: one-way drive through walls
Replies: 16
Views: 7812

Make one "Face" Passable, and the reverse face not.
by Legolas_
Mon Apr 30, 2007 12:52 am
Forum: Screenshots & Artwork
Topic: Tanks in a row
Replies: 11
Views: 5667

i reversed the order
by Legolas_
Mon Apr 30, 2007 12:06 am
Forum: Screenshots & Artwork
Topic: Tanks in a row
Replies: 11
Views: 5667

Tanks in a row

Here's my latest experiment with blender

Note to self: get a better renderer for mac. Any ideas??
by Legolas_
Sat Apr 28, 2007 11:29 pm
Forum: Fansites
Topic: bzhalo3bz.jimdo.com
Replies: 15
Views: 9337

It really depends on were you go ductape.. some hosts cost 15 bucks.. some 2... ect.. it is not based on european money, and not on American either..
by Legolas_
Sat Apr 28, 2007 10:39 pm
Forum: Fansites
Topic: bzhalo3bz.jimdo.com
Replies: 15
Views: 9337

I would suggest you do some reading:

http://www.w3schools.com/html/
that is a very good site to begin with, also, try not to resize the image of the tank, it looks awful imho..

-Lego
by Legolas_
Thu Apr 26, 2007 4:42 am
Forum: Screenshots & Artwork
Topic: 2 blender Artworks
Replies: 5
Views: 3205

ill work on that later