Search found 172 matches

by Spectre
Sun Aug 03, 2008 1:33 am
Forum: Screenshots & Artwork
Topic: Mini-tank fireworks!
Replies: 12
Views: 6473

Lemme get this straight...am I seeing price tags for...$169!? :? Or $1.69 with no period? 'Cause $169 is absolutely ridiculous...
By the way, good idea.
by Spectre
Fri Aug 01, 2008 2:16 pm
Forum: Works In Progress
Topic: Floating Battle Field
Replies: 9
Views: 2942

Could you put a few screenshots? I make maps myself, always looking for ideas! :)
by Spectre
Fri Jul 25, 2008 4:16 pm
Forum: Enhancements
Topic: Zoned Objects
Replies: 4
Views: 1541

Sounds cool, good idea!
by Spectre
Thu Jul 24, 2008 1:04 am
Forum: Help: Map Making
Topic: Materials How-To Help
Replies: 3
Views: 1524

Materials How-To Help

How do I force a texture to stretch over a face of a mesh?
by Spectre
Wed Jul 23, 2008 2:56 pm
Forum: Works In Progress
Topic: New map made but i cant test it.
Replies: 9
Views: 3396

1) Add to your .conf: +r
2) Depends on the host. But I would say it would be good enough AT LEAST for a host willing to get a starting mapmaker on a roll.
by Spectre
Wed Jul 23, 2008 2:23 pm
Forum: Works In Progress
Topic: New map made but i cant test it.
Replies: 9
Views: 3396

Sorry, I can't host.
by Spectre
Wed Jul 23, 2008 2:22 pm
Forum: Players
Topic: How would you rate yourself
Replies: 180
Views: 227319

Depends on the map.

Ha You Got Shot By Me's Mini CTF: 5-6, on a good day, maybe a 7-8
Jefenry's 4-Team Aztec Ballcourt: 4-5
HiX: 3-4
Any predominantly WG server: Depends on other players' skill:
they're bad: 4-5, good day 6-7
they're good: SKVV: 3-4 NS:1-2 :oops:
by Spectre
Wed Jul 23, 2008 2:13 pm
Forum: Works In Progress
Topic: New map made but i cant test it.
Replies: 9
Views: 3396

It looks OK. You do realize one of your boxes is 1/4 of the way underground, right? I would recommend using this map with ricochet, it might not be as fun without.
by Spectre
Tue Jul 22, 2008 10:07 pm
Forum: Works In Progress
Topic: Bucko's War Zone Plaza 1.0
Replies: 6
Views: 2599

Sounds good, I'll work on that.
by Spectre
Tue Jul 22, 2008 8:33 pm
Forum: Works In Progress
Topic: Bucko's War Zone Plaza 1.0
Replies: 6
Views: 2599

Bucko's War Zone Plaza 1.0

You are looking at what would be the 0.50 release of Bucko's War Zone Plaza. Lots of WG, CTF, and might also play well as FFA. BWZP will be finished before long, take a look; I attached a few screenshots.
by Spectre
Mon Jul 14, 2008 2:46 pm
Forum: Plug-in Development
Topic: GameEnder
Replies: 5
Views: 3432

Thanks, guys. How do I use BZFSCron?
by Spectre
Sun Jul 13, 2008 10:52 pm
Forum: Plug-in Development
Topic: GameEnder
Replies: 5
Views: 3432

GameEnder

I need a plugin that simply waits 20 mins, does /endgame, and restarts its timer. Is that possible?
by Spectre
Sun Jul 13, 2008 10:09 pm
Forum: Prefabs and Map Objects
Topic: What Is It???
Replies: 10
Views: 9267

Okay winny sorry.

Optic, COULD you get a screenie or two on here?
by Spectre
Sun Jul 13, 2008 10:02 pm
Forum: Prefabs and Map Objects
Topic: What Is It???
Replies: 10
Views: 9267

Winny wrote:
Big Old Bad Bucko wrote: LPP's what? What does LPP own? :P

LPP means Length Per Pixel.
Oh boy...now we get to hear from the universe-wide authority on...
...MISSING THE POINT. :lol:
by Spectre
Sun Jul 13, 2008 5:50 pm
Forum: Prefabs and Map Objects
Topic: What Is It???
Replies: 10
Views: 9267

Optic Delusion wrote
I'm still trying to figure out the exact formula for LPP's
LPP's what? What does LPP own? :P
by Spectre
Thu Jul 10, 2008 7:27 pm
Forum: Help: Map Making
Topic: Map
Replies: 4
Views: 1731

Ask mapmakers for recommendations, I would suggest TJ13820, ahs3, or Blizzard. Send some screenshots of your map as well, they may not have time to make a test server for your map.
by Spectre
Wed Jul 09, 2008 11:48 pm
Forum: Works In Progress
Topic: Mazes
Replies: 7
Views: 3924

Yep, and either have shots (make it a little harder and more willpower requiring NOT to shoot), or have Rogue, or both.
by Spectre
Wed Jul 09, 2008 7:15 pm
Forum: Works In Progress
Topic: Mazes
Replies: 7
Views: 3924

Instead of teams for different levels, what about a teleporter at the end of each level that teleports to the next level?
by Spectre
Tue Jul 08, 2008 12:22 am
Forum: Map Editors
Topic: RatBZEdit - Yet another map editor, only made with Python!
Replies: 9
Views: 4880

I get an error, I'm on linux, and I typed in command:
python /home/whyshoulditellyoumyusername/Desktop/ratbzedit/ratbzedit.py
which gave me this error:
Error importing module: No module named wordwrap
HELP!
by Spectre
Mon Jul 07, 2008 10:18 pm
Forum: Map releases
Topic: GU HIX "trainer" map
Replies: 3
Views: 1854

No, Nectar I believe
by Spectre
Fri Jul 04, 2008 4:36 pm
Forum: Players
Topic: Who Have The Best Avatar ?
Replies: 85
Views: 37957

I like mine. I made it by running a server of a tank.bzw with a rogue texture, taking a screenie, cropping it, scaling it, then adding text...and VOILA!
by Spectre
Fri Jul 04, 2008 4:26 pm
Forum: Help: Map Making
Topic: Wings3D BZW Export : HELP!
Replies: 5
Views: 2215

Okay, thank you all for the help! Now...um...:oops: I seem to have lost my copy of the export plugin. Where do I get that again? :oops:
by Spectre
Thu Jul 03, 2008 9:42 pm
Forum: Help: Map Making
Topic: Wings3D BZW Export : HELP!
Replies: 5
Views: 2215

Where do I get it?
by Spectre
Thu Jul 03, 2008 7:53 pm
Forum: Help: Map Making
Topic: Wings3D BZW Export : HELP!
Replies: 5
Views: 2215

Wings3D BZW Export : HELP!

I have Wings3D running on Debian Linux, and I downloaded and installed on wings the plugin for exporting as BZW. How do I do the export? Is it supposed to be under File->Export? If so, why isn't it?
by Spectre
Thu Jul 03, 2008 7:36 pm
Forum: Works In Progress
Topic: The Mansion
Replies: 4
Views: 2453

slon02 wrote:Since you've been texturing the walls and windows, why not add a texture for the roof as well?
What sort of texture do you suggest?